#7380428, By G-VideoDie Super Mario 3D Land

  • G-VideoDie 23 Apr 2011 10:49:58 81 posts
    Seen 2 hours ago
    Registered 8 years ago

    I was thinking it was more likely to be the other way around;

    Galaxy's linear, quick, sharp "two or three minutes of intense fun per level" mixed with 64's classic gravity and setting.

    I think it would just make more sense on a portable console to not put such a huge emphasis on exploration for gaming on the go.

    Although in retrospect, sleep mode does make this irrelevant...

    Could go either way, but I bet it's all kinds of aceness!

    As you were...

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