Yey! I worked on some of those Virtuality games - glad someone remembers them (my favourite was the one with the Peradactyl).
VR should have been the future (and many 10's of millions were invested in making a home system) - but there are various basic human factors which make long sessions in VR problematic.
#7733312, By bloke Funland at the Trocadero closed
bloke 1,490 posts
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