#9270050, By Metalfish FTL - Space Roguelike

  • Metalfish 4 Jan 2013 17:38:21 9,191 posts
    Seen 3 months ago
    Registered 13 years ago
    The way the final boss breaks shit loads of the rules established in the rest of the game is a shitpuddle of poor design in an otherwise spotless game. Punishing you for using effective tactics like killing all the crew or disabling drone systems is really dumb. I shouldn't have to try not to kill my enemy for fucks sake. If those methods are too powerful, why not just make the boss less bloody susceptible to them? Multiple drone rooms, more bloody crew. Don't turn into a massive cheaty bastard, that's lazy as fuck.

    I'd have less of a problem with it if there was any way of knowing these things weren't allowed beforehand.
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