#9359879, By Gearskin Cross-Media Gaming

  • Gearskin 10 Feb 2013 23:46:32 3,149 posts
    Seen 1 month ago
    Registered 12 years ago
    I would sight "Dead Space: Martyr" as a perfect example of something too big, in of itself, to be relegated to an in-game text/video log.

    For one, the story it tells is unknown within the core timeline in which the games are set. For two, it paints a different light on something ultimately very important within the Dead Space universe.

    It was different when games were simple, but nowadays they can be as complex as any other form of entertainment.
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