#9473921, By JinTypeNoir Metal Gear Solid V: Phantom Pain

  • JinTypeNoir 29 Mar 2013 04:21:02 4,392 posts
    Seen 3 years ago
    Registered 13 years ago
    Wow. Human memory is a powerful thing. Back in the days of the original Metal Gear Solid, you had nothing but endless, endless discussions of how Kojima was killing real gameplay with such long cut scenes and dialogue sequences and how he all but revealed how to play through in the codec sequences. I remember it vividly because it was some of the first times I'd ever seen what people had to say about games on the nets.

    People think there's something of a backlash to the streamlining of games today? To me, its not even close to the uproar about the issue back then. then you should have heard people rag on games like Final Fantasy VII, Metal Gear Solid and Ocarina of Time. A lot of people said they weren't really games because of that. Yes, time has proven their durability, but it has also washed away all the criticism that those groundbreaking games brought with them.
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