Unless it's a first-party game, you have just a different middle-man, in the form of Steam, or PSN, etc. And physical production/distribution is comparatively cheap, while IT/servers cost money as well. If I want, I can delete and redownload games on Steam on an hourly basis.
I am not saying physical distribution isn't more expensive, but I think people tend to over-estimate the costs, and underestimate the costs of a store/server that's accessible 24/7.
Edited by UncleLou at 12:53:05 19-04-2018
#12197062, By UncleLou Digital games and the future of trading them.
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