I really think the Fusion tracks were well designed, especially the DLC ones. I think the issue was the aesthetic was really bland and put people off.|
I'm guessing the devs have tried to slow people's progress to the harder tracks to make people to improve their skills the easier ones before tackling the difficult ones. I imagine a lot of people rush through and then give up when they get stuck on an obstacle.
Not sure it's the right call though, as I'm not a fan of cutting players off from content in a game like this, should let the players decide what level they want to play.
#12396872, By andytheadequate Trials Rising
andytheadequate 9,052 posts
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