I keep having moments where I add a new item to my manufacturing setup, and it exhausts all the previous stocks in the chain leading up to it, despite there being 5000 or more of everything in place (in LTs). Typical factory game then ![]() Some comments on notes before - I did try using accumulators as transportable batteries, but the annoying thing is that although they charge as exepected (use all spare power) they discharge at the full 45MW whatever the power demand actually is, so always last just 2 seconds each. So you need at least to match each remote planet using them with a charger at your power planet, and actually, typically need one spare charger. Kind of hoped it would be more intelligent than that, and only really need me to add more charging capability as demand ramped up in total. Hopefully it's a bug that will be fixed. I've also been experimenting with smelting as a service - an LT feeding lots of smelters and supplying the ingots in return. I reckon that for iron as an example that's 180 smelters to max the system out, as that would use up six inputs of iron ore on Mk III belts (30/s each) and receive six corresponding full belts of iron ingots. I'm currently on 400 units per logistics ship, so that's going to need one every 2 seconds or so to ship that lot out to av manufacturing planet! And with 50 units per planetary drone, that will need nearly 4 of those per second to ferry ore from around the planet - it will be like a swarm! |
#12876225, By Anhunedd Dyson Sphere Program
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Anhunedd 105 posts
Seen 21 hours ago
Registered 14 years ago

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