#12927418, By gamingdave Mario Golf: Super Rush

  • gamingdave 1 Jul 2021 11:20:26 5,087 posts
    Seen 3 days ago
    Registered 17 years ago
    Finished the adventure mode now. Works great as an introduction to the various game modes and drip feeds new techniques, shot types and clubs, essentially a long tutorial.

    There is only one time you have to do the XC Golf (IIRC each game mode only happens once), and I did mess it up completely the first attempt not realising what was going on, but yes - the tornados lift both you and the ball so really it's just about playing shorter shots at times to line up well with a tornado when needed. On my second attempt I passed with plenty of shots to spare.

    In a later section that you learn how to do lob shots (and super lobs) which would have made XC far easier, but I guess that's the point, to introduce you to the tornados.

    I agree that the camera controls at times seem a step back, especially when trying to work out if the trajectory is high enough to get over objects. But if there is a tree in the way, it's either use an iron or aim to the side and apply a lot of curve - a wood is not going to get over it.

    I think the curve will be something that needs mastering and I like the mechanic of applying it at (up to) 4 stages of the shot. I suspect once you get good at it, hitting over obstacles wont be an issue, as you will just bend round them instead.

    Putting I find fine though and have no problem with the camera. Rarely miss anything other than a really long put with a lot of elevation change.

    Overall been having a blast. It's not perfect and there are some things I preferred about the Gamecube version (or Everybody's Golf) and I have yet to go online. But it's satisfying game of golf.
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