#12887766, By Anhunedd Boardgames anyone?

  • Anhunedd 16 Apr 2021 22:06:50 105 posts
    Seen 21 hours ago
    Registered 14 years ago
    FozzieBear wrote:
    How have you found Sleeping Gods? I've seen it up for pre-order and I'm tempted. Be interested to hear some thoughts.
    I'm only about 3 hours in (each campaign apparently takes 10-20 hours) playing solo. Enjoying it so far, but finding it hard - I've not left the "starting zone" and had to return to port twice now to basically revive most of my crew after an encounter or two. There is an official easy mode (posted on the KS) and I may need to adopt that going forward, else I doubt I'll see much of the game at this rate! Even the "easy" events have caused me lasting problems!

    It's definitely a nice package that sits on the table well (Get a big table, you'll need it. And a side table.). Mechanics wise it seems to hold together solidly - a moderate amount of "bits and pieces" management, but nothing different to other games like this. About my only criticism is it can be easy to lose track of whether you have done 1 or 2 actions (as they can take so long to resolve) - but I will fix that next time to the table with a counter of some sort. Combat is nicely done (and dangerous...), but I suspect it would play differently with 2+ players than I am experiencing, as of course I can choose from all the crew all the time, rather than having to co-operate with others.

    I presume over time you will "learn" what each location holds on replays, so I guess that might eventually limit the fun of the gameplay - but you can always just sail past those on later campaigns I guess (there is a legacy record of which things you have completed - ultimately the aim is to find and complete them all) to explore new areas.

    In some ways it kind of reminds me of the video game Sunless Seas if you've played that - explore, discover things to do, and slowly get further from home.
Sign in or register to reply