Super Mario Galaxy 2 Page 6

  • ShogunAssassin 3 Jun 2009 17:09:56 471 posts
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    A more interesting hub would be nice. Preferably something big and explorable, like in 64.
  • Jazzy_Geoff 3 Jun 2009 17:12:52 8,068 posts
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    new game is 90% new
  • JuanKerr 3 Jun 2009 17:14:21 37,710 posts
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    Is the % of 'newness' proportional to the quality of the game or something?
  • Sean.Aaron 3 Jun 2009 17:15:18 2,531 posts
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    Camera and hub were fine; they could make that identical and have different "galaxies" and I'd be happy (unless it's really fucking hard, in which case I'll throw it out the window).
  • Deleted user 3 June 2009 17:17:06
    Sharks wrote:
    I'm laughing right now at Ninty officially announcing that the game will have 90% new levels. Oh boy, didn't see new levels coming, shocker!

    They never said levels.

    Showing the trailer... in the original Galaxy, they explored circular worlds and played with gravity; but they realised there were a lot of ideas and opportunities that went unused; some real gems they wanted to see worked through. They originally wanted to use those to make a "Galaxy 1.5", but realised they could go even further, so now v2 has roughly 90% new content ratio to old/reworked ideas; roughly the same amount of content overall as the first Galaxy.
  • Sean.Aaron 4 Jun 2009 16:02:43 2,531 posts
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    Wait, so it's going to include all the levels from SMG, plus new content?!? Wow, they should call that game Super Mario Galaxy Plus! /jk
  • Blaketown 4 Jun 2009 16:06:52 5,658 posts
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    ShogunAssassin wrote:
    A more interesting hub would be nice. Preferably something big and explorable, like in 64.

    This definitely.

    The lack of an exploration element was the thing I disliked the most about SMG and is the reason I prefer Sunshine (I know shoot me).
  • Kay 4 Jun 2009 16:07:21 21,321 posts
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    Sean - I think you've misread that comment, unless you've got another source.

    Sean.Aaron wrote:
    Camera and hub were fine; they could make that identical and have different "galaxies" and I'd be happy.

    No, the hub cannot be identical. Not just because it was crap, but also because it would defeat the point of the game being a sequel.
  • JuanKerr 4 Jun 2009 16:12:04 37,710 posts
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    Agreed. It's got to be a new hub, new storyline (I actually thought the storybook was really nicely done in SMG) and new galaxies (obviously). I don't mind whether they keep the linear structure or go for a more explorative feel to be honest.
  • JetSetWilly 4 Jun 2009 16:12:18 5,720 posts
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    I'd like the hub to be much more compact. It became a bit of chore in Galaxy getting around it. I like the idea of the SMW map that I think Kay suggested.
  • JuanKerr 4 Jun 2009 16:15:43 37,710 posts
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    It could be like a star chart or something.
  • JetSetWilly 4 Jun 2009 16:17:23 5,720 posts
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    ^ Yep, I like that idea.
  • Sean.Aaron 4 Jun 2009 16:18:34 2,531 posts
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    Kay wrote:
    Sean - I think you've misread that comment, unless you've got another source.

    Sean.Aaron wrote:
    Camera and hub were fine; they could make that identical and have different "galaxies" and I'd be happy.

    No, the hub cannot be identical. Not just because it was crap, but also because it would defeat the point of the game being a sequel.

    Actually I was joking.

    I cannot see why they couldn't recycle the hub since it was the house of the mother goddess. They just need to add some more galaxies to each bit, no biggie.
  • Kay 4 Jun 2009 16:24:54 21,321 posts
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    Sean.Aaron wrote:
    I cannot see why they couldn't recycle the hub since it was the house of the mother goddess. They just need to add some more galaxies to each bit, no biggie.

    Sequels are not supposed to have the exact same levels as the previous game.

    Levels, music, hub etc. - everything should be different. Even small things, like the little fanfares and the screen where you choose which star to go to in a level. Otherwise it'll feel like I'm just playing SMG: The Lost Levels, or something.

    I'm being optimistic about this and hoping they use this sequel as a chance to improve on the first game, and Reggie's comment earlier on bodes well for that.
  • JuanKerr 4 Jun 2009 16:29:18 37,710 posts
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    I'm with Kay on this - obviously, the graphics engine will the same and a lot of the basic game mechanics (jump, run, etc) will be the same, but everything else needs to feel 'new'. I'm pretty confident it will be: SMG has shifted over 8 million copies so there are lot of people out there who will want this game.
  • JetSetWilly 4 Jun 2009 16:37:58 5,720 posts
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    I would also be very glad if it did'nt shout SUPERRRRRRRRRR MARIOOOOOOOOOOOOOO GALAXYYYYYYYYYYYYYYYYYY on booting the game disc.
  • Oh-Bollox 4 Jun 2009 16:47:25 6,513 posts
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    They should get the Res Evil bloke to do it.

    Imagine that rasped out at top volume. "SUPER MAAARIOOO.....GALAXY.....TWOOOOO."
  • JuanKerr 4 Jun 2009 16:50:09 37,710 posts
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    JetSetWilly wrote:
    I would also be very glad if it did'nt shout SUPERRRRRRRRRR MARIOOOOOOOOOOOOOO GALAXYYYYYYYYYYYYYYYYYY on booting the game disc.

    I played SMG yesterday and didn't realise my surround sound was turned up very loud - when it shouted that, it scared the shit out of me :D
  • JuanKerr 4 Jun 2009 16:50:25 37,710 posts
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    Oh-Bollox wrote:
    They should get the Res Evil bloke to do it.

    Imagine that rasped out at top volume. "SUPER MAAARIOOO.....GALAXY.....TWOOOOO."

    :D
  • Alphonz 5 Jun 2009 14:05:09 120 posts
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    Blaketown wrote:
    ShogunAssassin wrote:
    A more interesting hub would be nice. Preferably something big and explorable, like in 64.
    This definitely.

    The lack of an exploration element was the thing I disliked the most about SMG and is the reason I prefer Sunshine (I know shoot me).
    i want to go back to how 64 was where you could find any of stars at any time on the level. for example you could be searching for the first star on a level and stumble arcoss the 6th star.

    i loved SMG but thought they should have scrapped the rather linear star collection by picking the scenario. it makes it too easy
  • Deleted user 5 June 2009 14:05:46
    Um, that's not how 64 worked...
  • Alphonz 5 Jun 2009 14:10:01 120 posts
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    yes it did

    not all levels tho

    but most

    go chek
  • Tonka 5 Jun 2009 14:12:40 31,980 posts
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    Yeah, that's how I remember it.
  • Alphonz 5 Jun 2009 14:14:14 120 posts
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    Tonka wrote:
    Yeah, that's how I remember it.
    thank you

    thought i was going crazy for a sec
  • Deleted user 5 June 2009 14:15:20
    You defintely couldn't find any of the stars at any time. .
  • Deleted user 5 June 2009 14:15:37
    kalel wrote:
    Um, that's not how 64 worked...
    50% of the time it did, I got most of the stars backwards as I had a jap import, wasn't until I played it on VC that I realised that though.
  • AlcohollicA 5 Jun 2009 14:16:25 2,377 posts
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    Yup, he is right about Mario 64. Galaxy's levels were much more linear.
  • Deleted user 5 June 2009 14:19:05
    You can still do quite a few arse about face.
  • Deleted user 5 June 2009 14:19:57
    Right, "any time" does not mean "sometimes".
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