Japanese evaluate Western hits. (Bioshock, Ass Creed, COD4) Page 4

  • JinTypeNoir 22 Mar 2008 15:38:48 4,392 posts
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    Yes, I am. It's a new school year over here, with everything that entails. I was translating them on the break. I've kept it mind though and will try to create a window when I can continue.

    The thing is, it takes much less time to reply to threads here and I'd still like to take a moment to do so every once in a while, because I don't generally have the one single chunk of time to do translations. I'd like to still participate in other parts of the forum while trying to find the time to do this. :)

    So I'll do my best, please be patient!

    I've read all the reviews I can find for the three Halo games (that took a while, there's way more for Halo than any game I've done up to this point), so I generally know which ones I want to translate, it's just a matter of actually doing it. :p
  • Dirtbox 22 Mar 2008 15:39:39 90,213 posts
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  • Cappy 22 Mar 2008 16:10:27 13,774 posts
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    The list has been growing far faster than Jin can translate. Very interesting thread though, whilst Europeans and Americans mix somewhat online Japanese opinion on games is rarely encountered aside from Famitsu top 100 articles.
  • JinTypeNoir 14 Dec 2008 14:56:03 4,392 posts
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    Okay, this thread is back now for anyone who is still interested in it. I will post Fallout 3 reviews here and get back started on the list that was already requested, which means the Halos are next after it.

    Okay, so the first review is rather long, but I felt I just HAD to include it:

    "A Sublime World View and Balance: "Where The Value of Things [You Know Well] Changes" (Five Stars)

    This is a new Fallout from Bethesda Softworks, who made Oblivion.

    While it's basically the same system in that you're free to go anywhere after the first introduction quest ends and you venture outside, in this work the things that weren't quite satisfactory and the things were that overdone in Oblivion have been planned and tweaked out in a detailed and minute way to match a ruined world and engender a feeling of things getting steadily worse [in that world] from start to finish.

    Right after you start, there isn't anything written on your map. So because of that, it's a game where whichever direction the players heads in determines and changes the game content completely.

    I, after coming out of nuclear shelter Vault101, wasn't able to discover the first city and was left to wandering the wasteland. Along the way, I luckily found a deserted domicile, and in the first floor's kitchen, weapons and recovery items rolled around lazily on the floor; I found them too. Furthermore, I noticed there was a bed on the second floor, so I decided to make that my steady residence for a while.

    The next day I walked headed east and only east and amongst the boulders, I discovered an entrance that looked much like Vault101, creepingly, fearfully, I gave it a shot and to look inside was to see a nuclear shelter that had the same construction as a mercilessly eroded and ruined Vault101. Inside here, I turned over the corpses to find a "106" on their backs.

    It is just that sort of situation.

    Fundamentally because attack items and recovery items are highly priced rare valuables, the majority of players sling the risk of a pitch black abandoned factory and such settings as dungeons on their back and come to covet and lust for these items. The act of opening the item boxes in the office rooms of thin dark factories, fishing through desks, foraging for and seizing bullets from behind fallen bookcases appears to wrap the game up into a different feeling of exhilaration than Oblivion's treasure chests.

    Really the act of recovering one's energy in itself, even in the dungeon's water drinking areas, eating the meat you can get from killing enemies, eating the candies and such that lay rolling around the heavy work areas and such is easily managed. However, unfortunately, these types of things are coated in quite a level of radiation and the next time you see the family doctor he may need to have a stern talk to you about your radiation levels and diet.

    The types of food products that you can use to refill energy without ingesting radiation are limited, so for instance the "clean water" item that isn't showered in radiation, though it's just water it goes for a high price.

    You see, the act of sleeping completely refills your energy, you can even recover from wounds, but in this world most beds no matter where are burnt and charred or stained with blood or have bones laying on top, in the actual meaning of the word: dirty.

    I'm still only 10-20 hours in, but each time I wake up in the morning from my clean bed and put water into a cup it becomes something that makes me think a bit. It's an amazing game."

    Now for the next guy:


    As a concept, it's not really rare. It's only a game of what was once really popular in science fiction novels a generation or two ago. However, to mix that so-to-speak orthodox setting with a high level of freedom and create a game out of it, births an originality in the end that's not seen in other works.

    In Oblivion there was the feeling you were "adventuring' in a fantasy, but in Fallout 3 it's truly about surviving out of the odds.

    It's not at the peak of graphics sophistication, but when you think of how large the maps are the level of finishing paint is high. Also, characters are, when compared to Oblivion, easier to appeal to Japanese, you can even say there are beauties with the female characters. (laughs)

    Degree of Fierce Obsession
    I don't know when to stop. You can just explore throughout the world, take down the main story, become a hardworking person of good or run amuck like a tie-a-girl-to-the-train-track villain, or just collect items, there's lots to do and at the beginning it's easy to be overwhelmed, but as you start bringing yourself to an objective, you can get seriously and fiercely obsessed.

    In the Japanese version, the entirety has been dubbed in Japanese subtitles and Japanese speech. To say nothing of the fact that that this work has an extremely large amount of information, to completely and thoroughly translate things right down to the radio in Japanese is wonderful. (But there's not really so many voice actors.)

    World View
    The way I think of it, isn't the world view and not the freedom or graphics that make this game? A planet ruined by the fact of nuclear war and foolish humans determined to keep living in it, buildings that leave behind famous sites from long ago, the memories of people before the ruination and so on, for people who love ruins [translator's note: quite a large subculture in Japan] you're going to understand that grief, pity and sadness, you can really feel it from this.


    Battle System
    It completley hasn't been redone since Oblivion's time and that game's flaw as a too-simple battle sytem. There's battles you can treat like an FPS, onces you can treat like an RPG and that you can change on the fly for how the player would like to use them is good, but on the reverse both sides have become have unfinished and undercooked.

    For a game with a high degree of freedom, bugs are something you've got to accept, but that there's a lot of them is the reality.

    Simple Scenery
    A ruined world as a setting has become something of a flaw as well. There are no hues of green or blue, as far as the eye can see its a gray and brown-colored world, so depending on the person they could perhaps get tired of it.

    Localization (Censorship)
    A mission where you can detonate atomic weapons has been censored. Elsewhere, certain characters body parts have been censored. (Though monsters heads get blown off like they always do.)

    Enemy Characters
    Among the small fry enemies are huge cockroaches. If you kill them their legs writhe. This might be difficult to look at for people who have a phobia of cockroaches. (laughs)

    I have played Oblivion before, but halfway through tired of it completely. But this time, I am playing with the true regret that humans need sleep. I am into the world view of the game of course, but it appears that Oblivion's slimmed up gamey-ness fits me.

    A little overly simplistic battle system and the map flaws are there, but overall the degree of polish and shine is a wonderful thing to see.

    A ruined world, the breakdown of culture from a nuclear war, the last generation's mutations, maddened human beings, humanity's toughness, the sealed world of shelters, the fantasticness and futility of imagined worlds...for the people who this strikes a chord with, this is probably a game that would be valuable for you to try. "

    And last, but not least:


    Unique Battle System
    An extremely novel battle system that hasn't been around before is worth noting. It is basically a command battle system, but things like taking your position into account become very important.

    Exploration of an Unknown World
    The roads are not simply one-way roads. It has the exciting feel of being thrown right into the midst of a miniature garden.

    Deep Game Settings
    Whether it's the scenario or the game systems, both are very in-depth. It's the type where the more you chew and the more you bite the more flavor comes out.


    The Systems Are Hard To Understand
    I struggled in grasping the various values and settings that were folded and overlapped upon one another. Though once you get used to this it's something you can conquer.

    The Real Time Battles Are Meh
    While using command battles you can fight as an FPS too, but meh. Compared to CoD and the like the controls are bad, at the same time as much as possible this was planned to be an RPG, and there's a lot of attacks where its extremely hard to avoid them.

    There's also the fact that unless you actively pursue it you won't understand the scenario and that there's a lot of scenes that are hard to understand unless go to and fro and dig out information from people's dialogues; it's annoying. It's quite a different style from FF and DQ where if you proceed through the game you'll undersand the complete shebang.

    Places to Go are Not Clear and It's Easy to Get Lost
    On the radar, your places to go are displayed, but the guidance is not clear and leads to getting lost. From the start this is a game where the maps are huge and getting lost is a matter of course though. BTW, once you get a certain place there's a function to let you go there again in a jump so you can avoid a feeling that you've been walking for eternity.

    There is Some Blurrines in the World View
    From the official site trailers and throughout the game's screens, there's a very noticable effort to play up a retro feel, but at the end of the day what comes out of this is seen-in-every-SF light rays and gas masks, it doesn't relate to the artwork at all and all the more generates a feeling of disconnectness. This is not disconnectness in the good sense either, it feels like it's an amateurish creation that doesn't last beyond the first impact.

    If you took one look at it, you might think its an FPS with an RPG stuck on, but the kernel fo the game is command-type battles and on that end, the FPS is perfectly relegated to a role of a bonus. This is through-and-through an RPG, so if you're buying it for the shooting feel, some discretion is advised.

    Having said that, if you were to say it was half-finished and not interesting, it's not like that at all, for this genre of game it's well done.

    Personally, I was selfishly expecting something more like Bioshock in its world view, but in extremely few areas a few objects have that style of the 50s or 60s, and the rest is like any person who writes a grayish thick-coated science fiction story and that was a disappointment.

    As well, they beat their chest about the several hundred different kinds of endings, but unfortunately to a certain extent it appears its just stuff packed in a cliched format and combined with several patterns, and didn't appear to change to the extent you could call it dramatic.

    There were a lot of unfortunate areas, but it's got a craftmanship to it that makes you enjoy those parts, and its a work that to go through it one time and see the ending wouldn't be a loss at all."

    Whew. Halo next, like I said above.
  • Deleted user 14 December 2008 15:08:09
    Cheers Jin, always nice to read some "different" opinions...

    Horses for courses of course (as usual) since some people seem to like the gameplay (combat) and others not.Although, i must say, one reviewer didn't seem to "grasp" the whole combat gameplay concept - this is not an FPS ffs, you cannot play it and treat it like one...

    Are these "user reviews" Jin or magazines/site ones?
  • jellyhead 14 Dec 2008 15:10:22 24,346 posts
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    Thanks Jin!
    I can't find much to disagree with there at all. They even had a moan about the lack of variety in the voice acting. Surely someone should have suggested that everyone sounding the same wasn't a part of the game world when they localised it.
    Just throw a few more voice actors in the studio on the sly while someone distracts the director :)
  • Lukus 14 Dec 2008 15:10:35 21,198 posts
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    Xerx3s wrote:
    Lukus wrote:
    Bloodloss wrote:
    Halo 2 would be fine as well, considering it's actually just as good if not better than the original despite what EG's rose-tinted glasses suggest. Also, it could be interesting to see what Japanese reviewers think of Halo's online play.


    Ow ffs, Halo 2 is a fantastic game, get over it.

  • Deleted user 14 December 2008 15:12:03
    Halo > Halo 3 >>>>>>>>>>>>>> Halo 2
  • Lukus 14 Dec 2008 15:12:56 21,198 posts
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    deathgibbon wrote:
    Halo > Halo 3 >>>>>>>>>>>>>> Halo 2

  • Deleted user 14 December 2008 15:13:24
    Also, "Simple" combat? What were these guys expecting, characters performing special moves with dual handed swords while shouting "VERTICAL ANGEL FIRE-SLAAAASH ! " ?
  • JinTypeNoir 14 Dec 2008 15:23:27 4,392 posts
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    Well, maybe I should mention what you'll learn if you read through this thread: the first review is from Amazon user review. Unfortunately, nearly every review is exactly the same as the first, mentioning the survival aspects of play so it becomes redundant. Nearly all highly praise the game.

    The second two reviews are from a user review site that is famous for attracting really critical reviews, either positive or negative. You usually have to search a while for well written stuff there. I chose them because they represented the majority of people: they greatly enjoyed the game and thought it was great, but had caveats.

    I also wanted to find some reviews that were a little more critical to represent more of a spectrum of opinion, but it was not easy, the vast majority praised the game to the high heavens and didn't mention any.

    Last, since this an anticipated game and an RPG, that means in Japan, you have to wade through such fanboy nonsense as you would not believe. Believe me when I say these were the best written overviews of overall opinion Fallout 3 I could find.

    And no, I'm not translating Japanese professional reviews. Those are markedly different than user reviews in a way they aren't in English. (The basic idea of a professional review is that if you're reviewing it, it has some sort of value and thus, at the very least isn't a bad game, which changes the very nature of a review.)
  • Deleted user 14 December 2008 15:50:19
    Hey JTN, any chance you could let us know how LittleBigPlanet is seen in Japan.
    I've been unable make sense of some of the more interesting looking levels on account of the Asian characters, which I assume are mostly Japanese.
  • Doomspoon 14 Dec 2008 16:52:07 2,893 posts
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    I missed this thread in the past, excellent work Jin. It really makes fascinating reading. Thanks.
  • PazJohnMitch 18 Dec 2008 12:35:25 13,435 posts
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    Thanks Jin.

    This is still my favourite thread.
  • Xerx3s 18 Dec 2008 13:11:08 23,953 posts
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    Lukus wrote:
    Xerx3s wrote:
    Lukus wrote:
    Bloodloss wrote:
    Halo 2 would be fine as well, considering it's actually just as good if not better than the original despite what EG's rose-tinted glasses suggest. Also, it could be interesting to see what Japanese reviewers think of Halo's online play.


    Ow ffs, Halo 2 is a fantastic game, get over it.


    Well, that ends any discussion. Idiot.
  • seasidebaz 18 Dec 2008 13:16:05 7,487 posts
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    Dungeons on their back?

    Is this a babelfish translation?
  • sanctusmortis 18 Dec 2008 13:31:39 9,914 posts
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    I think it's as in shouldering the responsibility. It's just put oddly.
  • JinTypeNoir 18 Dec 2008 13:58:58 4,392 posts
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    I was trying to figure out how to phrase it "sling the risk on their back" with the rest of the idea without separating the two too much. It wasn't easy, so I just went with that. Like sanctusmortis says its an expression similar to shouldering the responsibility something, but closer in tone to the expression "we all have our own crosses to bear." For the record, for anyone who knows Japanese, the expression was risuku wo seou.
  • shadowaspect 18 Dec 2008 13:58:59 157 posts
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    I read it as
    majority of players sling the risk of a pitch black abandoned factory and such settings as dungeons on their back
    Edit: Yep, there you go.
  • seasidebaz 18 Dec 2008 14:05:59 7,487 posts
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    Ah, I didn't read it properly :p hehe
  • Deleted user 18 December 2008 14:11:41
    "A mission where you can detonate atomic weapons has been censored."

    Lol, funny old Japan, land of hentai porn but where you can't detonate an atomic weapon in a video game.
  • JinTypeNoir 18 Dec 2008 14:18:37 4,392 posts
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    Keep in mind that expressions of that sort are seen in Japanese-made media, though I don't think anyone can say to what extent or frequency. It seems like Bethesda was overreacting to a potential scandal they might cause. I really don't think it would of caused any kind of real reaction. I mean, it's not like Fallout 3's atomic weapon plot segment is some sort of anti-Japanese thing so I'm not sure why they worried. Atomic weapons and their frightening power are something of a worldwide fear and threat. Similarly, I feel Americans shouldn't be hesitant to make fiction about terrorist attacks on their soil just because they have a bad historical event happen. Or I dunno, potato famines in Irish literature.
  • Feanor 18 Dec 2008 14:25:24 14,272 posts
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    Or a Slave Tycoon game for the US. :)
  • Deleted user 18 December 2008 14:27:13
    Fable 2 reviews please.
  • konniehuqfan 19 Dec 2008 23:10:50 37 posts
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    this is a top top thread, thanks for the effort jin.
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