Following Recently-abandoned games Page 240

  • waggy79 28 Jan 2019 09:33:46 1,919 posts
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    The main issue for me with HM2 was the larger levels which meant even after using the triggers to look further enemies were still off screen but would still 'see' you.

    It meant too much baiting and hiding. Kind of ruined the flow.

    Still enjoyed it and the music was great again.
  • Nanocrystal 28 Jan 2019 10:40:52 1,768 posts
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    Subnautica - PS4

    Was really getting into this until it crashed upon saving, losing several hours of my progress. A quick googling revealed that this is a common issue and I was lucky not to have gotten my save file corrupted completely. Why they've implemented a single save file system I just can't fathom (haha). Think I'll return to it in a few months when it's (hopefully) fixed. A shame.
  • Tomo 28 Jan 2019 16:54:06 16,335 posts
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    waggy79 wrote:
    The main issue for me with HM2 was the larger levels which meant even after using the triggers to look further enemies were still off screen but would still 'see' you.

    It meant too much baiting and hiding. Kind of ruined the flow.

    Yeah, that's true actually now I think about it. There was less dancing through the levels chaining kills together.
  • Darth_Flibble 2 Feb 2019 17:57:26 3,289 posts
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    Shadow of Mordor DLC

    Its part of the GOTY edition on Gamepass, 2 new stories which are Lord of the hunt and the bright lord. 1st one is just over powered war chiefs, one could fire explosive arrows that kill you in a couple of hits and has one weakness, just cheesed him with shadow kill again and again. Bright Lord forces you to stealth brand about 15/20 amount of enemies, get seen and you start again and the games you do this 5 times to forge a tower. Both are really shitty DLC
  • TheHammerite 2 Feb 2019 18:39:23 3,011 posts
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    Hydro Thunder

    A bit floaty.
  • FussyDuck 3 Feb 2019 11:36:01 52 posts
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    Monster Hunter World.

    I just don't get it. It takes ages to do anything and the combat is painfully clunky.
  • H1ggyLTD 3 Feb 2019 11:36:28 11,500 posts
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    Generic af.
  • DangerousDave_87 3 Feb 2019 13:25:12 5,537 posts
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    @FussyDuck It's clunky in the same way Dark Souls is clunky. The point is to force you to commit to your every attack and pay the price if your timing or judgement is off. Like Dark Souls again, they both have their 'cheap' moments, too.
  • pyper777 3 Feb 2019 23:16:53 181 posts
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    Celeste. I got to chapter 3 and it became an infuriating chore, the level overstaying its welcome. Started Chapter 4 and I'm done with it.
  • HarryPalmer 4 Feb 2019 09:00:14 5,695 posts
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    Yakuza 0

    I had a 12 month break from this because I abandoned it previously. Thought I'd give it another chance after I lent it to someone on here and they enjoyed it.

    Still can't get on with it. I really want to like it but it just annoys me. The clunky combat is one thing, but it's the constant cutscenes that really do it. I swear this game is 60% cutscenes. I wouldn't mind if they were good, like MGS, but they're boring as shit. I'm on chapter 13/17 but I just can't waste my time.

    Free to a good home https://community.eurogamer.net/thread/41207?start=9060#latest-post

    Edited by HarryPalmer at 09:00:57 04-02-2019
  • Mola_Ram 4 Feb 2019 09:06:50 19,198 posts
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    Yakuza 0 was all about the side stories for me. I didn't care much at all about the main plot, but the other stuff was brilliant.
  • HarryPalmer 4 Feb 2019 09:44:45 5,695 posts
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    Agreed. Trouble is I was hoovering up all the side stuff and had to progress the main story, which became a slog. I very rarely abandon games unless they are actively bad - which this definitely isn't, I just found the way it presents the story incredibly boring.
  • H1ggyLTD 8 Feb 2019 21:17:44 11,500 posts
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    ToeJam & Earl


    Was fun to go back to one of the games that symbolises the Mega Drive for me personally. I think i'd forgotten that it was procedurally generated.

    But i can't persevere with the mechanics i don't think.
  • H1ggyLTD 12 Feb 2019 07:59:12 11,500 posts
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    With the purchase of Count Dooku I probably say goodbye to Battlefront 2.

    It was obviously screwed from the start. Just days after release people running around with maxed out star cards.

    I always accept that I'll never be a very good player in such games, but to lose to people who have clearly just pumped a couple of hundred quid into it was hard to stomach.

    So then they tried to fix it, but it was too late. So you had to go to a now defunct loot box screen to get your daily log in bonus.

    But all that aside - it was quite fun to play, and looked and sounded incredible.
  • wobbly_Bob 12 Feb 2019 21:57:39 4,808 posts
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    I'm very close to abandoning Skyrim. I know it gets loads of love but I don't know if I am really feeling it. I did try it once before and I didn't click but was hoping this time if I have it a really good try I would get on with it.

    The thing that's really pissing me off is the random difficulty spikes. I'll go into a dungeon doing fine. Carving through enemies like a hot bladed kitchen utensil through a dairy product them bam super enemy turns up and destroys me in seconds. It's getting really tiresome. I don't mind hard or challenging games but it's the sheer random nature and lack of any logical progression. It's just all over the place. Another example: I can take down A FUCKING DRAGON. A. FUCKING. DRAGON! A dragon single handedly killed by me. I walk down the road and get mauled to death by a wild animal...

    People moaned about fallout 4 bring dumbed down and not really an RPG (I was one of the ) but this feels exactly the same. It's not as bad but it's still really shallow.

    The world leveling with your character. I find most bandits now Swan around in bone mail plate. There's no sense in growing in power as the world just keeps up with me. It's like anything I do matters.

    World design is lacking. Supposedly the learned from this mistakes of oblivion with the dungeons all looking the same. Really? Because they all look the same to me. It's either a cave or a tomb with the zombie things. I did see a dwarven dungeon so I guess that's 3 different types?

    None of the quests have been at all imaginative or interesting. I'm sure that there are some fantastic stories in there but I certainly seen them yet and I'm lv 22 so and put loads of hours into it.

    I'll sleep on it but I really don't think I'm going to carry on with it.
  • DrStrangelove 13 Feb 2019 13:44:28 13,479 posts
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    @wobbly_Bob

    Skyrim is one of my favourite games of all time, but yes it is flawed and those are all valid complaints.

    A troll or bear being more dangerous than a dragon is something that just should not happen, no denying that.

    Enemy scaling is an issue, it seems that they remain on the same level while you're levelling up, becoming ever easier until they suddenly jump up 10 levels and pummel you to death. There are mods that address this, but the base game definitely has balancing issues.

    Dungeons are samey and repetitive, no doubt about that either.

    As for imaginative quests, stories, characters etc., that is another thing Skyrim's not great at. I think it's reasonably good by general video game standards, but being an RPG it should be more than that. I still think it's got some nice stories and a pretty good background, Fallout 4 is much worse imo because nothing of any interest whatsoever happens there.

    Even speaking as one of the two dozen people who don't think Witcher 3 is the best game ever made, I must admit that some of W3's stories and characters like the Blood Baron thing are 100 times better than any of the generic fantasy game stuff Skyrim throws at you. In its better moments, W3's narrative wipes the floor with Skyrim. Skyrim's humour also is no match for W3's, and the less talked about Skyrim's "romance", the better.

    So, what's so great about Skyrim?

    First, there's this magnificent open world to explore. I still think it's one of the most beautiful game worlds and I don't know any other game where it's so addictive to just roam the world and explore shit.

    While enemies level up with you, specialising in skills of your choice and putting them to good use gives you the edge.

    Skyrim gives you freedom and interactivity like no other game. The Elder Scrolls series started long ago as a series of games enabling you to do whatever you like and choose completely different paths. Skyrim stays true to this formula, and I really enjoy it. That you can find your way through this big world as a warrior, a thief, a mage etc. without making it fall apart is no minor feat.

    Looting. Crafting.

    Gameplay/combat-wise, Skyrim isn't good compared to dedicated shooters etc., but by the low standards of RPG's it's pretty good.

    I see how some people may like the stuff I like about Skyrim, while others don't really give a shit about it. Just thought this explanation might help in understanding if Skyrim is for you or not.
  • evild_edd 13 Feb 2019 14:59:27 4,051 posts
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    Enemy scaling has to be the worst idea in the history of RPGs. Videogames are power fantasies and RPGs ask - no, demand - that you commit hours to them. Scaling completely undermines this.

    I appreciate that many love TES series, but it's just not one for me, which is a shame as I'd like to have experienced it in VR but can't put myself through the pain of suffering what is (IMO) an awful gameplay experience.
  • FussyDuck 13 Feb 2019 15:22:26 52 posts
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    TES is one of the most overrated series in gaming.

    I did love Fallout 4 and Mass Effect Andromeda, so what do I know.
  • whatfruitlivesagain 13 Feb 2019 15:26:17 1,551 posts
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    I've recently abandoned Skyrim for pretty much all the reasons outlined in DrStanglove and Woobly's above. The whole world just feels bland, blank wooden characters , endless pointless conversation in the name of "world building" , combat is clunky and not very rewarding an Encumbrance system which in 2012 should have been confined to the past.

    Its a big open world I'll grant but there is little of interest in it.

    I can't for the life of me understand the appeal of crafting systems in video games. Unless the crafting system is a core part of the game experience for example in Monster Hunter then it is simply pointless busy work.

    Give me gear through quests. There was a powerful warrior who wielded an axe that murdered the Frost Giants during the first apocalypse. Go find it. No fantasy story starts with "The hero killed some kobolds, then a few wolves, collected some herbs from the hills, learnt how to be a blacksmith smelted silver before forging a weapon at the local blacksmiths."
  • Armoured_Bear 13 Feb 2019 15:26:59 25,418 posts
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    HarryPalmer wrote:
    Yakuza 0

    I had a 12 month break from this because I abandoned it previously. Thought I'd give it another chance after I lent it to someone on here and they enjoyed it.

    Still can't get on with it. I really want to like it but it just annoys me. The clunky combat is one thing, but it's the constant cutscenes that really do it. I swear this game is 60% cutscenes. I wouldn't mind if they were good, like MGS, but they're boring as shit. I'm on chapter 13/17 but I just can't waste my time.

    Free to a good home https://community.eurogamer.net/thread/41207?start=9060#latest-post
    Man, I loved the cutscenes, Kuze was awesome.
    I thought MGS cut scenes are nonsensical shit.
    Opinions, eh.
  • Rogueywon Most Generous Forumite, 2016 13 Feb 2019 15:44:00 5,002 posts
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    evild_edd wrote:
    Enemy scaling has to be the worst idea in the history of RPGs. Videogames are power fantasies and RPGs ask - no, demand - that you commit hours to them. Scaling completely undermines this.

    I appreciate that many love TES series, but it's just not one for me, which is a shame as I'd like to have experienced it in VR but can't put myself through the pain of suffering what is (IMO) an awful gameplay experience.
    I don't think I've ever seen a single review - professional or user - which has said that level scaling has improved a game. When it appears in a PC game, the first mod to appear is usually one that disables it.
  • wobbly_Bob 13 Feb 2019 15:44:24 4,808 posts
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    @DrStrangelove

    Cheers for your thoughts. Nice to read a sensible balanced view point instead of OMG U NOT LIKE MY GAME I LIKE R U A NOOB? Officially abandoned today. I tried this morning and I just cannot summon up the will power to go on any longer and there's no point forcing it. The world is good but it's also annoying constructed with mountains in the way. I think it's done to make the world feel larger than it actually is but it makes it annoying to navigate it. The world also, for me, lacks charm and content. It is beautiful and I spent a long time just riding around it on my horse checking out everything. It can look really amazing at times.

    I know a lot of people love it, yourself included, but I think it's just not for me. It might be partly on me because I'm maybe burned out on the open world thing. It's partly why I haven't gotten RDR2 despite loving the first one.
  • Graxlar_v3 13 Feb 2019 15:45:23 4,971 posts
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    Rogueywon wrote:
    evild_edd wrote:
    Enemy scaling has to be the worst idea in the history of RPGs. Videogames are power fantasies and RPGs ask - no, demand - that you commit hours to them. Scaling completely undermines this.

    I appreciate that many love TES series, but it's just not one for me, which is a shame as I'd like to have experienced it in VR but can't put myself through the pain of suffering what is (IMO) an awful gameplay experience.
    I don't think I've ever seen a single review - professional or user - which has said that level scaling has improved a game. When it appears in a PC game, the first mod to appear is usually one that disables it.
    Level scaling is great when the alternative is 450 hours of grinding to maintain a minimum level (I am looking at you vesperia).
  • RyanDS 13 Feb 2019 16:00:53 12,518 posts
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    Graxlar_v3 wrote:
    Rogueywon wrote:
    evild_edd wrote:
    Enemy scaling has to be the worst idea in the history of RPGs. Videogames are power fantasies and RPGs ask - no, demand - that you commit hours to them. Scaling completely undermines this.

    I appreciate that many love TES series, but it's just not one for me, which is a shame as I'd like to have experienced it in VR but can't put myself through the pain of suffering what is (IMO) an awful gameplay experience.
    I don't think I've ever seen a single review - professional or user - which has said that level scaling has improved a game. When it appears in a PC game, the first mod to appear is usually one that disables it.
    Level scaling is great when the alternative is 450 hours of grinding to maintain a minimum level (I am looking at you vesperia).
    Well if you have the whole world open from the start, you need level scaling. The alternative is you don't have an open world, you rather have world of Warcraft type zones where if you are a certain level you can only visit certain areas. Otherwise you have 90% of the map at any point that is either too dangerous or just ants to squish. Neither of which allow for "fun" undirected exploring.

    The only way to avoid this is to pretty much have no level scaling for the character at all.
  • samharper 13 Feb 2019 16:29:23 1,081 posts
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    I had more fun with Skyrim (and Oblivion for that matter) than any of the Witcher games, despite the plot being absolute crap and the characters being entirely one dimensional I like how open the game is to me playing a role. There's so many paths to go down with all the different guilds and the worlds are really good, Cyrodil and Skyrim are really cool places to be. Not to mention the combat pisses on Witcher from great height (not saying much here), all three are rubbish in their own way. 1 is a rhythm action game, 2 is clunky as hell and 3 is so fluffy like a shit character action game. I like the impact your choices make on the story in The Witcher but when the game is that fundamentally not fun (to me) I can't bring myself to enjoy it.
  • MouthOfSauron 13 Feb 2019 16:32:15 5 posts
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    RyanDS wrote:
    Graxlar_v3 wrote:
    Rogueywon wrote:
    evild_edd wrote:
    Enemy scaling has to be the worst idea in the history of RPGs. Videogames are power fantasies and RPGs ask - no, demand - that you commit hours to them. Scaling completely undermines this.

    I appreciate that many love TES series, but it's just not one for me, which is a shame as I'd like to have experienced it in VR but can't put myself through the pain of suffering what is (IMO) an awful gameplay experience.
    I don't think I've ever seen a single review - professional or user - which has said that level scaling has improved a game. When it appears in a PC game, the first mod to appear is usually one that disables it.
    Level scaling is great when the alternative is 450 hours of grinding to maintain a minimum level (I am looking at you vesperia).
    Well if you have the whole world open from the start, you need level scaling. The alternative is you don't have an open world, you rather have world of Warcraft type zones where if you are a certain level you can only visit certain areas. Otherwise you have 90% of the map at any point that is either too dangerous or just ants to squish. Neither of which allow for "fun" undirected exploring.

    The only way to avoid this is to pretty much have no level scaling for the character at all.
    I disagree, open world games with no level scaling make the world feel dangerous and exciting. It actually rewards you for taking on higher level enemies and getting good gear way earlier than you are supposed to which is also exciting and the sense of accomplishment when you take your new gear back to the starter zone/area and wreck house is everything an rpg should be.

    Level scaling removes the sense of accomplishment and the excitement of getting better gear as you may as well play the entire game at lvl 1 with a rusty sword for all the difference it makes to gameplay.
  • whatfruitlivesagain 13 Feb 2019 16:36:21 1,551 posts
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    @RyanDS Or Dark Souls. You can visit high tier areas early and obtain top tier equipment by playing the game.
  • RyanDS 13 Feb 2019 16:46:43 12,518 posts
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    Dark Souls is tiny and gates you off. It is designed to funnel you so your skills improve. That's not the same as a 5?km square map you can walk in every direction from the start.

    I can't think of an open world RPG that has no level scaling?

    Although my very fond memories of Daggerfall I think say that didn't. I remember a few places being one hit for walking down the wrong path.
  • Rogueywon Most Generous Forumite, 2016 13 Feb 2019 16:56:39 5,002 posts
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    RyanDS wrote:
    I can't think of an open world RPG that has no level scaling?
    Every MMO ever, pretty much?

    Ironically, some of them do use level scaling in their dungeons. But pretty much none of them use it in their open worlds.
  • RyanDS 13 Feb 2019 16:58:13 12,518 posts
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    Rogueywon wrote:
    RyanDS wrote:
    I can't think of an open world RPG that has no level scaling?
    Every MMO ever, pretty much?

    Ironically, some of them do use level scaling in their dungeons. But pretty much none of them use it in their open worlds.
    Which one?

    Every one I can think of has defined level zones. They don't scale as each area is gates by level.
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