Small-ish and lithe actually |
Recently-abandoned games • Page 320
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monkman76 18,386 posts
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Registered 13 years ago -
Mola_Ram 25,619 posts
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Registered 9 years agoYour ease of turning contradicts my lived experience. -
Decks 29,411 posts
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Registered 6 years agoI can pirouette like a motherfucker and I can't say I found the controls in RDR2 particularly bad. The game itself got pretty turgid by the halfway point though. -
Decks 29,411 posts
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Registered 6 years agoAlso as Assassin's Creed was mentioned I find the controls and animation in them so awful that it actively stops me buying the games. -
creepiest-lizard 2,301 posts
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Registered 7 years agoThey still haven't worked out how to climb into a window easier after a thousand games in Asscreed, for fucks sake. -
CowsMakeNoise 158 posts
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Registered 12 years agoJust finished Infamous Festival of Blood, and I’d have killed to have the controls from Red Dead 2 in that. Cole clings to things like a small dog to a leg, and seems to be magnetised. Getting hit by an enemy with a knock back attack shouldn’t stick me to a lamppost. -
monkman76 wrote:
I agree that controlling Sam feels good, but I've certainly cursed more in DS than in RDR2 when Sam refused to climb a ledge, tumbled down somewhere, etc. That said, without knowing the technicalities behind DS, I doubt there's something like the Euphoria engine running in the background that determines the physics for everoyne, player, NPCs and animals. Basically, if you want horses to stumble realistically when a bullet hits them, if you want the rider to fly over the horse's head, you can't have Arthur control like Bayonetta.
Death Stranding is an interesting comparison actually - there's another slow-paced game with character movement that is heavy and deliberate. Critically though Sam still feels good to control, responsive, unlike Arthur. So I don't buy the argument that RDR2's controls are bad (or different) because they're realistic - they're just bad because they're bad.
I do disagree that the controls in RDR2 are "bad" in the first place, mind.
Also, you can't turn on a dime when you're running!I might just reinstall RDR2 tonight and measure the turning circle!
Edited by UncleLou at 09:42:11 31-03-2021 -
monkman76 18,386 posts
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Registered 13 years agoIt's not just when he's running. It's like there's an invisible well he has to circumnavigate. It's the very opposite of realistic! -
wuntyate 16,820 posts
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Registered 7 years agoThere's invisible walls around all of us maaaan. We just have to break through. This is a story of one unshaved, unwashed man, breaking down his invisible walls. Or not. -
Rhaegyr 5,398 posts
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Registered 9 years agoAll this discussion makes me want to give it another go, may need to free up some space on the HD. -
monkman76 18,386 posts
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Registered 13 years agoWELL. Not wall. Circular, see. -
wuntyate 16,820 posts
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Registered 7 years agoThere's invisible wells too maaaan. We just have to circumnavigate them. This is a story of one unshaved, unwashed man, circumnavigating his invisible wells. -
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wuntyate 16,820 posts
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Registered 7 years agoGenuinely never had any issues with the controls in RDR2 though. I also agree that Assassin's Creed controls like absolute jank, and I'll take RDR2 over that hot mess any day. -
Wells usually have circular walls.
There’s no way around (no pun intended) it, I need to reinstall it. -
Rogueywon 11,357 posts
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Registered 16 years agoI think Cyberpunk solidified my view that for big, lengthy games like this, I'll take first person over third person where possible. Obviously that wouldn't work in some cases, like Death Stranding, but you just don't get the kind of control-jank seen in RDR2 or Assassin's Creed in first person. Third person often forces a trade off between "player character movement looks ridiculous" and "player character controls like a turd in a tub of treacle". -
Not sure I'd agree with that generalisation. First-person works well for faster-paced games, preferably with shooting, but I am not a big fan of seing every animation, be it in a cut-scene or doing common things like picking something up or sitting down, through the character's eye. Take something like Kingdom Come: Deliverance - great game, but they effortlessly combined treacle-like movement with first person. And I wasn't a huge fan of melee combat in Cyberpunk, either. -
Rogueywon 11,357 posts
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Registered 16 years ago@UncleLou Oh, nothing wrong with third person in many cases. I wouldn't fancy playing Dark Souls in first person! But From Software don't really care if the player character sometimes moves in ridiculous ways. For the games with big, cinematic ambitions like RDR2, I think first person might have allowed a better trade off between visual realism and playability. -
Phattso 27,020 posts
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Registered 17 years agoJust to say... RDR2 *can* be played in first person if you so desire. -
Rogueywon 11,357 posts
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Registered 16 years ago@Phattso Is that via a mod? Those generally control horribly, don't they, as they're only changing the viewpoint, not how the character actually controls. -
JamboWayOh 23,585 posts
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Registered 8 years ago@Rogueywon
No you just press the camera button. Did you not know this? -
Rogueywon 11,357 posts
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Registered 16 years ago@JamboWayOh Confession - no, I didn't. May have to reinstall it and give that a go. The controls were the reason I dropped the game. -
Phattso 27,020 posts
Seen 2 hours ago
Registered 17 years agoI can't say whether or not it fixes the controls for you, but if you're on PC I know that people have modded the officially supported FPS mode to make further improvements.
I did give it a whirl on conslol, but since I'm not a cack-handed amoeba-brained loser like you lot I was fine with the controls and 3rd person view anyways.
Edited by Phattso at 12:35:22 31-03-2021 -
Tomo 19,180 posts
Seen 7 hours ago
Registered 18 years agoRogueywon wrote:
The first person mode (on PS4 at least) doesn't feel great for using entirely imo. It's nice for looking around and such, but everything feels designed for third-person mode.
@JamboWayOh Confession - no, I didn't. May have to reinstall it and give that a go. The controls were the reason I dropped the game. -
Yeah, it only changes the viewpoint, but it certainly doesn't feel like Doom. Arthur still has somewhat ... stiff... pants, you just don't see them anymore. -
HarryPalmer 6,331 posts
Seen 4 hours ago
Registered 15 years agoNarita Boy.
Can't be arsed! It looks nice and the music is great, but it's horrible to play. The level design is terrible, constantly forcing me to backtrack through the levels with no idea where I'm supposed to be going or why. -
Tomo 19,180 posts
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Registered 18 years agoYou never played a metroidvania?! -
Darth_Flibble 5,101 posts
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Registered 16 years agoDoom 3 (xbox one)
Its too much of a chore to get through as it has aged badly and really needs improvements to the game eg the shotgun is awful and needs fixing, weapon wheel instead of using the LB and RB to switch. Remove fists (which are useless from right on dpad, just a few things that wouldn't cause a lot of work. But the game is port of port, not much effort
Edited by Darth_Flibble at 19:05:06 31-03-2021 -
Of all Doom games, 3 has aged the worst. I mean, Doom 1 is a treat even today, gameplay-wise and audiovisually, 3 not so much -
@Tomo its not a metroidvania! There isn’t really any exploration it just literally tells you to go somewhere and then when you get there you have to go all the way back. It’s also really quite confusing so you find yourself wandering through these big empty areas. You get new combat skills but they don’t help you progress.
Edited by HarryPalmer at 19:26:50 31-03-2021
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