captbirdseye wrote:So true. Jessie was so thirsty as fuck it did seem just a little awkward. Edited by richyroo at 16:18:07 02-06-2021 |
Recently-abandoned games • Page 323
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richyroo 662 posts
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Registered 14 years ago -
SolidSCB 16,771 posts
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Registered 12 years agoI even started to believe this idea they've created that turn based simply doesn't feel right in modern games. But having played Dragon Quest XI and Yakuza: Like a Dragon recently I realised that idea is total fucking nonsense. -
Rogueywon 12,387 posts
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Registered 16 years ago@SolidSCB I think they're obsessed with trying to recreate the fights from Advent Children in a game. -
SolidSCB 16,771 posts
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Registered 12 years agoYeah, 100%. At least FFVII:R was a step in the right direction. Although having played it back through recently there is a ridiculous over-reliance on the phase shifts in boss fights to drag them out. The likes of Aps feeling like a boss fight you'd find in the Northern Crater in the original really felt a bit unnecessary. -
gammonbanter 2,282 posts
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Registered 14 years agoControl
I'm too old, I can't follow the story and I have no interest in exploring. Shame the telekinesis mechanic is fun. -
Rogueywon 12,387 posts
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Registered 16 years agoReferring back to the previous page, I see the whole Balan Wonderworld thing didn't end well for Yuji Naka's career at Square-Enix. -
Mola_Ram 26,187 posts
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Registered 9 years agoAbandoned The Witness.
It's just not fun to me. It looked pretty, and there were some neat ideas, but after a couple of cool "think outside the box" moments early on it just got tedious. Particularly when getting some puzzles wrong reset earlier ones, forcing you to do them again.
And while I appreciate the theory that you can instruct players in how to do things without words, in reality I found it frustrating more often than not. Understanding some of the rules was a huge pain in the ass.
I might have been more inclined to keep going if the game had any story or narrative at all, but all it had were a few tapes lying around with sound clips of humourless, pretentious smart person quotes.
Yeah, I'm done. -
Phattso 27,426 posts
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Registered 17 years ago@Mola_Ram just one quick question - did you only do the obvious puzzles (i.e. the ones you walk up to on pedestals or whatever) or did you discover... another kind of puzzle? I'm being deliberately vague here. -
PazJohnMitch 17,276 posts
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Registered 14 years agoI think it only resets the audio / visual puzzles.
I also found it annoying, particularly for the Jungle puzzles as my hearing is awful.
Although after brute forcing the first sand temple puzzle I realised why it reset. That one is really, really easy when you get it but having the solution filled in actually stops you seeing why it is the solution. So there is a benefit to it resetting.
Also once the game is content that you understand the puzzles and are not brute forcing them it does stop resetting them. (Essentially once you are about 5 puzzles into a set). -
Mola_Ram 26,187 posts
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Registered 9 years ago@Phattso I found some of the ones in the environment while going around in the boat, if that's what you're asking. It's a cool idea, but one that appears to be vastly outnumbered by the tedious "separate the colours but not if they're in sun shapes which you have to pair off with suns of the same colour zzzzzzzzzzzz" puzzles.
It's just not for me. -
Phattso 27,426 posts
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Registered 17 years agoFair enough. There are more of those other types than you think, btw.
Shame it didn't float your boat. I thoroughly enjoyed banging my head up against some of the more obtuse ones, but for sure the audio ones did test my patience (and hearing) more than I'd have liked. -
Rhaegyr 5,499 posts
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Registered 10 years agoThere were some truly incredible moments in The Witness; unfortunately there were also long stretches of 'where the fuck am I meant to be going and what am I meant to be doing' to balance it out. -
richyroo 662 posts
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Registered 14 years agogammonbanter wrote:
I really wanted to like Control, I thought the setting, destruction and gameplay were all top notch.
Control
I'm too old, I can't follow the story and I have no interest in exploring. Shame the telekinesis mechanic is fun.
However I got thoroughly bored because of the need to keep pausing it to read things and watch things. The start/stop gameplay was really immersion breaking for me.
Compared with something like Horizon: Zero Dawn, that had plenty of audio logs etc which explained the story, but you could listen to these while carrying on exploring. Control would of benefited from this approach in my eyes.
Edited by richyroo at 14:14:35 07-06-2021 -
Mola_Ram 26,187 posts
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Registered 9 years agoPazJohnMitch wrote:
It happened to me multiple times right towards the end of the mirrored section. I understood what to do, finished one in a set, then when I fucked up the next one (not trying to brute force it, just did it wrong) it shut down the previous one. But it still showed the line that I drew, so I don't really understand the point of making me do it again. I understand your damn puzzle, enough with the time taxes already!
Also once the game is content that you understand the puzzles and are not brute forcing them it does stop resetting them. (Essentially once you are about 5 puzzles into a set).
And also... why the fuck does the designer care if I brute force his puzzles or not? Can't I just play the game the way that I want to? If a puzzle frustrates me enough, I'm not even going to brute force it anyway. I'm either going to not do it at all, or I'm going to look up the answer. -
Phattso 27,426 posts
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Registered 17 years agoWell, the answer is that brute force isn't going to help you at the end of a set. You're gonna hate it and bounce off - better to be relatively sure the concept has sunk in.
That said, you hate it and bounced off anyways, so... -
Mola_Ram 26,187 posts
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Registered 9 years agoPhattso wrote:
But the times that this affected me, I was not trying to brute force it! I was not misunderstanding his intention, I was just trying and failing, because these puzzles can still be hard even if you understand their rules.
Well, the answer is that brute force isn't going to help you at the end of a set. You're gonna hate it and bounce off - better to be relatively sure the concept has sunk in.
That said, you hate it and bounced off anyways, so...
And to punish that failure with a slap on the wrist, to force me to go back and redo something I've already solved... it's just obnoxious. It doesn't help me to learn, it doesn't motivate me to keep going, it just rewards my hard work with... more work.
It's a developer so enamored with his own "vision", that he just can't compromise and throw a bone to people who aren't as smart as him. Or hell, people who might be hard of hearing. Or colourblind. -
Phattso 27,426 posts
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Registered 17 years agoI think you're being really, really, harsh there dude. And if memory serves, there were some accessibility options in there for vision at least.
And the game can't tell the difference between brute forcing and fucking up. How could it?
But hey, it pushed your buttons and fucked you off. I'm not trying to tell you how to feel, if it's not for you then the right move is to bin it.
Conversely, I've been contemplating a double dip and playing through it all again.
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QBX 252 posts
Seen 2 days ago
Registered 12 years agoState of Decay: Lifeline
I have fucking tried with this game.
There are only so many times you can have a hoard spawn behind your character and watch them get torn to pieces and get away with it. So many times you can watch the AI be useless and crumble under the faintest pressure and so may times you can watch the game bug out and not know if its deliberate or not. -
simpleexplodingmaybe 19,992 posts
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Registered 6 years agoI think I’ve given up on The Witness too. It just got boring. Admittedly I didn’t get far but it wasn’t giving me a reason to keep going either. I like a story or at least some direction not just sauntering about a sculpture park doing the same puzzle over and over. -
RedPanda87 2,169 posts
Seen 3 days ago
Registered 14 years agoI've possibly given up on Persona 5: Royale. Certainly for a while anyway, as I was enjoying it a lot but at around 90 hours in (which is up there with the longest I've spent playing any single player game) and with seemingly so much game left I just don't have the energy to keep going. -
ibenam 3,507 posts
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Registered 14 years agoBatman arkham asylum
Gave up on that bit Where there's tons of jokers
Tomb raider the rise of
Tried playing this after completing days gone. I know it's a completely different game and 4 years older but it definitely hasn't aged well.
2 games off the backlog! \®/ -
simpleexplodingmaybe 19,992 posts
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Registered 6 years agoIs that the second Tomb Raider?
I remember thinking at the time that the good bits improved on the original but they’d padded it out with a load of unnecessary crap too -
spookyxelectric 639 posts
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Registered 3 years agoYeah, it's the second. It's the most boring of the three, IMO. I dropped it for some time as well, then eventually went back and completed it.
It starts strong, with the intro implying it was going to be an examination of Lara's mental state after her experience in the first game, then it quickly drops that and becomes about another strange cult and Trinity again. -
I think I'm about to abandon Outer Wilds. After 90 minutes or so I still have no clue what's going on or what I'm supposed to do or even trying to achieve. I find odd places that eject me into space, I manipulate balls in stones so there's some sort of jump pad appearing which shoots me into some sort of black hole which also ejects me into space, I encounter lots of locations which I have no idea what they do, only to find that they kill me if I try anything. I don't get it. -
Kay 21,321 posts
Seen 19 hours ago
Registered 17 years agoI felt the same in the first couple of hours. The trick is to read the notes you find everywhere and slowly try to piece everything together. It's like a Metroidvania where you're not gated by items but by your knowledge of the game world and lore, if that makes sense, and that's what makes it so rewarding. -
@Kay
Gave it one more try after your post and it clicked. I understand the game now and I'm absolutely loving it. Maybe that little nudge to give it one more try was all it took, so many thanks. -
RaymondLuxuryYacht 464 posts
Seen 5 days ago
Registered 6 years agoThat's interesting, Outer Wilds was the first ever game I've refunded on Steam. I was taken in by the "Overwhelmingly Positive" reviews, but found it impenetrable and awkward to the point that I eventually bounced off it. Thinking now that I really should try again, because when it clicks it really does seem to click. -
RaymondLuxuryYacht wrote:
That is 100% how I felt about it first. My first impression was that the on-foot controls were awkward, there was inexplicable stuttering, I wasn't sure if I like the style, there was an overwhelming amount of exposition I didn't understand, and just randomly trying to do something just didn't get me anywhere.
That's interesting, Outer Wilds was the first ever game I've refunded on Steam. I was taken in by the "Overwhelmingly Positive" reviews, but found it impenetrable and awkward to the point that I eventually bounced off it.
Now that I understand how to play it (do use the ship computer a lot), I'm increasingly intrigued by this little world and I can't wait to figure it all out while connecting the dots piece by piece.
Of course I can't guarantee everyone will like it, but personally I went from "what the hell is this" to the "overwhelmingly positive" camp.
edit: if you're playing on PC, the suggestion that you should play this with a controller is no joke. I found that analogue sticks and triggers are vital to this game.
Edited by RobTheRobber at 20:20:45 13-06-2021 -
Darth_Flibble 5,592 posts
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Registered 17 years agoCode vein
I started off liking it as its souls game with AI co-op partner that lets non souls expert play it but its not quite well made. It starts off fine but couple of levels in you fight this cheap boss in the water area then the quality of the boss is all over the place. For a game based on stamina based attacks, some of this bosses feel like they have infinite stamina to attack and have some really cheap attacks that do massive damage especially the AOE. Fuck the glided knight boss, its lazy and cheap game design -
RobTheRobber wrote:
Been playing about the same duration as you and finding exactly the same thing. I want to try again as reviews are so glowing but feels like such a chore.
I think I'm about to abandon Outer Wilds. After 90 minutes or so I still have no clue what's going on or what I'm supposed to do or even trying to achieve. I find odd places that eject me into space, I manipulate balls in stones so there's some sort of jump pad appearing which shoots me into some sort of black hole which also ejects me into space, I encounter lots of locations which I have no idea what they do, only to find that they kill me if I try anything. I don't get it.
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Shame it didn't float your boat. I thoroughly enjoyed banging my head up against some of the more obtuse ones, but for sure the audio ones did test my patience (and hearing) more than I'd have liked.