Metalfish wrote: Indeed. Moved it quite a bit to the left. Playing one of the first more open-ended campaign missions right now. Absolutely bloody fantastic when it works, rather annoying when the script breaks. Not really spoilers, more a generic action report: Mid-mission already, I called in a heli to get picked up, and let the pilot taxi me and the team to another location. We get shot down right above the LZ, just so make it out alive, kill the baddies there in a pretty long firefight in the middle of the woods, then I get a message from command that I need to stop a car within 20 minutes that is en route from x to y. Checked the map, made out the road crossing where I think he must pass, no matter which road he takes, and sprinted cross-country (due to the heli being fubared) for 10 minutes with my team, just to arrive in time to plan an ambush and stop the car. Which was all fantastic . Only in ArmA. Then the script broke and nothing happened anymore. Only in ArmA, too. :-/ |
ArmA 2 • Page 5
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AaronTurner 9,769 posts
Seen 28 seconds ago
Registered 13 years agoSo then, performance wise how is it?
I want to wait for a demo but I'm also itching to get this. My spec is core 2 duo 2.6Ghz, 2gig Ram and a 8600GT. What you reckon, it's an unfashionably crap machine but will it run it ok? -
Metalfish 9,191 posts
Seen 3 months ago
Registered 13 years agoThe problem with the handling of vehicles is the "all or nothing" input system that results in an odd combination of under and oversteer, it takes a bit of getting used to.
@Lou, sounds exactly like ArmA, will have have to try the multiplayer sooner or later. Not finished arseing around with the armoury yet, though.
@Aaron, It'll run it, I'd reckon. I ran the first ArmA on a 7900gt on medium settings without a hitch. -
PearOfAnguish 7,573 posts
Seen 3 years ago
Registered 13 years agoMetalfish wrote:
The problem with the handling of vehicles is the "all or nothing" input system that results in an odd combination of under and oversteer, it takes a bit of getting used to.
It's the one thing no FPS can seem to get right. If vehicles are involved they will inevitably handle like crap. -
Ajay 2,412 posts
Seen 3 years ago
Registered 15 years agoDespite what the patch notes say I still can't seem to alter the post-processing effects individually, and AA seems intent on staying locked off in the menu. Still, performance is fine so far - the way ArmA controls leads to the frame rate feeling slower than it actually is, I think.
Finished the first campaign mission, and if it's an indicator of things to come then it's extremely promising. It's still as clunky as Op Flash and ArmA were in parts (moving around buildings seems identical, i.e still horrible and I'm still unconvinced the command menu is the best possible) but it's got me wanting more, which didn't happen with the last instalment. -
sweatshop78 73 posts
Seen 5 years ago
Registered 10 years agoJust had a little blast in the editor. Movement seems smoother than in ARMA1 (but still a little clunky). I am running everything on the low settings atm, and my core duo with 2gb of ram and a 8800gt seems to be coping alright (Win7 beta). I might start messing with the GFX settings and find a comfortable mix of fps and fabulous (it looks like a bag of mashed-up assholes on the lowest settings). -
absolutezero 7,952 posts
Seen 4 years ago
Registered 14 years agoI keep getting caught in doorways, just like proper marines!
Also UNKNOWN MAN FAR FRONT. -
Hunam 20,676 posts
Seen 8 hours ago
Registered 12 years agoIs core 2 duo 2.4ghz, 2gb ram, 8800gt on XP 32 seen as a crap machine now?
/cries -
Ajay 2,412 posts
Seen 3 years ago
Registered 15 years agoThe biggest difference I've seen so far is to change the fill rate to 100% (or 3d resolution as it's called in 1.02). It sharpens everything up very noticeably. -
Definitely. Try 200% for awesomeness, but don't expect it to be playable.
I wonder if it could make sense to lower the resolution, and up the fillrate? Or is the GPU performance entirely determined by the "3d resolution", and it doesn't matter to which res it's afterwards downsampled?
I am installing it on Windows 7 as I type this, let's see if it makes a difference to Vista. -
Res 1,814 posts
Seen 3 months ago
Registered 11 years agoI think the biggest problem with the handling of cars in ArmA is that the wheel takes ages to unwind after let go of the turning key. So if you lose control going around a sharp corner you just end up weaving around everywhere trying to straighten it up again. -
the ai improvements make all the difference for me, ai react a little slower and that makes the game a little less frustrating -
PearOfAnguish 7,573 posts
Seen 3 years ago
Registered 13 years agoUse that no motion blue and bloom mod mentioned earlier, that bumps the framerate up nicely. -
roz123 7,112 posts
Seen 3 months ago
Registered 10 years agoHunam wrote:
Is core 2 duo 2.4ghz, 2gb ram, 8800gt on XP 32 seen as a crap machine now?
/cries
not at all, the 8800gt is still a highly recommended card and not many games use 4 cores. That could handle pretty much everything and will look great aswell. -
Ajay 2,412 posts
Seen 3 years ago
Registered 15 years ago'Preparing Goat. Please wait.' -
Metalfish 9,191 posts
Seen 3 months ago
Registered 13 years agoI'm amazed at some of the things they've bothered to put in this game. Shotguns? Hunting rifles? Playable chickens?
Genius. -
Whizzo 44,765 posts
Seen 43 minutes ago
Registered 16 years agoOther than a total lock up of my PC when I was doing the high command tutorial I've been really enjoying this, just as unpolished as I expected though!
I used to be able to put a chopper through the tightest of spaces and have zero problems in Operation Flashpoint, I think I'll need a lot more practice in this to do the same...
I'm so tempted to splash out on TrackIR too. -
Xerx3s 23,953 posts
Seen 2 years ago
Registered 14 years agoI read that Arma 2 will have 50 player online battles. Is this for all machines? -
MrCarrot 3,524 posts
Seen 1 week ago
Registered 13 years agoIt can handle up to 100 players, apparently - no idea what sort of monster it would need to host it, mind. -
Clive_Dunn 4,862 posts
Seen 3 months ago
Registered 15 years agoWhizzo you bastard, I so want Track IR now. I hate you. -
MrCarrot 3,524 posts
Seen 1 week ago
Registered 13 years agoMe too. >
(Where's the best place to get one, direct from naturalpoint?) -
sweatshop78 73 posts
Seen 5 years ago
Registered 10 years agoHave you seen the two-bob alternative to track IR where you sellotape a a silver triangle to your bonce? -
Clive_Dunn 4,862 posts
Seen 3 months ago
Registered 15 years agoTry RC Simulations.
Must...resist.....
Steam name Clive_Dunn when we get around to co-op. -
MrCarrot 3,524 posts
Seen 1 week ago
Registered 13 years agosweatshop78 wrote:
Have you seen the two-bob alternative to track IR where you sellotape a a silver triangle to your bonce?
No, I do that anyway to stop the black helicopters getting a fix on my position... -
sweatshop78 73 posts
Seen 5 years ago
Registered 10 years agoFor those who are interested-'Pikey IR':
http://www.cachya.com/esight/overview.php -
Clive_Dunn 4,862 posts
Seen 3 months ago
Registered 15 years ago"looks for a unique SIGN that can be put on user's hat"
Does the sign have to say "TWAT" ? -
Res 1,814 posts
Seen 3 months ago
Registered 11 years agoMrCarrot wrote:
It can handle up to 100 players, apparently - no idea what sort of monster it would need to host it, mind.
It can actually handle more but isn't officially supported. Highest ever in ArmA was 178 I believe, servers normally ran at 128 though. -
sweatshop78 73 posts
Seen 5 years ago
Registered 10 years agoIt's either looking a twat in the privacy of your own home or spending over £100 on a trackir I have a feeling I might need to spend that cash, and a fair bit more getting this game running how I would like.
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mull 463 posts
Seen 5 years ago
Registered 14 years agoI've not seen TrackIR before, that's a whole new level of geeky awesomness! I'm not sure about the utility for infantry though. Still, I watched the nerd here play with it on and it definately has an OMG factor... -
Ok, how do I tell Maddox where to fly me to? I think I may have broken him by calling him in right next to his base, but I'm not completely sure I'm not just missing some sort of 'designate LZ' button. Halp!
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