|@KD I love the dolphin. I use one as a no hassle auto dock/super cruise assist bubble bus.|
Elite: Dangerous • Page 191
I've just had a 38 jump trek over to some system or other as I need to land at Dav's Hope and hoover up some bits for my next engineering upgrade. Trouble is, I need to nip out to the Post Office, and there don't appear to be any stations around to dock at.
So I've landed on a Fleet Carrier - just hope I don't log in later to find they've jumped halfway across the galaxy!
Stupid question but how do I cool down my ship? I'm at 57% heat and everytime I try to frameshift I get a critical heat warning.
I'm a year out from my destination at current speeds! 🙈
I was too close to the flipping star!
@General_Martok The best way to keep your heat down is invest in a more efficient power supply (A=best heat efficiency, E=worst). Turning off modules you're not using to lower power output can also help in a pinch. Firing a heatsink charge will reduce your heat by a huge amount, but it's only effective for a few seconds and you get limited heatsink charges.
And keeping away from stars helps too!
Edited by Zyrr at 19:57:40 12-03-2021
Thanks for the heads up! I have A LOT to learn!
Scimarad 9,949 posts
Seen 10 minutes ago
Registered 18 years ago
Seriously, fuck this game.
I just did a load of passenger rescue missions at Dawes Hub and decided I'd take some missions to grab escape pods when I went back. So I went back, grabbed some more refugess and looked for how I get the occupied escape pods and find out they are all floating around inside the starport with a load of other stuff. So, I thought 'fair enough' and switched to my collector limpets. At this point I suddenly got a trespass warning and before I'd even had the the chance to think "WTF?!?" I'd been destroyed (along with all those refugees I was carrying) and was now apparently in prison.
I received a fine for trespassing last week when I was waiting in queue for auto launch at a station.
Since then I only give auto launch a minute before doing it myself.
No where near as annoying as being destroyed for trespassing!
All I do ao far in this game is deliver stuff but I find it strangely addictive! Seeing new Star systems along the way is quite rewarding.
I plan to move on to mining soon to get more credits but does sound a little boring.
HelloNo 2,275 posts
Seen 8 hours ago
Registered 13 years ago
@General_Martok are you scanning as well? Nice way to ean a few extra credits if you're not on a time limit.
Errm I don't think I am? How do I check?
Go into your Fire Groups (the screen on your right hand side, third tab, I think), and make sure that your D-Scanner is assigned. Ideally to '1' on Fire Group A.
Then just get into the habit of pulling that right trigger (assuming you're on X-Box) as soon as you jump to a new system. The scanner will run and you'll get a message like 'Orbital Plane established - x bodies found'.
Tha data gets squirreled away on your ship's drive, and then when you stop off at a station, you can go to the Universal Cartographics panel and sell that data. You need to be at least 20 light years away from where you gathered it though.
It only takes a few seconds each jump, but the money soon adds up.
Edited by boo at 16:43:17 13-03-2021
It makes a really cool noise too
Yeah, that too!
@boo oooh thanks!
I think I've done that by mistake before! I'll make sure I do that!
Edited by General_Martok at 17:22:16 13-03-2021
Finally managed to figure out how to use the Datalink Scanner on the SRV. I've been mashing buttons for weeks, and on the few occasions where it's worked I've had no idea how I've managed it. Analysis mode, combat mode, turret mode, messing around with fire groups...
Twigged yesterday that after you've pointed the scanner at the datapoint, you still have to press A to actually target the thing.
That has been driving me nuts. Frontier could do with a better beginners guide.
Edited by boo at 16:32:09 14-03-2021
Anyone else getting Scarlet Kraitt connection errors?
Bought a Type-9 Heavy last night for a community goal. It certainly earns its name, it's like flying an overloaded fridge freezer. I keep getting loiter infractions for blocking the mail slot while exiting stations, it's just that slow. I originally bought it with the intention of using it for the CG and selling it afterwards but I might hold on to it for the 700T+ of cargo space!
Is anyone still doing rescue missions? Since Sunday every time I go to the burning station, Ling Qi Gao in Sol, there are no missions? Is that the same everywhere can anyone confirm?
I've only been to Dawes Hub in Achenar but it is now in the repair phase - bring X, Y or Z materials to the station. I forgot to check if there were evac missions but I doubt it.
@triarii I might have a look around then. They are in different states I think according to how many missions have been done? There was no repair at Sol for example. Gotta grind that Fed rank for a Corvette!
I'm on the lookout for some Arsenic. I see that Deciat 6D (right next to Farseer Inc) is supposed to have some deposits. Is it just a case of landing, hopping in the SRV and driving about 'til you see chunks of it lying around, or is it more like asteroid mining, where there's a bit of work and specialist kit involved?
@boo sort of. You can use the scanner in the SRV to steer you towards points of interest. The waveforms even tell you what it is but I donít know the rules. Then just drive towards them shoot and collect.
Some things like engineering materials can be found at geological sites; geysers etc. Land near one and shoot stuff and resources will pop out. I donít know if Arsenic is something you can get like that. I was hunting Tellerium by going to volcanic activity planets and doing that.
Whatís the Arsenic for?
Felicity Farseer wants some to make my FSD jump further. I've had he first three engineering upgrades, and it's made quite a small difference - maybe an additional 3ly on my Python. I'm hoping 4 & 5 will be more significant.
I've engineered the FSD on both my ships, both up to level 5 . The Type-6 Hauler now has a jump range of 40 LY, while the Python only has a 25 LY max. Heavier ship, presumably.
However that, combined with switching the route plotter to go for fastest route, has made a huge difference to schlepping about. It used to be a 14 jump trip to Farseer Inc - now it's just two!
I'm now considering a third ship (fourth if you include my old Sidewinder) and I'm toying with either an ASP Explorer for, well, exploring, or a Type-9 Heavy for more efficient trading. One thing though - the Type-9 needs (iirc) a large landing pad. Does that restrict you much? Can't say I've ever really paid attention to the landing pad sizes - certainly never had any trouble landing the Python anywhere, which needs a medium pad.
Asp X is my favourite ship. V nimble for medium ship, huge jump range, loads of room for all the explorer stuff like vehicles and large fuel scoop, and you can make a fortune doing passenger runs. And the best cockpit view I think
Edited by IRWATWO at 13:55:59 10-04-2021
Picked up an Explorer. Still toying with the idea of adding a Type-9 to the fleet - I like the idea of shifting north of 700 tons in a single go. From what Triarii says above, and what I've read elsewhere, they're hopeless at avoiding interdictions - anyone got any experience of hiring an NPC pilot to run a fighter?
Yeah, completely hopeless at dodging interdictions. I haven't tried a fighter though.
Bear in mind that you'll probably need to significantly engineer the FSD on the T9 too! I was doing a trade route a while back which took 2 jumps in my Python (240T of cargo) but took about 7 jumps in the T9 (720T-ish of cargo), so I wasn't really saving that much time!
Splashed the cash today and bought a Type-9. You were not kidding about the handling! So Iíve equipped a fighter and hired a pilot, and now I have another question.
If Iím interdicted and I dispatch Holly, pilot extraordinaire, to deal with the ruffian, do I have to wait until sheís sent them to the choir invisible and then docked the fighter again before I make my escape?
And if I bravely jump to another star system while sheís off fighting, what happens to her? Does the fighter magically find its way home, or is there no way of ducking out while an interdiction is in progress?
They handwave the fighter pilot problem by having you or the hired pilot control the fighter remotely from the bridge of your ship. If you abandon the fighter you'll just lose one of the stock in your hangar. If your Type 9 gets whacked though, the hired help goes down with the ship and you'll have to hire a new one.
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