Following iPhone/iPod Touch App and Game Review Thread Page 11

  • yegon 18 Dec 2008 20:58:53 6,511 posts
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    Ooh ooh, definitely going to get SimCity! Cheers for the impressions Piro, a big improvement on the DS versions by the looks of it, which I tried so, so hard to love....but didn't.
  • HoriZon 18 Dec 2008 21:03:28 14,352 posts
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    Rolando FTW! its so cool :)
  • deem 18 Dec 2008 23:29:34 31,667 posts
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    My app moving and ting!

    \o/

    I'm really chuffed with it. A few tweaks here and there, but the devs have done a grand job.
  • CosmicFuzz 18 Dec 2008 23:46:57 32,632 posts
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    That's awesome deem :)
  • deem 18 Dec 2008 23:48:15 31,667 posts
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    I'm fucking well chuffed!
  • Syrok Designer, Tarsier Studios 18 Dec 2008 23:59:41 14,104 posts
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    Dr Strangelove wrote:
    Decent review and video of sim city here.
    /suddenly becomes very interested in an iPod touch.
  • Deleted user 19 December 2008 00:34:30
    deem wrote:
    Pirotic wrote:
    A bit off topic, but I'm making a tower defence game for the iPhone store at the moment. Can you tell me if any exist yet which let you create the maze yourself using towers,

    Yes, Fieldrunners.

    Good luck trying to better that! It's the best game I've played for a long time, let alone the best game on the iPhone.
    What he said.
  • Deleted user 19 December 2008 00:38:33
    Staying well away from Sim City until I see a 'proper' review that talks about how it realistically handles on the iPhone as a game for mobile use as opposed to "OMGTHEYCRAMMEDSC4ONTOIPHONEZOMG!!!"

    :p
  • Pirotic Moderator 19 Dec 2008 07:45:07 20,644 posts
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    MrED209 wrote:
    deem wrote:
    Pirotic wrote:
    A bit off topic, but I'm making a tower defence game for the iPhone store at the moment. Can you tell me if any exist yet which let you create the maze yourself using towers,

    Yes, Fieldrunners.

    Good luck trying to better that! It's the best game I've played for a long time, let alone the best game on the iPhone.
    What he said.

    Was playing it quite a bit yesterday, it's bloody good init? the graphics are lovely. I coded a engine which was very similar (month old vid), but I took it back to drawing board shortly after that and re-wrote a new engine from scratch which supports multiple view windows on screen, zooming, multi-touch etc.. nothing to show of that yet tho, but I'm glad I did else it would of been too similar (but without a decent artist to make it look anywhere near as nice). Anyhow, it's very different from it now thank god.

    and MrED209, I wrote a review a page ago for Sim City. I'm not saying it's a great review, but I at least avoided the OMG!!! stuff. Screw it, it was down the bottom of the last page so I'll just go a bit ego-centric and quote myself.

    Pirotic wrote:
    Sim City came out today, downloaded it and I'm very impressed. The interface is probably the best they could possibly have done considering the limitations, and while it's fiddly at times the developers clearly recognized this and made sure you couldn't accidentally build objects in the wrong place or screw up roads. You drag, resize and then accept everything you place down and while it does take longer to do than on any mouse and keyboard version, considering you can pause the game at any point it's a worthy trade off instead of getting pissed off at trying to draw straight roads using your finger.

    It looks quite stunning, for someone expecting something between Sim City and Sim City 2000 I was surprised to find it's a bloody close replica of Sim City 3000. The sprites have been reduced somewhat but it only affects the zoomed in views rather than the default zoom level you'd use for building, so it's a very minor visual downgrade. Traffic has gone (from what I remember anyway, could just be very toned down) and anybody expecting the 2.0 shader model clouds from the PC version probably needs a bit of a reality check, and the day night cycle has bitten the dust, but that was more of a hindrance than a help despite looking rather lovely.

    The only gameplay affecting removal is that the map rotation has been lost, but they've again foreseen and prevented the problems you would have expected, placing roads behind tall buildings is just as easy due to the building going transparent. It also removes a lot of the graphics while you scroll the map, all the buildings and effects vanish and you are left with just the terrain and a colored grid representing the zones, but the moment you stop scrolling everything fades back in snappily, so again, it's completely allowable given it's on a mobile phone. It's clear why they've done it, basically the terrain isn't animated at all so when you finish scrolling it renders the terrain to a graphic so it no longer has to keep re-draw it, the result is that scrolling feels quite jerky but once you stop, it suddenly smooths out again. Considering I'm playing it on an iPhone it's probably a tad more playable on the beefed up 2nd gen touch, but for a slow paced game it's nothing to be too concerned about.

    Minor niggles would be the interface is a little 'big' compared to DS games, but then a finger isn't as accurate as a touch-pen so I can let that one go, and because they've had to limit the number of buttons on screen, you can get a bit lost trying to remember where the more technical bits and bobs have gone to, advisors etc.

    And all the aforementioned bits and bobs seems to be there still. Underground, rail, water pipes, electrics, zones, all the views showing crime and so forth. You can even click the (?) button and then a building to find out about the nitty gritty of life in your wee city. It's one of the first must have titles I recon, and it'll hopefully get tweaked with constant patchs like the rest of the app store to sort out most of the minor niggles.

    Well worth £4.99.
  • Deleted user 19 December 2008 11:10:30
    "Sneezies" is a 59p lil puzzley type game. Trying to remember the name of the game it`s a rip off of - maybe Every Extend Extra ? Chaining one explosion to get the target number of things to go pop. Except now it`s gone cutesy - still good fun tho.

    Also, has no-one mentioned "Space Deadbeef" - it`s a free R-Type side scrolling shooter. The touch to shoot mechanic is a pain in the arse, cos your finger ends up being in the way. But it has potential. Pretty hard, too.

    One for the kids "Animal Mechanicals Memory Match". It`s free, it has characters off the telly, and it`s a polished memory card game. My boys love it. ANd the fight over "iChalky" - too.
    I keep coming back to "Fuzzle" tho. Deceptively easy looking puzzler.

    And the missus loves a bit of "Bejewelled 2".

    Whens Peggle coming out - surely a perfect match for touch screen controls ?

    Oh, and "Sol Free" gives a pretty decent Klondike / Solitaire game.
  • Deleted user 19 December 2008 11:13:16
    @Pirotic - apparently Fieldrunners was named by Times as one of its top ten games of 2008. And it has had Edge kissing it`s arse, too.

    Maybe choose a less competitive genre ?

    How about a really polished Moon Lander clone - the Atari one on PSP was cool, but how about adding some of the Dropship graphics and making it more challenging and less shooty ?
  • ayrtonsenna 19 Dec 2008 11:35:44 1,566 posts
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    Quordy is an awesome Boggle clone. I mentioned Deadbeef a while back, good stuff.

    Hoping for iTunes voucher next week so I can buy Rolando :)
  • Deleted user 19 December 2008 14:24:18
    I got a £15 iTunes voucher from work last night so I reckon I might get rolando and sim city after all...
  • Hilko 20 Dec 2008 13:01:02 1 posts
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    I wonder if and when we'll get a Geometry Wars for the iphone. Now that I've played dropship, I'm confident that they'll be able to create a good interface for it...
  • Deleted user 21 December 2008 14:16:32
    Zinio.com/iPhone

    The Zinio reader, formatted and quite pleasantly usable. I think it's a reader that needs Internet connection rather than downloads, but you get 15 Yank magazines for free. Including Playboy - for the articles of course.
  • Deleted user 22 December 2008 12:23:33
    Katamari Damacy has been updated to no longer be shit \o/
  • Pirotic Moderator 22 Dec 2008 12:28:13 20,644 posts
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    Wish I could roll it by touch, could put a spin on it :)
  • UncleLou Moderator 22 Dec 2008 12:43:01 40,723 posts
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    Anyone else bought Hero of Sparta?

    The framerate is absolutely atrocious on my 1st gen Touch.

    Thank God for the marvellous Rolando, though. \o/
  • Dr-Strangelove 22 Dec 2008 13:12:24 2,309 posts
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    CrispyXUK wrote:
    Katamari Damacy has been updated to no longer be shit \o/
    Has the slowdown been completely sorted? Does it slowdown when changing the environment size?
  • Deleted user 22 December 2008 13:19:27
    Yup. Still there a little for environment change, but it was for the PS2 version :)
  • UncleLou Moderator 22 Dec 2008 19:37:18 40,723 posts
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    UncleLou wrote:
    Anyone else bought Hero of Sparta?

    The framerate is absolutely atrocious on my 1st gen Touch.

    Thank God for the marvellous Rolando, though. \o/

    Well, I can answer my own question now. Bought the woman a 2nd gen Touch for Christmas, and prepared it with some music, applicaions etc.

    Hero of Sparta runs miles better on the new one.

    /bursts down in tears of envy
  • Dr-Strangelove 23 Dec 2008 17:00:53 2,309 posts
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    Interesting, based on Lou's experience with Sparta on a 1st gen Touch is anybody playing Katamari on one? Or have experience of it on a 1st and 2nd gen?

    Whilst there were genuine frame rate issues that seem to have been sorted I'm wondering if some of the frame rate issues are because of that. Can people who have katamari say what iPod they are using, whether its an iPhone or 1st or 2nd gen Touch? Cheers.
  • Dr-Strangelove 23 Dec 2008 18:00:37 2,309 posts
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    rodpad wrote:
    Generally runs ok, but some of the later levels run at like 5fps even on my 2nd gen.
    Hmm, is that even after the update??
  • HoriZon 23 Dec 2008 18:09:44 14,352 posts
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    Got Tetris a while ago and never really played it but played it today and wow its great playing it with my own music playing!

    Happy days!
  • UncleLou Moderator 23 Dec 2008 18:15:20 40,723 posts
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    Dr Strangelove wrote:
    Interesting, based on Lou's experience with Sparta on a 1st gen Touch is anybody playing Katamari on one? Or have experience of it on a 1st and 2nd gen?

    Whilst there were genuine frame rate issues that seem to have been sorted I'm wondering if some of the frame rate issues are because of that. Can people who have katamari say what iPod they are using, whether its an iPhone or 1st or 2nd gen Touch? Cheers.

    Btw., I've since tried a system restore with my old Touch, and put nothing on it but Hero of Sparta. I ran it side by side on the old and the 2nd gen Touch, and loading times as well as framerate were still considerably better on the new one - the system restore did nothing, in other words.

    Based on my PC experience, I'd guess Hero of Sparta runs at maybe 12-20 fps most of the time, while it's between 20 and 30 or so on the new one. Which makes all he difference as far as playability is concerned.
  • yegon 23 Dec 2008 18:38:19 6,511 posts
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    Wow, Fieldrunners is overrated. Actually not a bad little game, I don't particularly regret buying it for relative peanuts (£2.99) but there's so little to it, it's untrue. Comparisons to something like Ninjatown, admittedly a full price release on the DS, are NOT favourable. My overwhelming impression was "Is that it?!". Nice production values but it really needs a few gameplay additions.
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