Dead Space for Wii! Page 4

  • BartonFink 4 Feb 2009 23:15:57 35,268 posts
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    Youthist wrote:
    BartonFink wrote:
    AI will take a huge knock too.
    You mean they won't just run at you fast, like fools?
    Aye think labotomised zombie with parkinsons ;)
  • Sean.Aaron 4 Feb 2009 23:17:42 2,531 posts
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    You know I read that as
    huge cock too
    for some reason...possibly playing Pole's Big Adventure has done this to me.

    Someone really needs to do a clever FPS parody on the Wii which uses the wiimote held vertically to simulate a right-hand analogue stick...
  • Tonka 5 Feb 2009 07:27:52 31,980 posts
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    Sean.Aaron wrote:
    Someone really needs to do a clever FPS parody on the Wii which uses the wiimote held vertically to simulate a right-hand analogue stick...

    What made you say that? Is that how The Polish Adventure is played?
  • Sean.Aaron 5 Feb 2009 14:37:18 2,531 posts
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    I just occurred to me, given that many of the console FPS fans claim the dual analogue control is the dog's peanuts, what better way to take the piss out of FPS games than to force Wii users to experience an inferior control mechanic and neuter the wiimote by reducing it to an analogue stick for camera control/aiming?

    Pole's Big Adventure is played like the 8-bit NES games it resembles, but it made such an impression on me I feel that a lot of games need to be taken down a peg with a really good parody.
  • Telepathic.Geometry 5 Feb 2009 14:52:21 12,422 posts
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    For me, Dead Space is going to be all about the atmosphere and graphical flourishes, so I'm gonna get this on PS3 when I get a chance.
  • wizbob 5 Feb 2009 16:52:00 938 posts
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    I'm playing the PC version at the moment which seems to be an xbox360 port. As a result the geometry and textures don't really look all that impressive, on the other hand there are a few areas that have really amazing lighting and of course the sound design is fantastic.

    What really impressed me was the lightning fast load, save and restart times. So fast that I thought the save was broken the first time I used it.

    So I can't see any reason for the wii version to be rubbish - this isn't Crysis we're talking about. The art design is excellent but the constraints that the artists were working with are due to the ship interior location; black, brown and rectangular. I haven't seen more than 3 necromorphs at one time.
  • Oh-Bollox 7 Feb 2009 21:36:24 6,513 posts
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    Didn't think much of it on the 360 TBH, won't be getting this unless it's changed quite a bit.
  • Machetazo 18 Feb 2009 12:35:11 6,373 posts
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    Dead Space Wii = Dead Space: Extraction. An exclusive prequel chapter for Wii, which focusses on what happens before Clarke reaches the Ishimura! It's in first-person, too.
    Dead Space Extraction will marry the innovative motion controls of the Wii Remote with a frenetic first person perspective to create a new action-packed horror experience.

    Dead Space Extraction tells the story of a handful of space colonists desperately struggling to escape from a horrific infection on the Aegis VII mining colony deep in the furthest regions of space. The game introduces a new heroine to the fiction and as the crew fall victim to a mysterious contagion aboard the ship, it becomes clear that protecting her may be their only hope for survival. Dead Space Extraction introduces all new characters, weapons, enemies, puzzles and co-operative multiplayer gameplay.
    Sounds good. source.
  • DFawkes 18 Feb 2009 12:48:56 32,791 posts
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    Damn, I was hoping for the same camera as Dead Space. Still, sounds good.
  • malteaserhead 18 Feb 2009 12:51:46 13,443 posts
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    I've got a slight smell of lightgun/rails shooter about this one...
  • merkdot 18 Feb 2009 12:51:52 1,836 posts
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    boner
  • merkdot 18 Feb 2009 12:52:37 1,836 posts
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    co-op... boner
  • Tonka 18 Feb 2009 12:52:54 31,980 posts
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    Sweet. I like that they are making it completely different. Although quite why they choose 1st person over 3rd escape me.
  • merkdot 18 Feb 2009 12:54:42 1,836 posts
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    seems obvious to me

    a) to save polygons for the game itself
    b) because with the wii pointer you'd be able to point at the back of your own head. I don't think the Wii controls suit third-person pointing that well.
  • merkdot 18 Feb 2009 12:57:03 1,836 posts
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    actually, it is a rail shooter according to gaf

    /limp
  • Sean.Aaron 18 Feb 2009 13:06:28 2,531 posts
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    Tonka wrote:
    Sweet. I like that they are making it completely different. Although quite why they choose 1st person over 3rd escape me.

    Because FPS=hardcore game these days, apparently. That fact alone makes this wait-and-see for me as I find FPS gaming to be generally tedious.
  • absolutezero 18 Feb 2009 13:09:28 7,952 posts
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    Sean.Aaron wrote:
    Tonka wrote:
    Sweet. I like that they are making it completely different. Although quite why they choose 1st person over 3rd escape me.

    Because FPS=hardcore game these days, apparently. That fact alone makes this wait-and-see for me as I find FPS gaming to be generally tedious.

    Its like House of the Dead Overkill. Its not an FPS.
  • Machetazo 18 Feb 2009 13:10:38 6,373 posts
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    I was hoping it would be a full game that continued the style of the pre-release website "story" experience. Guess I'll wait for first media just a tiny bit less enthusiastically, now.
  • Sean.Aaron 18 Feb 2009 13:15:40 2,531 posts
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    absolutezero wrote:
    Sean.Aaron wrote:
    Tonka wrote:
    Sweet. I like that they are making it completely different. Although quite why they choose 1st person over 3rd escape me.

    Because FPS=hardcore game these days, apparently. That fact alone makes this wait-and-see for me as I find FPS gaming to be generally tedious.

    Its like House of the Dead Overkill. Its not an FPS.

    How? Have you read the article? It doesn't say anything about it being a lightgun game; in fact the reference to "puzzles" would seem to argue against it.
  • merkdot 18 Feb 2009 13:17:17 1,836 posts
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    it's a rails shooter

    http://uk.wii.ign.com/articles/954/954895p1.html

    "EA and Eurocom craft a ground-up Wii prequel with first-person on-rails gameplay."
  • merkdot 18 Feb 2009 13:18:38 1,836 posts
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    now that I've had 10 minutes to adjust, I kind of like the idea again.

    certainly still better than what I expected, a half-assed port of the PS360 version.
  • absolutezero 18 Feb 2009 13:18:41 7,952 posts
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    Machetazo wrote:
    I was hoping it would be a full game that continued the style of the pre-release website "story" experience. Guess I'll wait for first media just a tiny bit less enthusiastically, now.

    Theres a video.

    http://www.vg247.com/2009/02/18/dead-space-wii-first-video-shows-first-person-horror/

    PT thinks it looks shit but thats because he is a shit.
  • Machetazo 18 Feb 2009 13:48:21 6,373 posts
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    If the full experience measures up to that trailer, this will be preordered and purchased; although, I'll be surprised if the pacing stays as tense as that. It would be incredible if they can make it an all-out edge of the seat thrill ride, and they're able to put the player in the role of their character (much like the way that menus were handled, for instance in Dead Space, the focus there being to keep the player AS Clarke, not allowing him/her to jump out to a detached menu at will).
  • DFawkes 18 Feb 2009 13:55:15 32,791 posts
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    I'm impressed with those visuals in the video. Though as long as they stuck to the same style they were alway going to be at least passable.

    I'm not sold on it as a rail-shooter though, RE:UC is one of my least favourite RE games because of it, and as far as rail shooters go there are a few great ones already on Wii. Even Samurai Warriors was shoehorned into one!
  • Deleted user 18 February 2009 13:56:27
    I think it's an FPS
  • Machetazo 18 Feb 2009 17:00:55 6,373 posts
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    EA's tried explaining its thinking behind the design of this:
    “Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror.

    When we started designing the game we had a ton of important elements from Dead Space that we needed to retain:

    1. Exciting and rewarding gameplay
    2. A horrific experience set in visually stunning environments
    3. Incredible mood and sound
    4. A mature and thought provoking story
    5. Unique, terrifying, and satisfying enemies, weapons and bosses

    Creating an intimate horror experience is a central tenet for Extraction and moving to a first person perspective felt like a great fit for the Wii allowing us the ability to create the most intense experience possible on this platform.”
    source.
  • Psychotext 18 Feb 2009 17:02:39 70,652 posts
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    absolutezero wrote:
    PT thinks it looks shit but thats because he is a shit.
    No, it's because I have eyes. :D
  • merkdot 18 Feb 2009 17:03:41 1,836 posts
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    Psychotext wrote:
    absolutezero wrote:
    PT thinks it looks shit but thats because he is a shit.
    No, it's because I have eyes. :D
    Killzone 2 is your favourite game
  • UncleLou Moderator 18 Feb 2009 17:04:51 40,723 posts
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    Looks better than the dated original to me.
    \o/
  • merkdot 18 Feb 2009 17:05:52 1,836 posts
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    Machetazo wrote:
    EA's tried explaining its thinking behind the design of this:

    it's quite a terrible list in the context of the criticisms, but I expect that it's not actually in response to the criticisms at all, just standard prepared soundbites. I assume a proper response will be here soon enough.
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