Zelda: Spirit Tracks Page 8

  • Ignatius_Cheese Moderator 11 Dec 2009 14:24:03 11,104 posts
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    Not sure if anyone has mentioned this yet but there are some regional differences in the names of the various locations in-game.

    Ones I have noticed so far:-

    EU Version - US Version
    Outset Village - Aboda Vilage
    Mayscore - Whittleton
    Wooded Temple - Forest Temple

    Anyone else noticed this...?
  • ProfessorLesser 11 Dec 2009 17:59:17 19,693 posts
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    Just finished second temple, pretty good fun. Pretty much lifted right out of PH, though, and dungeons still feel really short and easy to me. Hopefully there'll be a peak in quality and design towards the end that I'll wish had been applied consistently throught the game!
  • Ignatius_Cheese Moderator 11 Dec 2009 19:40:20 11,104 posts
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    I'm pretty much at the same point as you, Prof. Seems to be going rather smoothly if not a bit too much so.

    It is supposedly a bigger game than PH so am expecting something in addition to opening up the four main areas. Still loving the chuffing along :D
  • SG 11 Dec 2009 20:24:09 1,896 posts
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    Fake_Blood wrote:
    This might be nitpicking, but zelda used to have a more medieval setting, so how come all of the sudden he's driving around in the pinnacle of the industrial revolution?
    I mean what's next, link flying around in F-22 or something?
    100 years in the future.
  • ProfessorLesser 12 Dec 2009 13:15:13 19,693 posts
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    Ignatius_Cheese wrote:
    It is supposedly a bigger game than PH so am expecting something in addition to opening up the four main areas. Still loving the chuffing along :D
    Gotta say, I envy you. The train journeying seems such an obvious flaw it's really hard to imagine it's just me that doesn't get on with it. I find myself not wanting to do any of the sidequests because getting around is such tedious work. Admittedly, I haven't activated any of the warp gates yet, but even small amounts of train driving make me want to put my DS down really.

    And yeah, I'm also waiting for something to come along and shake up the formula. The ocean realm looks moderately interesting, at least. That's not one we get every Zelda game.
  • Genji 12 Dec 2009 13:25:07 19,682 posts
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    I just started. Love the train driving, although it might get tedious later on. I don't know.

    What I don't love (even though it's only small) is the new rolling mechanic. I guess I was one of the three people who didn't find it all that hard in the original to drag the stylus to the edge of the screen, and do a little circle to perform a roll. It was easy, and very accurate.

    Now, though, it seems to be a double tap. Which is annoying in that it requires my stylus to leave the screen. And it's less accurate to boot. I don't do the taps fast enough sometimes. I anticipate that it will become more annoying once commands that require a single tap are introduced.
  • Santino 12 Dec 2009 14:24:00 399 posts
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    in your opinion of course ;)
  • MrSemprini 12 Dec 2009 17:28:51 9,671 posts
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    Liter wrote:
    A prime example of why button controls are so much better than a stylus for this type of game.

    Put your game designer hat on then and map the game controls to buttons:

    Link
    Walk
    Run
    Roll
    Interact with characters

    Sword
    Stab
    Slash
    Jump attack
    Spin slash

    Train
    Gearbox
    Cannon
    Whistle

    Items
    Spirit Flute
    Whip
    Whirlwind
    Boomerang
    Bow & arrow
    etc


    Bear in mind that the items as they work in the game require extensive stylus use for aiming and directing.

    Good luck.
  • Deleted user 12 December 2009 17:31:47
    Doesn't have to be all or nothing. See GTA. They should have given the option for dpad controls.
  • ProfessorLesser 12 Dec 2009 17:35:52 19,693 posts
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    I agree, there should be D-pad control options. Also Semprini could you spoiler tag the list of dungeon items? For some people that's sensitive info.
  • MrSemprini 12 Dec 2009 18:16:32 9,671 posts
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    Done. Although I can't believe Zelda veterans couldn't guess the kind of items you're likely to get ;)
  • ProfessorLesser 12 Dec 2009 19:47:51 19,693 posts
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    As I've been told, apparently this game isn't for Zelda veterans ;-)
  • Genji 12 Dec 2009 20:18:07 19,682 posts
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    Liter wrote:
    A prime example of why button controls are so much better than a stylus for this type of game.
    No, it is not a prime example of that. It was fine before, in Phantom Hourglass. It literally took five seconds to master, and wasn't fiddly at all. And now they've gone and changed it.
  • Ignatius_Cheese Moderator 12 Dec 2009 20:26:31 11,104 posts
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    Despite being a fairly proficient gamer, I struggled with it in Phantom Hourglass so was pleased with the revision.

    Oh, and for the record, I really like the touchscreen controls overall. Really adds to the game in a way that buttons can't.
  • MrWorf 13 Dec 2009 12:36:39 64,193 posts
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    Really enjoying this little gem.
  • Deleted user 13 December 2009 12:41:42
    Anybody arguing that the DS Zelda's innovations are not needed would be complaining that DS Zeldas were not innovative enough if those innovations were not present.

    If you want more of the same, you have Zelda 1, 2, Link to the Past, the 2 Gameboy Zeldas, Minish Cap, and Four Swords. I think that's enough.
  • ProfessorLesser 13 Dec 2009 13:22:17 19,693 posts
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    Stompy wrote:
    Anybody arguing that the DS Zelda's innovations are not needed would be complaining that DS Zeldas were not innovative enough if those innovations were not present.

    If you want more of the same, you have Zelda 1, 2, Link to the Past, the 2 Gameboy Zeldas, Minish Cap, and Four Swords. I think that's enough.
    Is anyone arguing this? :-/
  • Deleted user 13 December 2009 15:17:56
    boohoo
  • ProfessorLesser 13 Dec 2009 15:22:08 19,693 posts
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    Hm yeah I agree. Radical innovation in the form of Wii and DS shouldn't mean the elimination of traditional gaming. Personally I'd prefer to see innovations in gameplay rather than control - I know that's a pretty hairy distinction, but somehow I find it a little cheap to change how you do the same thing and expect people to bow down before your genius. It works for the better in a few cases in a few games, but it's a pointless addition more than 80% of the time if you ask me.

    This is massively off-topic though.
  • GrandpaUlrira 13 Dec 2009 15:28:41 3,879 posts
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    Ignatius_Cheese wrote:
    Despite being a fairly proficient gamer, I struggled with it in Phantom Hourglass so was pleased with the revision.

    Oh, and for the record, I really like the touchscreen controls overall. Really adds to the game in a way that buttons can't.
    I didn't like the rolling controls in Phantom Hourglass either. The fact that they've been improved and that there might not be a boring main temple to go through time and time again means that I'm now considering buying Spirit Tracks.
  • ProfessorLesser 13 Dec 2009 15:38:16 19,693 posts
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    The main temple is nothing like that of the Ocean King. It's essentially just an extra mini-dungeon in between each normal dungeon. The only similarity is that it's in the same place each time, but you don't have to go through previous floors to get the next one and there's no time limit or anything like that.

    It's still sort of good and sort of bad. The Zelda-controlling comes with some neat puzzles, but they're kinda fiddly and I'm not sure I like them...
  • JetSetWilly 14 Dec 2009 09:59:13 5,720 posts
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    ProfessorLesser wrote:
    As I've been told, apparently this game isn't for Zelda veterans ;-)

    :D

    You know full-well that's not what I meant!

    Anyhow, I'm taking this steady and just got to Anouki Village. It feels like the first task it has you do there is lifted exactly from Phantom Hourglass. I don't have PH around to check, but is my recollection right?

    I don't mind the train sections. When you want to get from A to B it's no worse than trudging across Hyrule field.
  • Ignatius_Cheese Moderator 14 Dec 2009 10:13:11 11,104 posts
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    Liter wrote:
    I wonder why the US version has a lot of name changes compared to the Euro version.
    See above.

    Nice to see a more complete list of the name changes though. Bizarre bit of localisation there...
  • Ignatius_Cheese Moderator 14 Dec 2009 10:18:22 11,104 posts
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    JetSetWilly wrote:
    Anyhow, I'm taking this steady and just got to Anouki Village. It feels like the first task it has you do there is lifted exactly from Phantom Hourglass. I don't have PH around to check, but is my recollection right?
    Not too sure about that... The character models/buildings are identical which might be confusing you.

    Can't remember there being a similar trial in PH but then again I haven't played it for a while...
  • ProfessorLesser 14 Dec 2009 11:48:55 19,693 posts
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    JetSetWilly wrote:
    I don't mind the train sections. When you want to get from A to B it's no worse than trudging across Hyrule field.
    Mm, I've been thinking about that. First of all, I'm not convinced it is the same - every time I think of a new thing I can do back in Castle Town, I dread the train journey back there. There's got to be a reason it feels so arduous. I'm sure it's slower.

    Then I think there's a difference of scale. Running across Hyrule Field gives you freedom of movement and exploration in all directions - even height and depth. On a train, there's pretty much nothing to do on the way to A to B. There is no overworld, really. The rabbit catching and fighting off monsters and so on aren't really that gripping, are they? I know they're trying to make a boring train journey more involving, but it's gotten to the point where I'd rather they'd just admitted it was boring so I could go and make some tea in the long journey between the Ocean Temple and the Spirit Tower.

    Lastly, Hyrule field felt a whole lot more alive than the Hyrule we're in now. For one thing, I don't think I've seen the sun rise or fall. The music's repetitive, the enemies appear in the exact same places and do the exact same things every single time. It just doesn't have the magic, there's nothing in between the locations. Half of the classic Zelda game isn't there.

    In my opinion, of course... and of course, I'm still only half-way through the game :-)
  • Ignatius_Cheese Moderator 14 Dec 2009 11:57:21 11,104 posts
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    I can see where you come from, Prof. It really is an on-rails (literally!) version of the steamboat in PH but I find the rolling hills, music, rocks/enemies to shoot at and "hidden" stations to find are enough to keep my amusement levels at a steady high.

    Your last paragraph really just highlights the hardware limitations of designing for the DS. Perhaps using Hyrule as the overworld was a misjudgment on Nintendo's part when it has been reproduced so well in OoT and TP.

    Still, pulling that rope and blowing the whistle never grows old IMO...
  • Deleted user 14 December 2009 12:01:59
    Is that last bit supposed to sound so rude ? ;s
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