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Not sure if anyone has mentioned this yet but there are some regional differences in the names of the various locations in-game. Ones I have noticed so far:- EU Version - US Version Outset Village - Aboda Vilage Mayscore - Whittleton Wooded Temple - Forest Temple Anyone else noticed this...? |
Zelda: Spirit Tracks • Page 8
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ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoJust finished second temple, pretty good fun. Pretty much lifted right out of PH, though, and dungeons still feel really short and easy to me. Hopefully there'll be a peak in quality and design towards the end that I'll wish had been applied consistently throught the game! -
I'm pretty much at the same point as you, Prof. Seems to be going rather smoothly if not a bit too much so.
It is supposedly a bigger game than PH so am expecting something in addition to opening up the four main areas. Still loving the chuffing along
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SG 1,896 posts
Seen 7 years ago
Registered 13 years agoFake_Blood wrote:
100 years in the future.
This might be nitpicking, but zelda used to have a more medieval setting, so how come all of the sudden he's driving around in the pinnacle of the industrial revolution?
I mean what's next, link flying around in F-22 or something? -
ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoIgnatius_Cheese wrote:
Gotta say, I envy you. The train journeying seems such an obvious flaw it's really hard to imagine it's just me that doesn't get on with it. I find myself not wanting to do any of the sidequests because getting around is such tedious work. Admittedly, I haven't activated any of the warp gates yet, but even small amounts of train driving make me want to put my DS down really.
It is supposedly a bigger game than PH so am expecting something in addition to opening up the four main areas. Still loving the chuffing along
And yeah, I'm also waiting for something to come along and shake up the formula. The ocean realm looks moderately interesting, at least. That's not one we get every Zelda game. -
Genji 19,682 posts
Seen 10 years ago
Registered 17 years agoI just started. Love the train driving, although it might get tedious later on. I don't know.
What I don't love (even though it's only small) is the new rolling mechanic. I guess I was one of the three people who didn't find it all that hard in the original to drag the stylus to the edge of the screen, and do a little circle to perform a roll. It was easy, and very accurate.
Now, though, it seems to be a double tap. Which is annoying in that it requires my stylus to leave the screen. And it's less accurate to boot. I don't do the taps fast enough sometimes. I anticipate that it will become more annoying once commands that require a single tap are introduced. -
Santino 399 posts
Seen 4 hours ago
Registered 16 years agoin your opinion of course
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MrSemprini 9,671 posts
Seen 2 years ago
Registered 13 years agoLiter wrote:
A prime example of why button controls are so much better than a stylus for this type of game.
Put your game designer hat on then and map the game controls to buttons:
Link
Walk
Run
Roll
Interact with characters
Sword
Stab
Slash
Jump attack
Spin slash
Train
Gearbox
Cannon
Whistle
Items
Spirit Flute
Whip
Whirlwind
Boomerang
Bow & arrow
etc
Bear in mind that the items as they work in the game require extensive stylus use for aiming and directing.
Good luck. -
Doesn't have to be all or nothing. See GTA. They should have given the option for dpad controls. -
ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoI agree, there should be D-pad control options. Also Semprini could you spoiler tag the list of dungeon items? For some people that's sensitive info. -
MrSemprini 9,671 posts
Seen 2 years ago
Registered 13 years agoDone. Although I can't believe Zelda veterans couldn't guess the kind of items you're likely to get
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ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoAs I've been told, apparently this game isn't for Zelda veterans
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Genji 19,682 posts
Seen 10 years ago
Registered 17 years agoLiter wrote:
No, it is not a prime example of that. It was fine before, in Phantom Hourglass. It literally took five seconds to master, and wasn't fiddly at all. And now they've gone and changed it.
A prime example of why button controls are so much better than a stylus for this type of game. -
Despite being a fairly proficient gamer, I struggled with it in Phantom Hourglass so was pleased with the revision.
Oh, and for the record, I really like the touchscreen controls overall. Really adds to the game in a way that buttons can't. -
MrWorf 64,193 posts
Seen 4 hours ago
Registered 20 years agoReally enjoying this little gem. -
Anybody arguing that the DS Zelda's innovations are not needed would be complaining that DS Zeldas were not innovative enough if those innovations were not present.
If you want more of the same, you have Zelda 1, 2, Link to the Past, the 2 Gameboy Zeldas, Minish Cap, and Four Swords. I think that's enough. -
ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoStompy wrote:
Is anyone arguing this? :-/
Anybody arguing that the DS Zelda's innovations are not needed would be complaining that DS Zeldas were not innovative enough if those innovations were not present.
If you want more of the same, you have Zelda 1, 2, Link to the Past, the 2 Gameboy Zeldas, Minish Cap, and Four Swords. I think that's enough. -
boohoo -
ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoHm yeah I agree. Radical innovation in the form of Wii and DS shouldn't mean the elimination of traditional gaming. Personally I'd prefer to see innovations in gameplay rather than control - I know that's a pretty hairy distinction, but somehow I find it a little cheap to change how you do the same thing and expect people to bow down before your genius. It works for the better in a few cases in a few games, but it's a pointless addition more than 80% of the time if you ask me.
This is massively off-topic though. -
GrandpaUlrira 3,879 posts
Seen 13 hours ago
Registered 16 years agoIgnatius_Cheese wrote:
I didn't like the rolling controls in Phantom Hourglass either. The fact that they've been improved and that there might not be a boring main temple to go through time and time again means that I'm now considering buying Spirit Tracks.
Despite being a fairly proficient gamer, I struggled with it in Phantom Hourglass so was pleased with the revision.
Oh, and for the record, I really like the touchscreen controls overall. Really adds to the game in a way that buttons can't. -
ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoThe main temple is nothing like that of the Ocean King. It's essentially just an extra mini-dungeon in between each normal dungeon. The only similarity is that it's in the same place each time, but you don't have to go through previous floors to get the next one and there's no time limit or anything like that.
It's still sort of good and sort of bad. The Zelda-controlling comes with some neat puzzles, but they're kinda fiddly and I'm not sure I like them... -
JetSetWilly 5,720 posts
Seen 1 year ago
Registered 16 years agoProfessorLesser wrote:
As I've been told, apparently this game isn't for Zelda veterans.gif)

You know full-well that's not what I meant!
Anyhow, I'm taking this steady and just got to Anouki Village. It feels like the first task it has you do there is lifted exactly from Phantom Hourglass. I don't have PH around to check, but is my recollection right?
I don't mind the train sections. When you want to get from A to B it's no worse than trudging across Hyrule field. -
Liter wrote:
See above.
I wonder why the US version has a lot of name changes compared to the Euro version.
Nice to see a more complete list of the name changes though. Bizarre bit of localisation there... -
JetSetWilly wrote:
Not too sure about that... The character models/buildings are identical which might be confusing you.
Anyhow, I'm taking this steady and just got to Anouki Village. It feels like the first task it has you do there is lifted exactly from Phantom Hourglass. I don't have PH around to check, but is my recollection right?
Can't remember there being a similar trial in PH but then again I haven't played it for a while... -
ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoJetSetWilly wrote:
Mm, I've been thinking about that. First of all, I'm not convinced it is the same - every time I think of a new thing I can do back in Castle Town, I dread the train journey back there. There's got to be a reason it feels so arduous. I'm sure it's slower.
I don't mind the train sections. When you want to get from A to B it's no worse than trudging across Hyrule field.
Then I think there's a difference of scale. Running across Hyrule Field gives you freedom of movement and exploration in all directions - even height and depth. On a train, there's pretty much nothing to do on the way to A to B. There is no overworld, really. The rabbit catching and fighting off monsters and so on aren't really that gripping, are they? I know they're trying to make a boring train journey more involving, but it's gotten to the point where I'd rather they'd just admitted it was boring so I could go and make some tea in the long journey between the Ocean Temple and the Spirit Tower.
Lastly, Hyrule field felt a whole lot more alive than the Hyrule we're in now. For one thing, I don't think I've seen the sun rise or fall. The music's repetitive, the enemies appear in the exact same places and do the exact same things every single time. It just doesn't have the magic, there's nothing in between the locations. Half of the classic Zelda game isn't there.
In my opinion, of course... and of course, I'm still only half-way through the game
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I can see where you come from, Prof. It really is an on-rails (literally!) version of the steamboat in PH but I find the rolling hills, music, rocks/enemies to shoot at and "hidden" stations to find are enough to keep my amusement levels at a steady high.
Your last paragraph really just highlights the hardware limitations of designing for the DS. Perhaps using Hyrule as the overworld was a misjudgment on Nintendo's part when it has been reproduced so well in OoT and TP.
Still, pulling that rope and blowing the whistle never grows old IMO... -
Is that last bit supposed to sound so rude ? ;s
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