Metroid Other M Page 16

  • figaro7 8 Sep 2010 22:40:10 1,396 posts
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    I am enjoying it but its definately not like the prime series and it wasnt supposed to be. This reminds me a lot of super metroid than anything else. I seem to remember super metroid starts out very linear and then it just goes beserk and opens up after you get a little bit into norfair.

    What happened to the music though, the trailers had that awesome remix, i cant hear a bloody thing most of the time. Is there anywhere to turn the music volume up?
  • BartonFink 8 Sep 2010 22:44:01 35,268 posts
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    Telepathic.Geometry wrote:
    I am very disappointed in this game. ;_;

    The sense of discovery that I loved from the original is all but gone.
    Learning (voluntarily) about the world around me is gone.

    There are no extra suits.
    There are no extra visors.
    It's completely fucking linear.

    The cutscenes are constantly interrupting me from doing my thing.

    In the beginning, I liked her not being authorised to use missiles, as it seemed kinda in keeping with the atmosphere, but why does Samus need permission to activate her Varia suit, and her Gravity suit? And for that matter, why does she need permission to use her other weapons, she's Samus Aran, she decides when she needs to use weapons, so unlock 'em already.

    Why is she such a fucking pussy. She wasn't badass at all compared to a few of the other characters. Why were there so few encounters with metroids? Why was the game-world so fucking drab. Compared to any of the three Primes, this game looked like wank in my opinion. I mean, it was kinda polished but just, uninteresting.

    After Adam jumped into Sector 0, I finally felt like I had the freedom to go back and explore, but what's the point? No new weapons. No new scans. No new beautiful landscapes or cool rooms to find. No wondering if I'd missed something by using the wrong visor... Gah!

    Now the game has finished and I can go back and look around the bottle ship. It feels a bit better because there're no cutscenes. But still... I am disappoint.
    So no endless backtracking to 'felsh' the game out? Did they finally fix the completely broken save mechanics too? If so sounds wonderful.
  • Deleted user 8 September 2010 22:49:43
    figaro7 wrote:
    I am enjoying it but its definately not like the prime series and it wasnt supposed to be. This reminds me a lot of super metroid than anything else. I seem to remember super metroid starts out very linear and then it just goes beserk and opens up after you get a little bit into norfair.

    What happened to the music though, the trailers had that awesome remix, i cant hear a bloody thing most of the time. Is there anywhere to turn the music volume up?

    Case in point though, its done nothing to improve upon the Super Metroid formula. And imo, is a poor interpretation.

    I do think the Prime games run their course, the switch to 3rd person for Other M was certainly the right decision.............i just expected a much more fuller, authentic experience :(
  • figaro7 8 Sep 2010 23:11:25 1,396 posts
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    I have to admit that after team ninjas, ninja gaiden 2 i did have my doubts, not saying ninja gaiden 2 was a bad game, there are similiarities between both games. We've come to expect metroid to be slow and authentic to soak up the glorious atmosphere, but team ninja's background is fast, action a plenty and focused on style, skimming over what made the prime games so good, but like i said, this reminds me of the simpler super metroid.

    I disagree about the prime games running there course, i could never get sick of looking at the phendara drifts, skytowns and sky cities of the metroid universe. The prime series needed a complete change of environment, somewhere different for samus to explore.

    Its a brilliant trilogy overall and i dont think any game could improve on super metroid if it tried.
  • Deleted user 8 September 2010 23:23:25
    figaro7 wrote:
    I have to admit that after team ninjas, ninja gaiden 2 i did have my doubts, not saying ninja gaiden 2 was a bad game, there are similiarities between both games. We've come to expect metroid to be slow and authentic to soak up the glorious atmosphere, but team ninja's background is fast, action a plenty and focused on style, skimming over what made the prime games so good, but like i said, this reminds me of the simpler super metroid.

    I disagree about the prime games running there course, i could never get sick of looking at the phendara drifts, skytowns and sky cities of the metroid universe. The prime series needed a complete change of environment, somewhere different for samus to explore.

    Its a brilliant trilogy overall and i dont think any game could improve on super metroid if it tried.

    Dont get me wrong, i adore the Prime series, and yes, an incredible trilogy. Prime 1 ranks as my all time favourite game. I just feel Retro could of done some wonderful things with Samus in 3rd person and pushed the franchise even further.
  • mal 9 Sep 2010 00:09:33 29,326 posts
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    figaro7 wrote:
    I disagree about the prime games running there course, i could never get sick of looking at the phendara drifts, skytowns and sky cities of the metroid universe. The prime series needed a complete change of environment, somewhere different for samus to explore.
    Come again?
  • figaro7 9 Sep 2010 02:05:26 1,396 posts
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    I always thought samus could do with exploring some humane type enviornments, some deserted human city, etc.
  • f00b_inc 9 Sep 2010 07:52:57 909 posts
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    VeggieWokker wrote:
    Problem is, people who dislike the game have already purchased it, aka "voted with your wallet". In doing so, you informed Nintendo that you are willing to pay for a game of Other M quality. Let us hope the sales are not higher than the Prime games', or we'll get another one like this.

    Anyone want to sell theirs?!
  • VeggieWokker 9 Sep 2010 08:28:09 297 posts
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    It's not about the Prime series running it's course for me, at least not the gameplay engine. What did run its course was the Phazon/Metroid Prime/Dark Samus storyline. I would not have wanted them to extend that artificially. I just wanted to see Samus all the time again. But in a pure sidescroller. There is a reason Retro switched to a first person adventure. Third person view in a 3D shooter is much harder to pull off.
  • Deleted user 9 September 2010 08:29:44
    In summary, the game's good, it's just not a particularly good Metroid game.

    After nine 'proper' games over 24 years though, games can get trapped by the expectations of the long-term fans.

    Nothing wrong with trying a more cinematic approach to storytelling, I suspect they just wanted a new audience for it, especially as the Prime Trilogy is available for people who want to spend 150 hours slogging through it and didn't sell amazingly well. Thing is, they've gone for the instant gratification of having cool combat, thumping raawk music, streamlined levels and a fast-moving character, which can't begin to compare to the deep exploration of previous games.

    Maybe they just thought that the majority of Metroid players don't see even 70% of the world that gets built, so why spend time developing stuff that only a few people will find.
    However, it seems strange to go for a mainstream audience with a) Metroid, hardly known as a newbie-friendly title and b) Team Ninja.

    Has anyone worked out if it's possible to turn off the items on the map yet? That's my main bugbear. Being visually shouted at with 'Hey! Look over here!' is like having Navi following me around all over again.

    And the bosses seem to have gone a bit 'Zelda'- a new situation with hitting the weakspot a few times for massive damage.
  • VeggieWokker 9 Sep 2010 09:04:56 297 posts
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    Hey Listen! I doubt you can turn it off, but every Metroid after Super had item dots on the map or audio clues, so that's not really a problem for me. The bosses have had weak spots since at least Super too. Think of Kraid's eye and mouth. Of course it wasn't just a few hits, it was a volley of missiles and then some.
  • Alastair 9 Sep 2010 09:11:39 24,828 posts
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    VeggieWokker wrote:
    The Capcom Zelda games are so much better than Phantom Hourglass (didn't buy Spirit Tracks as trains in Zelda are just absurd).

    I enjoyed Minish Cap (didn't complete it - think I got to the super hard final battle)
    Phantom Hourglass had it's moments but I didn't like going back to the stupid temple each time.
    Spirit Tracks barely made it onto my radar.

    I've played all three Prime games and loved them. Completed 2 and 3. Played the GBA ones too, but found them tougher and was too easily drawn away by other games.
    I haven't bought Other M mainly because I am so busy enjoying MH3 (as you well know!). I will probably pick it up in time, but I don't feel the urge to do it any time soon...
  • Deleted user 9 September 2010 11:13:28
    Gotta give the series back to Retro for the next Nintendo console, first person HD open world planet based around sequence breaking where you plot your own course through the hostile environments (both over and underground). Less scanning and other OCD collectathon elements and more interaction with the environment, overhaul the pacing and combat as well.

    Ditch the anime stylings (Prime 1 Samus ftw!) and cut scenes and get back to fantastical sci fi designs of Moebius in Heavy Metal, Alien, Blade Runner and Les Maitres du Temps (animation director Rene Laloux). If you haven't seen the last one, recommend you seek it out on DVD as the idea of the Time Masters folding would be great in Metroid.

    Also in another film by the same director Gandahar there is this great sci fi plot about a giant brain who advises the hero to freeze themselves for 1000 years and fight them later when they are weaker. You have to see it to get it, but what a great set up for a confrontation with Mother!

    Basically the plot should just be a framing device for the setting based around these kinds of inventive sci fi concepts (conscious planet in Solaris etc) that are worked into the gameplay to really make you feel that as Samus you are up against the odds.
  • VeggieWokker 9 Sep 2010 22:21:14 297 posts
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    You seem to forget that Metroid is a game, not a movie ;). Also, your description doesn't respect the Metroid formula any more than Other M does.
    - First of all, story is not the focus of a Metroid game, exploration and environmental puzzles are.
    - If you base the game on sequence breaking, it's not sequence breaking anymore, it's a sandbox game. You need a sequence to be able to break it.
    - When you say overhaul the pacing, you forget to mention if you want if faster or slower. Either way, I think the pacing was always fine up to now, since you can decide for yourself if you run through or take your time and explore.
    - Most people (not me) think Prime Samus belongs in the uncanny valley. I'd say no suitless Samus at all, or just at the end as a 100% completion bonus.
    - I have not seen most of the movies you mention, except for Alien and Blade Runner but you do know Metroid is already based on Alien, do you? And I don't think Blade Runner has anything in common with Metroid, since it's pretty much a story about human nature. The story from Gandahar sounds fun as a movie, but I don't see it fit with Metroid personally (but that may be a matter of taste).
    - The sentient planet has been done already, with Phaaze in Corruption.

    The thing that bothers me the most about your post is the HD argument. HD doesn't improve a story and it certainly doesn't make a game more fun or interesting. Not even half of all TVs are HDTVs, so there is no urgency to making us pay more for a resolution most of us don't even see. High Resolution also usually means small fonts, as game designers seem to be too lazy to include a choice in font size (check out Red Dead Redemption and Dead Rising). Play these game on you SDTV and you can't read anything at all. Nintendo made an SD console because they know all sorts of people can buy the console, not just the wealthy minority who can afford a huge HDTV, have the room to place it in their living room AND can pull back the couch far enough to see the entire screen without turning their head to check their minimap or missile count.
  • VeggieWokker 9 Sep 2010 22:44:38 297 posts
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    Pretty much, yes. It's great for you if you can afford it, but remember not everyone can. You should also remember that many gamers still live with their parents and don't have a palace as a room.

    I'm all for advancing technology, but the numbers don't lie. HDTV is not ubiquitous yet, so developers should keep that in mind.
  • Deleted user 9 September 2010 23:06:57
    Although HD is not essential, there is no doubting that the extra detail and colours were make the worlds of Metroid even more spectacular and immersive.

    Prime 4 in HD............yes please!
  • Deleted user 9 September 2010 23:20:49
    @Veggiewokker Good post, apologies in advance for the rambling wall of text below as I go through the points (I'll keep it brief from now on if we continue this interesting discussion in future posts).

    I didn't mean they should be like films, just that they have these great concepts that could be made into gameplay. But I was thinking more as a conscious being like a System Shock but maybe real time rather than scripted, AI that reacts to your actions as a living planet and see your presence as a threat to its existence.

    I should note I haven't played Prime 3 after being underwelmed with how Prime 2 didn't live up to the original for me, and the light/dark mechanic wasn't inventive like it was in A Link to the Past. That Zelda game being how a concept can be taken and tightly woven into the narrative but I will have to see about catching up with Prime 3 at some point.

    Pacing wise I was thinking more variation, as Prime is a little sluggish in places with the scanning and such whilst the opening section is much quicker, those kinds of changes in pace from one section to the next would mix things up more. The combat can get fiddly (especially in 2) with auto aim. Again I need to play the Wii Prime 3 to see how it changes things.

    Samus - yeah I agree they reveal too much, especially with the zero suit. An adult Samus like Prime see from the shoulders up if you do unlock 100% is fine but its become a shame that her appearance and personality is changed and focused on so much in recent times.

    Yeah I was aware about the influence of Alien, in particular on the space station levels, which is why I brought up Moebius, his production design and sketches have that kind of look. Even in Blade Runner (grimey retro future stylings) as well as the more bright, fantastic designs in comics and animation that it needs to really get back.

    Sequence breaking, I take your point about it being something people to dig out, but they've already become self aware about it with the shinespark gag in Metroid Fusion. It would still have high level elements but an open world game would help make this concept something most would understand and want to use, cutting your own path through the various over and underground levels.

    HD - well I think by the time of the next more powerful Nintendo console (that could do this sort of thing) and whenever such an imaginary game could be ready (2012/13) far more people would have HD, and besides Metroid is a 'core' Nintendo series, its fans are more likely to have a good home set up.

    None of this stops Sakamoto and Team Ninja continuing Other M and 2d.5 style play for the 3DS, I just think Retro deserve another chance to make a genuinely new sequel on console.
  • VeggieWokker 9 Sep 2010 23:35:45 297 posts
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    You should give Corruption a chance, as it has some of the best settings (by wich I mean planets, not brightness and contrast) in recent game history. Seems like you'll really enjoy the Walhalla.
    I agree that the next Nintendo home console is far away and will probably come in a time when HD adoption is higher. Maybe by then people will complain it's the only non 3D console :p. I'd call Metroid a niche franchise instead of a core franchise, but that's semantics :). It seems Other M is bringing about an audience shift so whatever happens after this one is a mystery to me.
    I intend to check out those films you mentioned, as they seem to be right up my alley.
  • Deleted user 9 September 2010 23:41:58
    Sorry I kept editing that massive post, went back and touched on Samus and clarified a bit what a meant about changing the pacing. Many thanks for the tip, really need to check out Corruption, will make time for a full Metroid season.

    Cool, hope you find them (I should note Gandahar doesn't involve Moebius but another Heavy Metal artist) let me know what you think, maybe we can get a discussion going. They never really got the budget they deserved (Moebius talks in the Time Masters booklet of wanting Akira levels of richness) but I reckon people will still enjoy them here.

    I also recommend La Planete Sauvage (retitled The Fantastic Planet here) from the same director. It isn't cel animation like the other two but very trippy 70s sci fi, kinda like the animated interludes in Monty Python. The film is also available from the same company (Masters of Cinema) on DVD on Blu Ray in the UK.
  • mal 10 Sep 2010 00:43:17 29,326 posts
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    Metroid needs a story as much as any other game, if not more so, but in the previous games the telling is almost incidental to the combat, and it unfolds only as fast as the player will let it. I loved the exploration of the first half of Prime, scanning everything, piecing together the history of the place, and from that I expected a deeply complex revelation of how that civilisation collapsed but instead I got distracted by the action and then fobbed off with a generic ending. I never got round to playing Prime 2, or buying Prime 3 though, so I'm probably missing quite a lot.
  • Deleted user 10 September 2010 00:48:36
    Oh yeah the scanning early on was cool, prefer that way of approaching story as a framing device, with some detail you can seek out than cut scenes (ahh if only Tomb Raider sequels were more like this...). However after as while I found it a bit much, each area they kinda went OCD on all the incidental stuff and it slows it down for me.

    I just really like the gripping opening and wish there was more variety to the pacing at various sections of the game. Something like that at the end of Prime, the planet getting Space Pirate fucked and you needing to rush about before bugging out at the last second like Aliens would've given it a great send off.

    I didn't get hooked by Prime 2 in the same way, need to replay it to see if I was wrong about it. But hey they did make the scanning easier, its colour coded and everything so like Stallone says:

    "Go for it."
  • figaro7 10 Sep 2010 02:46:12 1,396 posts
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    While it was a clever way of telling a story, i didnt really enjoy the scanning that much. It does start off as a clever idea but once the world opens up the drive to find items outweighs the story.

    However i do think other m pushes the boundary too far, too much human interaction and it takes a massive chunk of what makes metroid so special, isolation.

    I dont mind though that samus is telling her own story, through her own narrative.
  • Dan234 10 Sep 2010 15:32:18 2,255 posts
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    * Survey sample size of 1 extrapolated to adult gaming population.
  • VeggieWokker 10 Sep 2010 17:37:36 297 posts
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    Dan234 wrote:
    * Survey sample size of 1 extrapolated to adult gaming population.

    Good one ;).
  • figaro7 11 Sep 2010 23:39:29 1,396 posts
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    Been slogging through this some more, up to about 8 ours now, game gets better as you gain more abilities and the world opens up just like every other metroid. Done a few bosses and really enjoyed the battles but the limited shot distance of your gun needs a longer range!
  • Triggerhappytel 12 Sep 2010 01:12:26 2,696 posts
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    Vertical Stand wrote:
    Samus - yeah I agree they reveal too much, especially with the zero suit. An adult Samus like Prime see from the shoulders up if you do unlock 100% is fine but its become a shame that her appearance and personality is changed and focused on so much in recent times.

    That really bothers me about the series. It never used to matter that Samus is a woman, but now it seems to be shoved in our faces with every Metroid reference.
  • Telepathic.Geometry 12 Sep 2010 13:23:52 12,422 posts
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    So, I finally completed Metroid Other M. Here are my thoughts.

    The game gets better after the final boss. There are no cutscenes, you're free to seek out all the power ups and explore a few areas of the ship that you couldn't get to before. It's nice that there's a final final boss but frankly, there's fuck all incentive to collect all of the power ups as they don't give you any new abilities, and once you complete the game with 100% completion, the only thing you get is the game in Hard Mode, with you should be getting when you complete the game anyway.

    I grew to like the game a bit after it left me to my own devices, but there're too many disappointments piled up to forgive I think.

    Everybody will of course have their own opinion, but the appeal of Metroid for me has always been about discovery. Metroid Prime nailed it. It was a beautiful world, you had your visors, so you could scan the world to see what everything was, you had the Chozo lores and the Pirate databases to flesh out the world and you had a certain amount of freedom to travel around an organic world. Maybe there wasn't really freedom, but it felt like there was.

    Other M has none of this. No visors. No scans. No different suits. No optional weapons. No freedom to explore without being shoved in one direction or having a cutscene stuck in your face, which I found a little jarring. No music as far as I could tell. All in all, I think it's probably a nice little game, but I don't think it's a very good Metroid game, and for the kinda game it is, I think Shadow Complex trumps it.

    And last of all I have to say: Why the fuck weren't we going to Sector Zero to take care of those metroids, we're playing Samus Aran the fucking Galactic Hero FFS! D: In Metroid Prime, she was epic. In Other M, she's just pathetic. ;_;
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