My opinion of why PS3 versions of multiplats almost always turn out to be inferior.

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  • Loghorn 11 Oct 2009 22:29:00 41 posts
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    If this doesn't belong here, let me know where to post this. Thanks.

    Head to Head Results.

    Seriously. I don't get it. Three years...three years & the PS3 versions of multiplats still come out to be inferior to the 360 & PC versions. Everyone is wondering (mainly PS3 fanboys) why do the PS3 versions of games almost always turn out to be inferior? Well, here's my opinion.

    1.) The PS3 is much harder to develop games for & more costly. It's even much more harder than the PS2, to be honest. Very time consuming. It has nothing to do with developers of being lazy or anything.

    2.) The 360 has a slightly better GPU & about 10 MB's of more RAM than the PS3 to handle anti-analysis, 60 FPS, 60Hz, etc. greatly. As a matter of fact, there are actually more multiplats that run in native 720p on the 360 much more than the PS3. This site is one of the examples:

    B3D Forums: List of Rendering Resolutions.

    But there's also games that don't run in Native 720p on the X-Box 360, such as Halo 3, Ninja Gaiden 2, & Star Ocean 4. Clearly, the 360 has the power to have games in Native 720p, & that it's much easier & less costly to make games for than the PS3. Is that the system's fault? No, it isn't. It's the fault of the developers. It's probably because they can choose which kinds of resolutions to have the 360 versions of games on.

    Plus even if games were the leading platform for PS3, or when games are being ported from PS3 to 360, they'll still turn out to be running & looking better on 360. Just ask games like Ghostbusters, Dead Space, & Virtua Fighter 5.

    Not to mention that the 360 can easily push out the same kind of graphics (or even better) that the PS3 could in less development time & money. Developers aren't going to spend tons of money & waste more time just trying to get the PS3 versions of games to run & look the exact same as the 360 version, especially when games have been selling on the 360 much more than the PS3, & that the 360 has the largest fanbase.

    There's probably more reasons; don't chew me out for this, but that's my take upon it.
  • Dirtbox 11 Oct 2009 22:29:37 92,595 posts
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    Post deleted
  • phAge 11 Oct 2009 22:30:56 25,487 posts
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    Anti-Analyzing
    Ironometer overload.
  • Deleted user 11 October 2009 22:34:08
    We (eg forum) already know that tbh...

    jus' sayin'
  • Loghorn 11 Oct 2009 22:35:09 41 posts
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    Ironometer overload.

    ...What's that supposed to mean?
  • Dirtbox 11 Oct 2009 22:38:10 92,595 posts
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  • phAge 11 Oct 2009 22:39:01 25,487 posts
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    Loghorn wrote:
    Ironometer overload.

    ...What's that supposed to mean?
    It means that your spelling of the word anti-aliasing amuses me, because that is exactly what your entire post is: an anti-analysis.

    EDIT: Or "non-analysis", to be exact. Same principle, though.
  • Loghorn 11 Oct 2009 22:40:39 41 posts
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    It means that your spelling of the word anti-aliasing amuses me, because that is exactly what your entire post is: an anti-analysis.

    Well, I'm sorry. It's just a minor mistake that I made on my part.
  • Deleted user 11 October 2009 22:42:03
    RSX=128bitlol

    PS3 exclusives still look the shit tbf. (y)
  • heyyo 11 Oct 2009 22:46:14 14,356 posts
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    Loghorn wrote:
    2.) The 360 has a slightly better GPU & about 10 MB's of more RAM than the PS3 to handle anti-analysis, 60 FPS, 60Hz, etc. greatly.

    Wow, a whole 10MB more?
  • Red-Moose 11 Oct 2009 23:47:14 5,344 posts
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    Back in the day, Amiga games sometimes looked like shit as they were developed on Atari STs. Wipeout HD is an example of an exclusive PS3 game which goes way beyond most other games on either platform.

    The same thing stands for petrol. I can't get 100 octane fuel where I live, so have to make do with 95 octane filth because most people seem to drive 1.8 litre shitboxes.
  • VandelayIndustries 11 Oct 2009 23:50:11 1,524 posts
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    Which is all well and good until you look at Burnout Paradise. 720p at 60fps traveling up to 200mph through streets in an open world environment on both consoles.

    /beats dead horse.
  • uiruki 11 Oct 2009 23:56:52 5,975 posts
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    Red Moose wrote:
    Back in the day, Amiga games sometimes looked like shit as they were developed on Atari STs.

    At least the PS3 can handle games which scroll in all directions, am I right?
  • Loghorn 12 Oct 2009 00:11:04 41 posts
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    I'd assume ps3 "fanboys" know already why the multiplats arent there yet and have to explain it to too many ppll who just jump on that little detail. Most games are near equal now and hopefully they get much better. The ps3 is 3 years yet?

    The difference isn't neglible; it has been quantified quite a lot since the launch of the systems and it still happens today, just not as big a difference now as it used to be.

    Plus the PS3 is coming onto it's 3rd year (I must be talking about Japan & U.S.A.), I live in the U.S.

    http://en.wikipedia.org/wiki/PS3

    November 11th, 2006: Japan.
    November 17th, 2006: America.
    March 23, 2007: Europe.
  • ronuds 15 Oct 2009 17:53:19 21,781 posts
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    Whaaaaat?
  • phAge 15 Oct 2009 19:10:07 25,487 posts
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    semitope wrote:
    Multiplatform games a weighed down by efficiency with costs and manpower. The fact that the 360 is that much easier to code for and is currently managing to put out games that the ps3 is matching or very nearly matching is in the ps3s favor, not the 360s.

    Look at it like this, take a bird vs a fish. The bird keeps up with the fish in water almost all the time even though the water is not its best environment. Should the 2 race with one in the water and the other in the air, should the bird not have the advantage?
    That is a pretty damn awesome argument. In fact, I think I'll start using it in everyday conversation.

    Girlf: Could you please do the dishes like I told you to yesterday?

    Me: Why?

    Girlf: Because I've done 'em all week, so it's your turn now!

    Me: Well... Look at it like this, take a bird vs a fish. The bird keeps up with the fish in water almost all the time even though the water is not its best environment. Should the 2 race with one in the water and the other in the air, should the bird not have the advantage?

    Girlf: WTF?

    Me: \o/
  • Deleted user 15 October 2009 19:14:07
    I couldn't tell the difference when I played some of the games on different consoles.
  • megastar 15 Oct 2009 19:37:02 17,238 posts
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    Cutting my penis off with a rusty breadknife> This thread
  • thedaveeyres 15 Oct 2009 19:55:24 13,925 posts
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    Are we talking about a seabird, or just a regular garden bird? Is the fish a flying fish?
  • SirScratchalot 15 Oct 2009 20:05:25 7,921 posts
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    Isn't this a bit late? Most of the inferiorities seem to hit levels of academic debate, I've played lots of Batman: AA and RE5 recently for example, and it's god damn hard to tell a difference even when played on a projector.
    I've a hard time to think of something obviously atrocious in a long time, Fallout 3 lacking the DLC up until now being the last one I can think of.
  • pinebear 16 Oct 2009 08:37:36 8,571 posts
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    What is the air-speed velocity of the unladen swallow? Is it an African or European swallow?
  • Carlo 16 Oct 2009 08:42:27 21,801 posts
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    semitope wrote:
    MLook at it like this, take a bird vs a fish. The bird keeps up with the fish in water almost all the time even though the water is not its best environment. Should the 2 race with one in the water and the other in the air, should the bird not have the advantage?
    ^^Cantona
  • crispyduckman 16 Oct 2009 10:44:26 1,903 posts
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    It's not surprising that the 360 is doing better than the PS3. Sony has one generation more console experience, but that's not much against MS's decades of general computer hardware, OS, software, dev experience. Heck, the original Xbox was a poorly designed, rushed piece of crap and it was still technically superior to the PS3. It just didn't have much dev support/loyalty at that stage and the install base was poor.
  • Deleted user 16 October 2009 11:21:05
    SirScratchalot wrote:
    Isn't this a bit late? Most of the inferiorities seem to hit levels of academic debate, I've played lots of Batman: AA and RE5 recently for example, and it's god damn hard to tell a difference even when played on a projector.
    I've a hard time to think of something obviously atrocious in a long time, Fallout 3 lacking the DLC up until now being the last one I can think of.

    To be honest - the graphics on the 360 version of Resident Evil 5 are noticeably better than the graphics on the PS3 version.

    Batman AA - not so much!
  • BartonFink 20 Oct 2009 08:57:39 35,268 posts
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    semitope wrote:
    Ashen-Shugar wrote:
    "Multiplatform games are weighed down by efficiency with costs and manpower. The fact that the 360 is that much easier to code for and is currently managing to put out games that the ps3 is matching or very nearly matching is in the ps3s favor, not the 360s."

    This is, of course, a nonsense statement.

    How on earth can you say that having the vast majority of inferior versions of multiplatform games goes in the PS3's favour?

    Ps3s favor in what sense?
    Christ even he doesn't understand what he said. ^^

    Errr

    semitope wrote:
    Multiplatform games are weighed down by efficiency with costs and manpower. The fact that the 360 is that much easier to code for and is currently managing to put out games that the ps3 is matching or very nearly matching is in the ps3s favor, not the 360s.

    Look at it like this, take a bird vs a fish. The bird keeps up with the fish in water almost all the time even though the water is not its best environment. Should the 2 race with one in the water and the other in the air, should the bird not have the advantage?
  • Youthist 20 Oct 2009 09:09:38 14,723 posts
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    I guess that was the first and last post you will ever see from Loghorn in these here parts.
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