720p Vs 1080p - Which is best - Fiiiight!

  • BillyBrush 6 Mar 2010 22:47:10 137 posts
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    Well, for 360 at least, I think 720p is the undisputed champion, just put Resi 5 in your console and see what i mean. screen tear vs no screen tear.


    The reason I bring this up, is I think DF might want to face off, resolutions (surely this can't be as messy as PS3 Vs 360......can it?), see which performs best...My other thought is what setting do people use? is 720p the default? if so, should they test under these conditions?

    It seems to me that a fair few games perform better on 360 at least under 720p, particularly as regards screen tearing, Resi is probably the top example, but most recently....Just Cause 2, having seen the face off, i did a fair bit of parachute carnage, lots of yanking the camera stick around with reckless abandon, and i just can't make this game tear, perhaps my eyes are bad, but i suspect it's the setting of the console.

    Would be good to know what developers like Avalanche aim for...i have a suspicion some of them may set their bar at 720p, and if you want to set the resolution higher, you can if you don't mind a little screen tear coming into play.

    I'm sure there are people who scoff at lowly 720p, but from my experience, it is the best for 360 games, and don't you need a 54inch telly or something for the eyes to tell the difference between 720 and 1080 (maybe someone told me some tall tales, but i've definately heard something along those lines.

    I think, you test these games at a different resolution, the outcome of the face offs changes a bit...apart from the arguing in the comments.

    It's possible the resolution is the thing which makes the little differences occur sometimes isn't it? or am i barmy?

    probably barmy..
  • ToxicdeepEyes 6 Mar 2010 22:57:04 66 posts
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    Yeah the differences are super subtle almost non existent unto you put 1080p at a certain size.
  • yegon 7 Mar 2010 00:01:15 6,511 posts
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    ToxicdeepEyes wrote:
    Yeah the differences are super subtle almost non existent unto you put 1080p at a certain size.

    Naah.

    Subtle as in no difference in 360 games as they're merely upscaled.

    I can see notable differences between 720p and 1080p video on my 42" Panny 8 ft away though. How much this is down to bitrate is another matter ( the 720p vids I watch tend to be mkvs while the 1080p stuff is usually bd).
  • Retroid Moderator 7 Mar 2010 00:08:21 45,464 posts
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    I have mine set to 1080p as it's on a 1080p screen and have noticed bugger-all difference in games.

    Granted, I don't have Resi 5 and I've not played Dead Rising on it in ages (before my 1080p TV) but I know that's another title which is supposed to be a bit dodgy with other screen resolutions.
  • Pirotic Moderator 7 Mar 2010 00:10:52 20,644 posts
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    The 360 doesn't output native 1080 during games does it? I thought it just upscaled the 720p buffer and reserved the true 1080p output for HD-DVD's only.

    I've played a few PS3 games in 1080p, tekken and wipeout. looked marginally better, the problem is by the time people have the screens and screen tech to really show off that extra resolution the games are going to look pretty dated anyway, so it's a bit pointless at the moment, 720p with twice the frame buffer effects or smoother framerate please.
  • Retroid Moderator 7 Mar 2010 00:24:00 45,464 posts
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    There are a few 1080p games.

    Virtua Tennis 3 (?) and Geo Wars 2 are two I can think of.
  • Shivoa 7 Mar 2010 07:06:18 6,314 posts
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    Pirotic wrote:
    The 360 doesn't output native 1080 during games does it?

    Depends what you mean by native, the two consoles do it differently. The 360 will always output 1080p if told to, the PS3 doesn't (whatever you set as your output is only considered a max, the game decides the actual output res and the console doesn't scale it before output, although the actual game engine can render to a smaller frame-buffer and scale as part of the rendering process). Often 360 titles use a 720p frame-buffer (or even sub-720p as the GPU cache isn't big enough for a AA'd image to fit without tiling) and many even finish the frame at 720p (drawing GUI elements etc to the final output frame) but the 360 will, if told to output to 1080p, always upscales that image before transmission.

    In the few games that do support a 1080p 3D frame-buffer (from what I've seen through XNA, the GPU shader engine isn't fast enough for 1080p and any interesting stuff - problem of the hardware era, which is why lots of PS3 games offload tasks that PC devs would run as shader code and make a SPE thread), the game decides to handle the other resolution cases. There is no reason why you couldn't code a game to act like a PC game and render to the resolution of output for all cases, but due to being a fixed platform you might as well downscale for anything sub-720p (like SDTV users) and get some 'free AA' from the downscaling. The majority of games do end up rendering to a 720p output buffer and so setting 1080p does just leave you with an upscaled output, but you can see the occasional engine that has tried to go the extra mile (and kills itself with performance issues).

    Last game I played with an obvious problem was RE5, 1080p renderer tore like an old Ubi title, we're talking greater than 50% of all frames were torn and with the panning camera shots you're really going to notice.
  • BillyBrush 7 Mar 2010 14:28:09 137 posts
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    So....the upscaling doesn't cause tearing etc....it's when a game tries to get to 1080p... properly?
  • Ryze 8 Mar 2010 02:38:26 3,767 posts
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    ^ Without being optimised / engineered to run smoothly at 1080p. Most 360 games just scale the 720p image up to 1080i/p or whatever VGA res you use - using hardware.

    On the PS3, only specific games can even output in 1080i/p. The rest just remain in 720p.

    -------------

    For this gen, I'd:

    Leave the 360 in 720p, unless you're using the HD DVD device regularly on a 1080p TV.

    PS3 - if you have a 1080p TV, then enable the resolution. If you have one of the common 1366x768 TVs, then I'd forget about 1080i, and stick with 720p.

    I'd be interested in hearing any videophile film buff perspectives on not using 1080i for BD on the PS3. For games - I wouldn't bother as you can end up with horrible performance vs 720p, without an improved image if your set only supports 1366x768 anyway.

    /bed
  • Andee 8 Mar 2010 03:07:51 1,052 posts
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    In my experience the 360 scales stuff to 1080p pleasantly enough.

    On the PS3 however, some games can have issues. Problem is with a few games that dont default to 720p when 1080p is enabled, and the scaling method they use looks terrible. Skate, Bioshock, and Midnight Club are a few I can think of with the issue.

    Ideally there would be seperate resolution settings for games and the XMB, but I guess that's unlikley to happen.
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