F1 2010 (Codemasters) Page 2

  • bgriffin 19 May 2010 13:41:43 1 posts
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    A Geoff Crammond game with a GRiD skin would be awesome.

    I agree. IMHO Grand Prix 2 was the best F1 game, every subsequent F1 title has been on a slippery down hill slope in terms of gameplay.

    Just looking at the latest F1 2010 news, apparently you cannot drive the car down the pit-lane....come on codemasters, Geoff's games managed full control in the pit lanes, and that was how many years ago...? Yes you can knock down your front jack man because it does give you the responsibility of deciding when to brake (rolls eyes).

    I must admit that the variable weather and track grip model looks interesting, but will it be any better than that in GP4? who knows.
  • StarchildHypocrethes 19 May 2010 13:44:58 32,043 posts
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    If Geoff Crammond decided to make another F1 game I would mess my pants continually for 3 weeks.
  • StarchildHypocrethes 19 May 2010 13:53:04 32,043 posts
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    A bizarre choice of thread, but when it comes to hats I'm such a sucker.
  • altitude2k 19 May 2010 14:05:18 5,238 posts
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    StarchildHypocrethes wrote:
    If Geoff Crammond decided to make another F1 game I would mess my pants continually for 3 weeks.

    What's he upto these days, anyone know?
  • PatrickEwing 19 May 2010 14:08:49 2,392 posts
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    Think he is selling hats.
  • shamblemonkee 7 Jul 2010 11:33:36 17,957 posts
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    Please be good! The dev diaries are looking top so far.
  • Fat_Pigeon 7 Jul 2010 14:06:06 9,921 posts
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    Really want this to be good i may even buy a steering wheel if it is!
  • brseg 7 Jul 2010 14:22:04 679 posts
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    Well, if Codies cant make a good F1 game then we're screwed. I suppose it wont be enough of a sim for some people, but I'm usually more on the 'arcade' side of things anyway, so am v excited for this one. Could be a classic.

    I hope they've committed lots of devs to it, not some side-project (who knows if Grid2 etc are coming, with a wider range of cars, wider appeal?).

    The fact they didnt rush it out for the start of the season is prob a good sign. EA would've kicked it out the door ages ago, you can be sure of that.
  • Fat_Pigeon 7 Jul 2010 14:30:20 9,921 posts
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    I wonder if they'll have a button for the F-Duct.
  • brseg 7 Jul 2010 14:40:47 679 posts
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    From the last lot of screenshots (with the new 2010 car designs) I couldnt spot an f-duct. Dunno, it could work as a gameplay mechanic, like an old-fashioned turbo button. Maybe its effect is too small to notice unless you're a pro, they could exaggerate it though.
    Are Maclaren fines in the game? ;)
  • kiroquai 7 Jul 2010 14:51:33 269 posts
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    altitude2k wrote:
    StarchildHypocrethes wrote:
    If Geoff Crammond decided to make another F1 game I would mess my pants continually for 3 weeks.

    What's he upto these days, anyone know?

    I spoke to a guy this morning that used to be pretty high up the chain at Microprose when Geoff was doing his (excellent) Grand Prix business, and his comment was 'Geoff? Not seen him for years. Seems to have disappeared off the face of the earth'.

    :-(. Would love to at least send that guy an email thanking him for the finest Formula One games of all time. Grand Prix 2 was immense.
  • brseg 7 Jul 2010 14:58:18 679 posts
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    I played a lot of GP3. It was a sim, but still nice and playable for a lazy bones like myself. It felt like you were there, even if the graphics wouldnt stand up to anything today. GP4 wasnt really a great improvement, imho (I did ebay it for a lot of $$, must be rare or something?).
  • kiroquai 7 Jul 2010 15:04:45 269 posts
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    It's still pretty popular today - the mod scene is strong and with that the general look of the game is still remarkably good. With rFactor and iRacing going on now it has lost a bit of popularity, but it's still going strong amongst the hardcore.

    Plus, yeah, GP2 and GP3 somehow managed to nail the 'accessible sim' thing right on the head.
  • SomaticSense 7 Jul 2010 17:55:12 15,062 posts
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    brseg wrote:
    Well, if Codies cant make a good F1 game then we're screwed. I suppose it wont be enough of a sim for some people, but I'm usually more on the 'arcade' side of things anyway, so am v excited for this one. Could be a classic.

    It has to be a sim, there's no two ways about it. The only way Codies are going to satisfy proper F1 fans and get the sales they are after, is by largely keeping within a sim template. Turning it into another arcade game like GRiD would such a massive mistake, as there would be no reason to get it over the likes of Split/Second or Blur, which would surely be infinitely more exciting than an arcadey F1 game.

    Have a more forgiving 'Arcade' mode by all means (ala the old PSOne games), but turning it into GRiD with F1 cars would be bland in the extreme. It needs to both stand out as something different, and cater to the fans. It won't do either by turning it into an arcade game with piss easy handling and no depth.
  • secombe 7 Jul 2010 18:07:17 1,453 posts
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    Fat_Pigeon wrote:
    I wonder if they'll have a button for the F-Duct.

    Just checked with a dev, no it won't have f-duct support.


    On the general sim vs arcade point...I can't imagine they would get Ant Davidson in as a consultant only to ignore him and water the game down. However, considering how only a few people on the planet know how a modern F1 car feels to drive, I will be interested to see how people react to the handling either way. I'm sure people will expect an F1 sim to handle in a specific way, whether that's remotely true-to-life is another matter entirely.
  • PatrickEwing 10 Aug 2010 15:45:48 2,392 posts
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    Nice little preview
    I'll be running over the pit crew I think.
    It alludes to the idea that you can ask for more or less oversteer. I wonder if this means it adjusts the setting manually by saying how you want it to drive, instead of getting lost in the setup optins with dampers, ride height, brake balance and gear ratio's like Grand Prix 2 days.
  • brseg 10 Aug 2010 16:52:17 679 posts
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    I know many dont, but I prefer it that way. you're the driver, not the entire team. And I never know if I've ballsed-up the gear ratios etc anyway.
  • SomaticSense 11 Aug 2010 11:40:03 15,062 posts
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    secombe wrote:
    Fat_Pigeon wrote:
    I wonder if they'll have a button for the F-Duct.

    Just checked with a dev, no it won't have f-duct support.


    On the general sim vs arcade point...I can't imagine they would get Ant Davidson in as a consultant only to ignore him and water the game down. However, considering how only a few people on the planet know how a modern F1 car feels to drive, I will be interested to see how people react to the handling either way. I'm sure people will expect an F1 sim to handle in a specific way, whether that's remotely true-to-life is another matter entirely.

    I'd be surprised if the F1 cars didn't handle how I think they'd handle. I mean, we get so much info fed to us now by both current and ex drivers as to how they handle, and there is so much technical information given in the specialist press nowadays in publications such as Autosport and Motorsport News.

    My expectations? Masses of grip meaning you can throw them into fast corners full throttle, delicate throttle mapping meaning you have to feather it on the way out as there is obviously little downforce pushing the tyres down in the middle of slow speed corners, and twitchy and precise steering. If it's anything else I'll be surprised, but then I am a huge F1 geek.
  • lordofdeadside 11 Aug 2010 12:08:31 1,347 posts
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    brseg wrote:
    I know many dont, but I prefer it that way. you're the driver, not the entire team. And I never know if I've ballsed-up the gear ratios etc anyway.

    This. It's much more like a real team.

    I'm guessing you'll probably be able to change them manually during practice if you really want to. But for 99% of people who will play it, this is ideal.
  • StarchildHypocrethes 11 Aug 2010 12:12:47 32,043 posts
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    Yeah, I really like the sound of the setup function.

    Shame things like safety cars and red flags aren't in this, but it still does sound very promising. PLEASE BE GOOD.
  • SomaticSense 11 Aug 2010 12:19:33 15,062 posts
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    StarchildHypocrethes wrote:
    Shame things like safety cars and red flags aren't in this, but it still does sound very promising. PLEASE BE GOOD.

    Eh? That's a fairly big thing to omit if they want to be developing a 'proper' F1 game. Safety cars are pretty much integral to the sport now, just look at this season for multiple examples of that.

    Not sure about the red flags though. What do they denote? Can't say I've ever seen red flags in around 20 years of watching the sport.

    My 'concern-o-meter' from back when Codies were announced as the dev for a new F1 game is now flashing bright red again. We've reached the point in games where devs can model thousands of kilometres of whole cities or countries, yet we can't have a safety car?

    They better get this right...
  • StarchildHypocrethes 11 Aug 2010 12:24:48 32,043 posts
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    Nah, things like that aren't integral imo. As long as they get the tracks, the handling, the sense of speed and the AI right, I'll be happy. Add in the dynamic weather and the groovy sounding career mode and it's shaping up to be a pretty good package.

    They just need to nail the fundamentals...PLEASE NAIL THEM.
  • megastar 11 Aug 2010 12:27:09 17,238 posts
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    did I read somewhere that theres a "Re-wind" button? That would be ace, I always liked the sim aspect of F1 games but you literally had no room for any mistakes whatsoever.

    Obviously true to the sport, but frustrating as a video game!
  • Machetazo 11 Aug 2010 12:27:13 6,372 posts
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    I'm concerned/disappointed that they about-faced on the demo. If it was a thing of game vs demo, then that's one thing - but a try before you buy, given the importance of the game feeling right, turns it in to a "wait for reviews". I'd have preferred to have seen a demo drive buzz and there be more momentum behind the game, than I feel there currently is.
  • shamblemonkee 11 Aug 2010 12:27:30 17,957 posts
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    Red flag is a 'session stopped, bring your car to a safe halt' dealie

    It has appeared loads of times in the last 20 years. Senna's Death, the big pile up that DC caused in Spa, cars in awkward spots on certain circuits, debris, injury, torrential rain in China etc.
  • brseg 11 Aug 2010 12:32:48 679 posts
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    I recall a red flag a few years ago due to too much rain, but thats all. (black flag is for an individual driver, right?).
    Edit: yeah, I remember that Spa crash - massive!

    Problem with safety car is that its the ultimate in rubber-banding - you might throw your controller out of the window if you lose a race that way. I cant think of another GP sim with safety car. I suppose the ultimate sim would have it, but I'll live without it. I'd like to see yellow flags for debris/crashes.
  • SomaticSense 11 Aug 2010 12:33:36 15,062 posts
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    Ah yes, DUH! Genuinely couldn't think what it was for a moment.

    Considering Race Driver had a flags and penalties system in place, why the step back?

    StarchildHypocrethes wrote:
    Nah, things like that aren't integral imo. As long as they get the tracks, the handling, the sense of speed and the AI right, I'll be happy. Add in the dynamic weather and the groovy sounding career mode and it's shaping up to be a pretty good package.

    They just need to nail the fundamentals...PLEASE NAIL THEM.

    But it is integral to me. It isn't F1 without them.

    I've been waiting YEARS for a properly immersive console F1 sim that follows the rules and laws to a tee. If the FIFAs, Maddens, and the PGA Tours of the world can do it, then why not an F1 game? A game of a sport that doesn't have the right rules system in place can't be called a sim, as it's just a pale imitation.

    It was excuseable before, but it's especially annoying when we've reached a point technically where all this is possible. The old 'lack of memory' excuse just doesn't wash anymore.
  • SomaticSense 11 Aug 2010 12:37:27 15,062 posts
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    brseg wrote:Problem with safety car is that its the ultimate in rubber-banding - you might throw your controller out of the window if you lose a race that way. I cant think of another GP sim with safety car. I suppose the ultimate sim would it, but I'll live without it. I'd like to see yellow flags for debris/crashes.

    But with a proper rules system in place, that wouldn't be a problem. Code the AI to not overtake either other cars or the safety car, and penalise the player if the player doesn't adhere to the 'no overtaking' rules.

    An F1 game without flag penalties or safety cars, would be like FIFA 11 without red or yellow cards and free kicks or penalties. It's unthinkable, and could never be legitimately called a sim of the sport.
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