Silent Hunter 5 Page 2

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  • orpheus 11 Aug 2011 18:50:29 1,850 posts
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    Would anyone be interested in reading a fairly comprehensive re-review of the now heavily modded and DRM reduced SH5, with mod recommendations etc, if I were to write it?

    Thinking of doing another reader review but want to do something a bit beyond the norm. :)
  • D_arkTrooper 12 Aug 2011 13:29:13 1,476 posts
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    I would.

    Miss playing SH and now that SH5 has been out for a bit, would be interested in how it plays now.

    Plus uber PC should be up and running next week ;-)
  • Rusty_M 12 Aug 2011 14:00:41 6,813 posts
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    I would
  • orpheus 13 Aug 2011 14:11:45 1,850 posts
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    It's done:

    What I wouldn't give to be able to add screenshots! And for some reason the tagline ('Das Mod') doesn't show up, but oh well! Hope it's some use fellas. \o/

    And ARGH! I wish you could edit it once published. Somehow there's always something that you miss! lol
  • orpheus 2 Nov 2011 12:02:11 1,850 posts
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    Just a heads up to the few who're interested - Ubi finally removed the online DRM from Silent Hunter 5!

    The Ubi Launcher now has an 'offline' mode (make sure to deactivate online saves too) - you'll have to be online to get the patch, but once you have, you'll never need to be online again. Prior to this the DRM had been relaxed (only connecting on startup), but was still present.

    Now it's gone gone gone!:)

    Oh and thanks to you chaps and anyone who read my SH5 review, in case you missed it, I won the reader review of the month again for it :)
  • Hydrogene 7 Nov 2011 17:02:58 105 posts
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    @orpheus -

    I can't read your review. The link gives me an "error!!11" :((

    Edited by Hydrogene at 17:03:26 07-11-2011
  • gamingdave 7 Nov 2011 17:11:51 4,703 posts
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    orpheus wrote:
    Just a heads up to the few who're interested - Ubi finally removed the online DRM from Silent Hunter 5!
    Nice, I can finally play it on the laptop when travelling. Your review was very good, reminded me to check up on all the mods and reinstall it. Going to wait a tad longer for one of the supermods, and more than enough to keep me going at the moment, but happy to see it improving all the time.
  • gamingdave 15 Mar 2013 14:23:11 4,703 posts
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    Finally got round to reinstalling SHV with a massive chunk of mods.

    I used sobers pack of subsim here :

    It's not a mega mod as such, in that it's not just one file, but there is a zip with (nearly) all of them in on subsim if you are a donator (only costs $5). Just a matter of loading a config file, though I tweaked mine, into JSGME and letting it install them all in order.

    Had a few issues but the only real one was discovering that if you enable the real navigation mod it transforms the game to an insane level but has the knock on effect of not being able to select your ship on the map (you cant even see it) and so unable to complete the introductory campaign. Of course if you enable all the campaign points you could just skip it. It's taking things a bit to far for my level of play though.

    The mod list was designed for playing on 100% realism, but a with a few tweaks I have it setup really well for my more casual style.

    The New UI really adds a lot giving you so many more commands a mouse click away and visually it's great, though I get really bad frame rates in sub playing on my laptop. I think I know what all the mods are doing and some are very small just tweaking things here and there, but others are also major game fixes.

    Playing on fairly low realism and using a combo of auto aiming but with setting up some of the things manually such as distance and speed. Only put a few hours in but there was some very happy stalking.

    Looking forward to Silent Hunter Online which looks good from the previews but I would absolutely love a version on the WiiU. It would be perfect playing on the big screen using the pad for all the commands and UI elements keeping the screen free for the gorgeous views.
  • orpheus 15 Mar 2013 14:51:21 1,850 posts
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    Nice one chap, Sober's list is a good one. Real Nav is a bastard, far too much realism for me! TDW's NewUIs are fantastic though. Reminds me, I should reinstall it to see how it fares under the new cpu.

    SH4 is my current go-to for subsims, with Trigger Maru Overhauled 2.5, Optical Targeting Correction and (occasionally) Run Silent Run Deep Campaign. I prefer the US Fleet Boats, probably cause it was the first subsim I picked up.

    TMO 2.5 makes the difficulty sodding hard though! One of my mods to reduce the AI sensors for it is still hosted at subsim I think, thank god!
  • richardiox 15 Mar 2013 14:56:42 7,026 posts
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    I'm still using SH3 with Grey Wolves gold thinking its the definitive version. Am I doing it wrong? (Also own 4 and 5)
  • gamingdave 15 Mar 2013 15:14:41 4,703 posts
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    @orpheus I will check those out. I assume you play on fairly high realism? I tend to be a lot closer to 0% and indeed sometimes am at 0%. I would love to get to the level where I am doing everything manually but simply don't have the time so prefer to just head out to sea and take what comes my way.
  • gamingdave 15 Mar 2013 15:16:14 4,703 posts
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    richardiox wrote:
    I'm still using SH3 with Grey Wolves gold thinking its the definitive version. Am I doing it wrong? (Also own 4 and 5)
    Well it's definitely a complete package, but the eye candy in SHV really is a massive step up, and it seems now the game has been out 3 years (god, it doesn't seem that long ago!) there is a mass of stable mods both fixing and enhancing the game.
  • orpheus 15 Mar 2013 15:22:51 1,850 posts
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    @gamingdave - Yeah, usually in the 80s/90s realism for me, depending on the game. I tend to use manual targeting, but keep map updates on. If you do ever fancy trying manual targeting, check out the 'fast 90' technique over at subsim for the quickest, easiest to learn version. I'd be happy to talk you through it, if it's a help.

    @Richardiox - depends on you really. SH3 w/ GWX is probably the most 'complete' in terms of mods, available theatres, subs etc.

    4 concentrates on US Fleet Subs during the Pacific war, with an addon ('U-Boat Missions' now needed for most mods) that adds the German-US coast ops. 4 can be modded to most any scenario, including the full u-boat war in the Atlantic and a Japanese campaign too I believe, as well as some of the better surface-ship mods.

    5 needs a shit-ton of mods to get the best out of it, concentrates on the Atlantic u-boat war as 3 did, but with far fewer subs and much higher graphical fidelity. Still needs a beast of a pc and a fair bit of tweaking, is arguably the prettiest, but most limited in other areas. Many of these deficiencies are remedied by mods, but there are a lot, and it's taking a long time.
  • gamingdave 15 Mar 2013 15:30:32 4,703 posts
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    I've watched a few vids about that and understood most of it, but I worry how that would translate to harder shots and bigger convoys. I do like the idea of playing with a pad and pen though and flexing my trig muscles a bit.

    Playing at home though it's on the projector in a dark room and if it's all getting a bit on top it might be difficult to see my notes!

    What's the situation with mod packs for 4? Are them some simple ones that beef it up without too much tinkering? I could quite happily install that again as I never gave it enough time when it first came out.

    I do prefer to be a German for sub games though generally.
  • orpheus 15 Mar 2013 15:59:52 1,850 posts
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    It's actually one of the better methods of attacking convoys; you don't have to recalculate for each new target. Doesn't require any maths or trig tools that aren't already present in the game, so no need to take notes beyond the odd mark on the map. Here's how it works:

    1. Sight/pick up target. Visual is best, but you can get a rough course/speed from a sonar plot. Always repeat/refine the process when you get a visual though.

    2. Determine target's course/speed. Get course by making marks using the pencil tool at 1 minute intervals, plotting the target's movement.

    For speed, have the stopwatch ready, and pause time. Make a mark exactly where the target is, and start the stopwatch. Unpause time. After exactly 3 mins 15 seconds (if using German imperial measurements/SH5/3), or exactly 3 minutes (if using fleet boat metric measurements/SH4), pause time and make a new mark exactly where the ship is. Draw a line between the two points - length of the line (metres/yards) x 10 = target speed.

    Now you have course and speed, draw a line to show the ship's course for 20nm or so. Move into your attack position - this should be approximately 90 degrees to the target's course. Range doesn't matter for the fast 90, but the closer the better. Enter the ship's speed into your target plot, and set the angle (via the periscope, send range also sends angle) at 0 degrees. Set the target's Angle On Bow to be 90 degrees port/starboard as appropriate. If using SH4, do not switch on the position keeper. You should see the torpedo line in the attack map change.

    Now wait. Ensure your torpedo doors are open, set depth, speed & magnetic detonators as appropriate.

    Once the target gets close, go to periscope view. Shift the angle to around 5ish degrees (if target's port is facing you), or around 355 ish (if target's starboard is facing you). Hit the enter range/angle button again.

    Now wait. As the target enters the periscope, fire as specific parts of the target cross the crosshairs - the first set of rigging, the bridge etc. Wait for hits!

    It's so effective against convoys simply because they will all be doing the same speed - so all you have to do for multiple targets is wait for them to pass the crosshair (you can move the angle if needed, but remain within +/- 10 degrees from 0 or you'll miss).

    Regarding mod packs for SH4, it's a ton easier than 5. Trigger Maru Overhauled (TMO) is a single mod pack, Optical Targeting Correction (corrects the game's field of vision so manual ranging actually works) just needs the right ones picking from a short list depending on your screen res. Run Silent Run Deep Campaign (RSRDC) is also a single install with optional add ons. The campaign accurately maps _all_ WW2 pacific shipping (including the major battles), so you'll encounter less ships, but the ones you do encounter will be where they actually were in real life, give or take an nm or two. I'm not using it at the moment; TMO modifies the shipping as well (for greater difficulty i.e. more escorts), so I'm using that atm.

    It's all still JSGME, so nothing new to you there. My current mod list for SH4 looks like this, nothing like the mod-soup 5 needs to work properly:

    Generic Mod Enabler - v2.6.0.157
    [C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]

    1.5_Optical Targeting Correction 031312 for TMO 2.5
    1.5_OTC for 8 to 5 Aspect Ratio_TMO
    1.5_OTC_Realistic Scopes for 8 to 5_TMO
    1.5_OTC_Tokko's Revenge for TMO
    Easier AI for TMO 2.5 by Orpheus
    Randomised Stock Music TMO 2.5 by Orpheus

    Edited by orpheus at 16:41:46 15-03-2013
  • orpheus 15 Mar 2013 16:02:33 1,850 posts
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    LeoliansBro wrote:
    orpheus, it may be 2 years old but that is one of the best reviews I have ever read. Bravo!
    Cheers chap :) Shame the formatting's all on the wonk tho!
  • jellyhead 15 Mar 2013 16:07:59 24,346 posts
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    Sounds like it's safe to jump in now. Cool. I've a lot on my backlog at the moment but i'll keep an eye on things here. Bloody love Silent Hunter even though i'm dreadful at it.
  • gamingdave 15 Mar 2013 16:21:38 4,703 posts
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    Cheers for the description, sounds simple enough, though I always like to try and fire at convoys so I hit a few at the same time so aiming at some behind or further back first, then something closer. Lovely satisfaction if they all hit at once :)

    Your Easier AI mod sounds like an essential one for me!
  • orpheus 16 Mar 2013 15:57:02 1,850 posts
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    No worries mate, hope it helps! Manual targeting is much more satisfying :D

    All in thread, feel free to shout me for modding questions etc.
  • gamingdave 20 Sep 2013 12:10:57 4,703 posts
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    Started a thread about Silent Hunter Online, thought I would link it here as it's dropped way off the front page and I know some of you may be interested and see this in here.
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