Unlimited Point Cloud Data

  • Vitor 11 Mar 2010 18:16:49 54 posts
    Seen 1 day ago
    Registered 14 years ago
    I came across these two videos while browsing today and was hoping that someone with a lot more technical knowledge than myself would be able to comment on the possibilities that they hint at and just how realistic they would be?

    Basically, they hint at a move away from the polygonal system that games today use and onto one where you would theoretically have an unlimited amount of polygon-equivalent resources with which to model geometry.

    They video failed to show any interactions with physics (or any movement at all really) or lighting or any real gameplay so looks very much to be at a conceptual stage but I was wondering if anyone at the DF blog might be able to have a quick look and share their thoughts?

    http://www.gametrailers.com/user-movie/future-of-game-graphics/341479

    http://www.gametrailers.com/user-movie/unlimited-detail-comparison/341570
  • Shivoa 11 Mar 2010 19:30:07 6,314 posts
    Seen 2 years ago
    Registered 20 years ago
    Dupe: http://www.eurogamer.net/forum_thread_posts.php?thread_id=176550
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