Following Nintendo 3DS Page 3

  • Blerk Moderator 23 Mar 2010 12:12:47 48,227 posts
    Seen 2 weeks ago
    Registered 16 years ago
    Actually I'd be happy if just one them could come up with a handheld that I actually found comfortable to use.
  • X201 23 Mar 2010 12:13:47 18,468 posts
    Seen 3 hours ago
    Registered 12 years ago
    Blerk wrote:
    Actually I'd be happy if just one them could come up with a handheld that I actually found comfortable to use.

    This^^^^

    More consoles for people with big hands
  • Deleted user 23 March 2010 12:21:37
    XL, no?
  • nixc9 23 Mar 2010 15:26:53 175 posts
    Seen 2 years ago
    Registered 9 years ago
    So, now Digital Foundry is suggesting the parallax barrier method . They have posted this link (for the lazy one):

    http://www.fujifilm.com/products/3d/viewer/finepix_real3dv1/features/index.html

    Maybe I'll have to buy a new TV after all...


    edit: spelling
  • AbeFroman 23 Mar 2010 16:11:44 80 posts
    Seen 7 years ago
    Registered 12 years ago
    Nintendo patented 3D in 1979. FACT.
  • Deleted user 23 March 2010 16:18:59
    Not until Nintendo prove it's successful, no.
  • Deleted user 23 March 2010 16:24:47
    l
  • Deleted user 23 March 2010 16:26:18
    A patent doesn't prove that Sony have been working on a 3D handheld.
  • Deleted user 23 March 2010 16:26:33
    o
  • nixc9 23 Mar 2010 16:27:11 175 posts
    Seen 2 years ago
    Registered 9 years ago
    So, three competing scenarios are slowly shaping up:

    1) webcam-based head tracking for viewpoint detection.

    Basic mechanism: provides illusion of 3D through viewpoint changes
    Pros: cheap (no need to change tv, all hardware basically there)
    Cons: single person, may need you to wear a light bulb (or a wiimote) on your head

    2) stereo images entirely generated within the monitor (e.g. parallax barrier)

    Basic mechanism: illusion of 3D through stereoscopy
    Pros: no need to wear glasses, or bulbs over your head
    Cons: single person in constrained positions, expensive monitor, forced stereoscopy may be bad for your health (tiring, nausea, etc.)

    3) stereo images generated with the aid of shutter glasses

    Basic mechanism: illusion of 3D through stereoscopy (like before)
    Pros: less expensive monitor upgrade (60Hz for stereo imaging at 30Hz, 120Hz for stereo imaging at 60Hz), multiple users, less constrained positions
    Cons: need to wear glasses, same physiological (negative) effects

    In summary: 1 and 2) probably best for handelds, 3) better for a home with multiple people
  • Deleted user 23 March 2010 16:28:37
    l
  • jonsaan 23 Mar 2010 16:28:55 26,774 posts
    Seen 5 days ago
    Registered 12 years ago
    All that tech will never be in a handheld.

    Picture a handeld gamecube with two touchscreens and I think you'll be not far wrong.
  • Deleted user 23 March 2010 16:29:23
    I personally greeted the news with more than just two wanks.
  • Ignatius_Cheese Moderator 23 Mar 2010 16:30:09 11,048 posts
    Seen 3 days ago
    Registered 14 years ago
    3D with glasses is one thing.

    3D without glasses is another thing.

    I'm interested to see the developments in both fields.
  • Deleted user 23 March 2010 16:30:51
    Stop sitting on the fence, FFS, this eurogamer.
  • Deleted user 23 March 2010 16:32:41
    Hehe, ecu speaketh the truth.
  • Deleted user 23 March 2010 16:35:53
    ;_;
  • Deleted user 23 March 2010 16:36:26
    GLOL
  • Deleted user 23 March 2010 16:37:25
    What did he say?
  • jonsaan 23 Mar 2010 16:37:27 26,774 posts
    Seen 5 days ago
    Registered 12 years ago
    remember all the 3d telly in the 80s :D?
Log in or register to reply

Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.