Radiant Historia

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  • HiddenAway 28 Jul 2010 06:56:54 15,147 posts
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    Famitsu reveal

    From the team behind the nice looking but "never released in Europe as usual" Radiata Stories.
  • Scimarad 28 Jul 2010 07:21:37 9,964 posts
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    Do you mean Radiata Stories? If so, that had a great world and characters but the game itself wasn't up to much.
  • otto Moderator 28 Jul 2010 08:34:28 49,322 posts
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    Is this a game where you play as Terry Waite?
  • HiddenAway 28 Jul 2010 20:11:04 15,147 posts
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    Scimarad wrote:
    Do you mean Radiata Stories? If so, that had a great world and characters but the game itself wasn't up to much.

    Yes, I rushed it before leaving for work. Thanks :)
  • Deleted user 12 November 2010 15:25:23
    Game is out now in Japan, not that anyone over there noticed as it managed to somehow sell even less than Golden Sun 3 (which is saying something) but there are some early thoughts being posted by importers on neogaf:

    http://www.neogaf.com/forum/showthread.php?t=412558

    Sounds pretty cool actually, and with it being an Atlus game will hopefully be translated.
  • Murbs 12 Nov 2010 15:57:56 25,151 posts
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    otto wrote:
    Is this a game where you play as Terry Waite?

    /guilty chuckle
  • Deleted user 22 November 2010 20:44:54
    February next year for US release!

    Good to see that those translations can be turned around on the double sometimes.
  • FabricatedLunatic 22 Nov 2010 21:23:08 13,125 posts
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    After reading through the impressions at GAF, onto the Most Wanted list it went. One to watch for sure.
  • Deleted user 5 February 2011 10:36:23
    Apparently the pre-order edition with the bonus CD has almost sold out if anyone is interested.

    RADIANT HISTORIA PREORDERS ALMOST SELLING OUT

    Atlus has announced that Radiant Historia with [BONUS MUSIC CD] - DS (Preorder) will be releasing on February 22, 2011. Altus is almost out of this build so if you want the bonus Music CD you will need to Preorder soon.
    BONUS: Atlus has made each and every launch copy of Radiant Historia into a premium boxed set. Packaged alongside the game is a free music CD featuring unique piano arrangements from famed composer Yoko Shimomura's acclaimed musical score.

  • Oh-Bollox 5 Feb 2011 16:13:28 6,513 posts
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    Since when do they charge $15 for postage? Bastards.
  • andywilkie35 23 Feb 2011 15:04:59 5,327 posts
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    Preordered this a fair while ago - still says "preorder" on the videogamesplus website with no release date, didn't this come out yesterday? Bah...
  • FabricatedLunatic 23 Feb 2011 15:13:40 13,125 posts
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    In my experience VGP, being in Canada, tend to receive stock of games a day or two after the release date.

    I've gone with Axel. I'm hoping they'll be able to ship Radiant Historia quicker than 999, which I cancelled having waited a whole week after release...
  • Deleted user 23 February 2011 17:54:52
    They dispatched my DQVI on time, but yeah, they can usually take a couple of days.

    Update--

    I emailed them to ask about it, and got a dispatch message less than 20 minutes afterwards. Coincidence? Or just VG+ making me feel like a git for asking where it was? :-)
  • andywilkie35 25 Feb 2011 00:40:43 5,327 posts
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    Cheers chaps, got confirmation of mine being posted earlier today
  • fretto 26 Feb 2011 22:56:53 639 posts
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    anyone who imported want to share their impressions of this?
  • Deleted user 4 March 2011 22:24:12
    Mine's turned up from VG+, in a strangely large box considering that DQVI turned up in a standard cardboard envelope.
  • itamae 5 Mar 2011 15:17:58 10,213 posts
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    I've been playing this for about ten hours now. It's good, but not as good as I'd hoped. Unfortunately the time travel mechanics are more of a gimmick than an actual gameplay feature, at least up to this point. There is really only one correct path through time, or rather, there's two, but it's a very linear progression anyway. You will constantly run into impossible scenarios that you can only solve with skills or items from the other time, and switching back and forward makes things a bit confusing.

    Which is unfortunate, because the story and characters are actually quite likeable. It's almost up to Suikoden quality of writing, without any of that series' subtlety though. Other than that it's pretty standard fare. The battle system is alright, the challenge level well-judged, and there are a reasonable number of side-quests.

    As it is it's an enjoyable enough game, but again, the time travel USP is a bit disappointing.
  • itamae 6 Mar 2011 15:46:59 10,213 posts
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    I guess I spoke too soon. I put a couple more hours in and it's suddenly getting really good. They are starting to do some clever stuff with the time travelling, and the story is... well, it's still pretty cliché, but at least it's picking up steam.
  • fretto 6 Mar 2011 17:59:09 639 posts
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    Thanks itmae, I really like the sound of this game. Is there any word on a European release or will I have to import?
  • Deleted user 8 April 2011 18:59:07
    This has taken a few hours to start growing on me- when I first started it up, the poor character animation and a few childish character designs made me think it was going to be another underfunded generic JRPG, but it's actually quite a gem.

    The battle system is fairly original outside of the usual attack/skill/magic/item turn-based setup- disrupting enemy formations and pushing them into ones that let you inflict more damage is quite rewarding, as is moving your characters around in the turn order, which lets you set up combos for even more damage.

    The spys and steampunk setting is pretty good, reminiscent of FFVI, throwing you into the heat of the action as a capable adult character for a change. At least it isn't another variant of 'teenage hero wakes up in rural village, heads to nearby town on errand'.

    @Trotskyicepick
    I'd say the chance of EU release is slim at best. Import it while you can is my advice, the print run will have been tiny.
  • Deleted user 9 April 2011 15:58:24
    I had a look at the wiki page for this, and had to smile at the ages given for the characters. No spoilers here- this is the crew you have from the start.

    Stocke is a 19-year-old agent who is the pride of the intelligence agency of the nation of Alistel and the main protagonist of the game.
    Raynie is a 17-year-old female agent
    Marco is a 17-year-old male agent
    Rosch is a 21-year-old military officer and the captain of Alistel's recruit corp.


    Stocke looks like he's in his late 20s, and if a 19-year-old is the best experienced agent they have, I'd be very worried.
    Raynie (looks about 20) and Marco (looks about 8) are supposed to have been veteran mercenaries before joining the agency!
    Rosch looks like he's in his mid 30s at least. Perhaps Alistel recruits for the army at age 5 and retirement age is about 23? ;-)

    I mean, why bother claiming they are so ridiculously young in the manual? Is it really that bad to admit that for characters to have had a distinguished military career, they might have to be a bit older? At the very least, get the story straight when commissioning the artists.

    None of this detracts from the fact that it is really quite good, the ages are never mentioned in-game, and hopping between the timelines and finding out that quite innocent decisions can have horrific consequences always keeps me playing a bit longer, to try and change things for the better.
  • Shane86 9 Apr 2011 16:59:46 281 posts
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    Rosch looks about 40
  • wildcatforever 9 Apr 2011 17:38:07 222 posts
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    Anyone know where I can buy this? videogamesplus and play asia are out of stock
  • Deleted user 9 April 2011 17:39:03
    True. It's strange that JRPGs tend to leave characters in their 30s and 40s by the wayside- you're either under 25 or just 'very old'.
  • Deleted user 9 April 2011 17:39:36
    http://www.cduniverse.com/sresult.asp?HT_Search=TITLE&HT_Search_Info=Radiant+Historia&style=games

    How about this? Looks like they've done a second print run or something.
  • Deleted user 11 April 2011 18:14:16
    redcrayon wrote:
    True. It's strange that JRPGs tend to leave characters in their 30s and 40s by the wayside- you're either under 25 or just 'very old'.

    Yeah, never understood why that is. There is a very telling article in EDGE, having trouble finding the link but its available on the website where they put it to the FF13 team about the changes to FF12.

    You'd think people who grew up on genres like rpgs would want to be able to play games with older lead characters and more adult (as opposed to adult anime) situations.
  • JinTypeNoir 5 Jul 2011 15:22:38 4,368 posts
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    I don't think, for instance, there is much more of an adult situation than that depicted by Devil Survivor or the one presented in Radiant Historia. I think WE'VE got it right and you guys have it wrong. It has nothing to do with the age of the characters or the presentation. This complaint about age has always been one of the most unbelievably retarded I -- I guess I can believe that I come across it a lot on the Internet.

    Either way, in the world of Radiant Historia the country the main character lives was created 70 years ago and the country that disappeared off the map causing the desertification that is the main conflict, disappeared 100 years ago. The characters have been fighting a war they've been losing because they belong to a very small and vulnerable country. So from a writing standpoint, the ages of the characters appear to have been picked pretty deliberately and Radiant's got a real smasher of a story that happens to be lot more heavy and less full of itself than say, a Xenosaga or Dragon Age 2.

    The exact same idea was seen 16 years ago in a Banpresto game for the SFC called Gran Historia, but that Gran is a game that people remember with vague good memories and is merely another good SFC RPG and Radiant is a game that will be remembered as one of this generation's best RPGs.
  • Deleted user 5 July 2011 21:38:26
    JinTypeNoir wrote:
    I don't think, for instance, there is much more of an adult situation than that depicted by Devil Survivor or the one presented in Radiant Historia. I think WE'VE got it right and you guys have it wrong. It has nothing to do with the age of the characters or the presentation. This complaint about age has always been one of the most unbelievably retarded I -- I guess I can believe that I come across it a lot on the Internet.

    Hang on Jin, calling an opinion retarded without explaining why isn't exactly helpful either. What exactly do you mean by 'We'? Japanese games designers? Are you one now? What exactly have you got right, having teenagers as protagonists even when they aren't appropriate?

    Also, what has nothing to do with the age of the characters? The seriousness of the situation? Fair enough, that's true. My point about age is that having a senior army officer as a teenager is ridiculous when the rest of the army isn't. Your point about their country being young due to being constantly at war would make more sense if the people in the cities were mainly young. They aren't. Only the protagonists are overwhelmingly children or young adults, not their entire society.
  • Oh-Bollox 5 Jul 2011 21:49:52 6,513 posts
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    Japanese game protagonists are nearly always far too young. It's an attempt to interest a younger demographic, I assume.
  • JinTypeNoir 5 Jul 2011 22:01:15 4,368 posts
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    redcrayon wrote:
    JinTypeNoir wrote:
    I don't think, for instance, there is much more of an adult situation than that depicted by Devil Survivor or the one presented in Radiant Historia. I think WE'VE got it right and you guys have it wrong. It has nothing to do with the age of the characters or the presentation. This complaint about age has always been one of the most unbelievably retarded I -- I guess I can believe that I come across it a lot on the Internet.

    Hang on Jin, calling an opinion retarded without explaining why isn't exactly helpful either. What exactly do you mean by 'We'? Japanese games designers? Are you one now? What exactly have you got right, having teenagers as protagonists even when they aren't appropriate?

    Also, what has nothing to do with the age of the characters? The seriousness of the situation? Fair enough, that's true. My point about age is that having a senior army officer as a teenager is ridiculous when the rest of the army isn't. Your point about their country being young due to being constantly at war would make more sense if the people in the cities were mainly young. They aren't. Only the protagonists are overwhelmingly children or young adults, not their entire society.


    Everyone who doesn't care about the age of the protagonists has it right. What is and isn't appropriate is up to the person who's making up the story. Not only is the idea that kids wouldn't be doing that because it's not plausible retarded, it's an entirely recent concept even on our planet and way of thinking letting alone some fantasy land. It's a particular nerdish kind of criticism to cling to idea of plot realism in stories like this when their ideas of what is and isn't plausible or how it contributes or detracts from a story actually show them up to be worse critics than understanding that it makes no difference.

    This type of story doesn't put any importance on a small detail like that, much like nobody questions why protagonists in really good books are such incredibly good writers, so good at conveying their thoughts or such great conversationalists. Or why nobody really cares that average joe sleuths just happen to run across a crime or murder they can solve when they wake up in the morning.

    My point was that the age of the main characters has more to do with who knows a little more about what's going on and what kinds of perspectives they have in the setting of Radiant Historia. Obviously, its normal to them to do things like that in the game's setting, or somewhere the game world would point it out. It doesn't make any difference. The only thing that's important to the plot is that, in particular, two of the plot characters be older so they could have experienced something that around 20 year-olds wouldn't grasp as quickly given the context of 100 year ago thing. Just like it doesn't matter that eternal spirits of time are represented in the game as a little boy and a little girl.

    When the writers feel it needs to matter, such as in Grandia, Dragon Quest V, or Tales of Graces, they make a point of focusing on it. Otherwise, it's completely ignored because its 100% immaterial. In your average game most of the characters could be 27 and it wouldn't change anything. Age is only an element in a good plot when it needs to be, just like you need not know or it need be important what gender a person is, what they look like, or if they even talk. The worst writers are the ones who shake things up just because or try to tie in everything, they're on the level of professionalism of a fanfic writer.

    If it bothers you that much, you can change the ages in your mind if you want, but it's absolutely, 100% ridiculous. It's a problem with you, not the writers who make these types of stories.
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