Following 3D Max model and texture previewer? (free)

  • Lukus 12 Oct 2010 13:32:47 23,790 posts
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    Bit of a long shot, but I'm wanting to preview some textures on a model made in 3D max on my iMac at home. Is there any software anyone knows of? Preferably free.
    I've been Googling for the last hour, but the connection here at work is just terrible and keeps cutting off.
  • dominalien 12 Oct 2010 13:34:30 10,116 posts
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    Won't Blender open stuff from 3DS Max?
  • Dirtbox 12 Oct 2010 13:40:23 91,595 posts
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    Post deleted
  • Lukus 12 Oct 2010 13:45:01 23,790 posts
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    Ok, I'll download Blender tonight and see... Cheers all.
  • Lukus 12 Oct 2010 20:07:25 23,790 posts
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    Blender is bullshit.
  • Dirtbox 12 Oct 2010 20:12:14 91,595 posts
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  • Lukus 12 Oct 2010 20:18:41 23,790 posts
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    The UI is utterly retarded. I've just rage quit it!
  • Dirtbox 12 Oct 2010 20:22:20 91,595 posts
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  • Lukus 12 Oct 2010 20:34:03 23,790 posts
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    Diiiiiiiiirrrrrtboooooox, you know earlier when you said 'if you're completely stuck'...

    /flutters eye lashes
  • Stoatboy 19 Aug 2017 12:59:33 116 posts
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    Ha ha. I tried Blender once several years ago. Having used 3DS Max for many years professionally I thought I'd give it a quick try, and see what I could knock up. After a couple of minutes of largely fruitless clicking and baffled swearing I found a quick start guide, read down to the bit that said "select objects by clicking with the right mouse button" and then uninstalled it.

    Whoever made that decision is not to be trusted in anything they do.
  • Deleted user 19 August 2017 13:01:55
    Oh man, this boy is a class act!
  • ChocNut 19 Aug 2017 21:03:30 2,471 posts
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    Yeah Blender is muck. Max forever!
  • spindizzy 19 Aug 2017 21:55:31 7,755 posts
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    Is this the most necro necro of all time?

    (And yes the blender UI is rubbish - right click to select? Madness).
  • senso-ji 20 Aug 2017 11:04:11 10,116 posts
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    Blender UI is a lot better now. Sure, it's still right click to select by default, but this can be easily changed in the preferences to left click. Also, Blender now gives you the option of using either the 3DS or Maya mouse and key shortcuts when you open it.

    As a free program, if you include the cycles renderer, Blender is an outstanding product. It's certainly worth taking the time to get over it's niggles over paying 1500 a year for Autodesk software.
  • disusedgenius 20 Aug 2017 12:53:08 10,626 posts
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    In time you'll realise that they're all shit. Even Houdini.

    The only exception was XSI/Softimage. May it rest in peace.
  • senso-ji 20 Aug 2017 12:56:51 10,116 posts
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    If you like softimage, you should try Moi 3D. Not identical, but a lot of XSI users moved over to it.
  • spindizzy 20 Aug 2017 13:20:55 7,755 posts
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    @senso-ji I do agree that Blender is outstanding considering it's free. I still think it's the most confusing program I've ever tried to use though! I know you can change the right click to select (and I know the argument for having right click as default, but think it's rubbish). But I still find myself accidentally dragging new windows into existence (and don't know how to get rid of them) and it's astonishing to me how hard it is to do even the basics.
  • disusedgenius 20 Aug 2017 13:37:46 10,626 posts
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    senso-ji wrote:
    If you like softimage, you should try Moi 3D. Not identical, but a lot of XSI users moved over to it.
    Hehe, we all seemed to move everywhere, an endless tide (of 100% correct and objective) complaining in our wake. Though it does amuse me to see most programs offer 'we even have some ex-Softimage devs on our team' as a selling point.

    Alas, I'm pretty much tied to Maya now for most of my work. My life is nothing but pain.

    Edited by disusedgenius at 13:38:51 20-08-2017
  • senso-ji 20 Aug 2017 13:47:39 10,116 posts
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    @spindizzy

    All 3D software packages have their pitfalls. My first was Modo. It advertises itself as a super easy to use 3D program because it has a stripped down UI. But it was infuriating to use because you had to always search for the right shortcut keys to do anything other creating primitives and bevelling them.

    Plus, you needed to downloads loads of scripts to get it to do what Max and Maya do out of the box, which ended up crashing the program constantly because they are badly coded.
  • Dirtbox 20 Aug 2017 15:03:03 91,595 posts
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    Blender is the shining example of why programmers shouldn't make UIs for creative programs. They don't know what to prioritise, how to streamline, where to reduce the jargon and why people do things a certain way. It's a hot mess.

    Switching programs out of your workflow is potentially an absolute nightmare for weeks and more often than not you have to go back when you find out some mundane thing you absently used on almost everything just isn't there, or so obtuse that you want to claw your face off. So until you're sure you've 100% got the dangle of something and know that it's compatible with everything you've done previously, don't even consider trying to swap maya or max or whatever with something else.

    Ed: Oh boy, MOI's website hasn't changed in the ten years since I last used it. It's a nice little program for what it does, but I wouldn't put a lot of worth in it creating anything more than fairly simple objects. That's probably changed and I'm out of the loop, but I wouldn't say it was close to being a replacement for XSI.

    Edited by Dirtbox at 15:13:33 20-08-2017
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