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Or, better said, a single controller that operates both the PS3 and 360 simultaneously; DF editors should make one. It'd make comparison videos much more synchronized and would lessen the need to record the cinematics. It could also be used to test Chaos Theory / The Butterfly Effect, but that's a whole 'nother department. |
Synchronized PS3/Xbox 360 Controllers
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elheber 2 posts
Seen 2 years ago
Registered 11 years ago -
Jazzy_Geoff 8,068 posts
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Registered 12 years agowat -
Jolly_Armadillo 575 posts
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Registered 11 years agoInteresting idea but the enemies won't be in the same places in both games -
Scurrminator 9,045 posts
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Registered 16 years agoPlus loading times etc would throw this off -
elheber 2 posts
Seen 2 years ago
Registered 11 years agoYou'd pause each game at the beginning of gameplay, connect the "syncontroller", then unpause. Not exact, but pretty dang close to synchronized gameplay. -
Jolly_Armadillo wrote:
Interesting idea but the enemies won't be in the same places in both games
Didn't you know this is the scripted generation?
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