Just watched the most recent video (should in your email inbox fundees) and seeing those guys so happy at the million mark, put a massive grin on my face. ![]() |
New Double Fine adventure funded by Kickstarter • Page 8
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Ged42 7,985 posts
Seen 3 months ago
Registered 10 years ago -
Yeah first video was ace, really makes the project come alive. -
Episode 2 is up and is great -
TOOTR 10,422 posts
Seen 4 days ago
Registered 11 years agoLoving the vids. But haven't got very involved in the forums yet -
TOOTR 10,422 posts
Seen 4 days ago
Registered 11 years ago -
I can't say that aspect interests me, if I want to talk about it then here is fine. I'd rather not know too many secret details so talking about things they'd rather keep quiet shouldn't be a problem and lets face it will be impossible with 87,000 having access to it anyway. -
X201 18,459 posts
Seen 23 minutes ago
Registered 12 years agoThe forums are good. Nice, intelligent two way discussion between the backers and Doublefine. -
I did try and get on the forums to have a look at some of the stuff linked in the update but apparently I'm not authorised even though I'm using the same e-mail address as my kickstarter account :/ -
Ged42 7,985 posts
Seen 3 months ago
Registered 10 years agoIt's interesting seeing the game emerging into the light like a baby turkey from it's egg. Without the fear of being thrown out in a zipper bag into the publisher's bin.
Sounds like an interesting concept, I'm imaginging something similar to Day of the Tentacle's style of gameplay.
It's also cool to see some of the history of Grim Fandango and Monkey Island. -
Whizzo 44,765 posts
Seen 19 hours ago
Registered 16 years agoThe turkey farm details were rather horrible in the Sidequest video, urgh.
Everything about being on the Skywalker Ranch was great though, sounds like an interesting if just a bit strange place to work.
Edited by Whizzo at 14:25:28 12-05-2012 -
TOOTR 10,422 posts
Seen 4 days ago
Registered 11 years agoMr-Brett wrote:
I know what you mean. I'm torn between playing the game fresh with no spoilers vs really watching how some of my favourite game designers build and create and how the process unfolds.
I can't say that aspect interests me, if I want to talk about it then here is fine. I'd rather not know too many secret details so talking about things they'd rather keep quiet shouldn't be a problem and lets face it will be impossible with 87,000 having access to it anyway.
Actually I've answered myself there - I want to peek behind the curtains and get involved! -
X201 18,459 posts
Seen 23 minutes ago
Registered 12 years agoGed42 wrote:
Loved the bit in the video where Schafer was describing it to Ron Gilbert, and Gilbert said "Well its an interesting concept but not for us given current market conditions" aping what publishers would say.
It's interesting seeing the game emerging into the light like a baby turkey from it's egg. Without the fear of being thrown out in a zipper bag into the publisher's bin.
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dsmx 8,235 posts
Seen 2 hours ago
Registered 13 years agoI find it quite interesting that the kickstarter fundraising for this game works out at pretty close to $40 a person. How can publishers say there isn't a market for games like this when quite clearly there is? -
X201 18,459 posts
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Registered 12 years agoT-shirts and Posters due to be mailed to backers from tomorrow. -
neilka 21,205 posts
Seen 5 hours ago
Registered 13 years agoADVENTURE!
Edited by neilka at 13:26:16 07-07-2012 -
X201 18,459 posts
Seen 23 minutes ago
Registered 12 years agoAny customs hassles? -
neilka 21,205 posts
Seen 5 hours ago
Registered 13 years agoNope, they marked it as a gift worth $8 so it got through okay. -
BillMurray 9,148 posts
Seen 52 seconds ago
Registered 10 years agoHope mine arrives on Monday! -
mikew1985 14,512 posts
Seen 6 hours ago
Registered 11 years agoWhy didn't I back this? I'm going to buy it day one so I've no idea why I forgot to fund it. Worth for that tshirt alone. -
X201 18,459 posts
Seen 23 minutes ago
Registered 12 years agomikew1985 wrote:
You can be a "Slacker Backer".
Why didn't I back this? I'm going to buy it day one so I've no idea why I forgot to fund it. Worth for that tshirt alone.
You don't get the shirt, but you do get the game and the video updates(worth the money alone in my opinion) and access to the backer forums. -
binster 574 posts
Seen 2 weeks ago
Registered 9 years agoCan't wait for my tshirt to arrive. I chose size XXXXXXXL because I couldn't believe the sizes went up that high. I'm predicting some kind of glorious mumu. -
BillMurray 9,148 posts
Seen 52 seconds ago
Registered 10 years agoWatching that episode makes me wish they had more time and money to fit everything that they want into the game. -
neilka 21,205 posts
Seen 5 hours ago
Registered 13 years agoTIM'S
BEARD
HAS
GONE
The game is looking lovely though! -
neilka 21,205 posts
Seen 5 hours ago
Registered 13 years agoIt has a name and that name is Broken Age!
http://www.brokenagegame.com/ -
Hello, Backers of Adventure!
tl;dr: We've blown through the $3.2 million and have only made a fraction of the game.
Those of you who have been following along in the documentary know about the design vs. money tension we’ve had on this project since the early days. Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money.
I think I just have an idea in my head about how big an adventure game should be, so it’s hard for me to design one that’s much smaller than Grim Fandango or Full Throttle. There’s just a certain amount of scope needed to create a complex puzzle space and to develop a real story. At least with my brain, there is.
So we have been looking for ways to improve our project’s efficiency while reducing scope where we could along the way. All while looking for additional funds from bundle revenue, ports, etc. But when we finished the final in-depth schedule recently it was clear that these opportunistic methods weren’t going to be enough.
We looked into what it would take to finish just first half of our game—Act 1. And the numbers showed it coming in July of next year. Not this July, but July 2014. For just the first half. The full game was looking like 2015! My jaw hit the floor.
This was a huge wake-up call for all of us. If this were true, we weren’t going to have to cut the game in half, we were going to have to cut it down by 75%! What would be left? How would we even cut it down that far? Just polish up the rooms we had and ship those? Reboot the art style with a dramatically simpler look? Remove the Boy or Girl from the story? Yikes! Sad faces all around.
Would we, instead, try to find more money? You guys have been been very generous in the tip jar (thanks!) but this is a larger sum of money we were talking about. Asking a publisher for the money was out of the question because it would violate the spirit of the Kickstarter, and also, publishers. Going back to Kickstarter for it seemed wrong. Clearly, any overages were going to have to be paid by Double Fine, with our own money from the sales of our other games. That actually makes a lot of sense and we feel good about it. We have been making more money since we began self-publishing our games, but unfortunately it still would not be enough.
Then we had a strange idea. What if we made some modest cuts in order to finish the first half of the game by January instead of July, and then released that finished, polished half of the game on Steam Early Access? Backers would still have the option of not looking at it, of course, but those who were sick of waiting wouldn’t have to wait any more. They could play the first half of the game in January!
We were always planning to release the beta on Steam, but in addition to that we now have Steam Early Access, which is a new opportunity that actually lets you charge money for pre-release content. That means we could actually sell this early access version of the game to the public at large, and use that money to fund the remaining game development. The second part of the game would come in a free update a few months down the road, closer to April-May.
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munki83 1,846 posts
Seen 5 hours ago
Registered 11 years agoI got that email as well and to be honest I'm kinda pissed off and it makes me worry about other projects. -
What a joke. This guy is piss poor with money. I've seen and played far better looking adventure games at a fraction of that budget. -
This is the sort of stuff I'd imagine happens all the time when publishers fund games - delays equal massive increase in costs.
This was always going to happen at some stage but the fact that it has happened to such a high profile kickstarter funded project is interesting.
I'm definitely going to buy this when it's released but I'll hold off parting with any money for awhile.
It's also interesting to note that the 3.2 million figure bandied about doesn't cover the extra funds raised outside the kickstarter campaign so they've potentially blown through a good bit more money on top of the initial sum raised.
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