E3 2012 Page 58

  • Deleted user 6 June 2012 16:46:59
    Armoured_Bear wrote:
    Halol only looks good as its copying Metroid
    It's a 2D side scrolling platformer now?
  • Rens11 6 Jun 2012 17:21:54 1,864 posts
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    ecureuil wrote:
    Dirtbox wrote:
    I think this chap has nailed E3 and consoles in general. And why I have not given a fuck about consoles for years.



    Bit low res. Much like batman's codpiece.

    http://i.imgur.com/99tDY.png
    Spot on. And fucking depressing.
    +1 never been so pessimistic about future games development everyone is chasing the 'supposedly untapped' casual market or chasing the big money with cod clones. Games don't have to be stupidly expensive eg. Witcher 2 a triple AAA game that cost £10 million. Games that review well 'should' sell enough. Far too many games developers these days get shut down despite making a profit. By supporting the games with free dlc they could increase the tail of the game and not reduce it to bargain bin prices so quickly with people keen to hold on to it knowing there's more content coming.

    Edited by Rens11 at 17:29:38 06-06-2012
  • SomaticSense 6 Jun 2012 19:05:12 15,062 posts
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    Remember the early Eighties and the deluge of shitty licensed games? Remember what happened as a result? It's starting to look dangerously familiar only with creatively bankrupt 'me too' shooters instead of crappy side-scrollers of forgettable Hollywood films.

    Piss us off too much dear old gaming industry, and you'll be getting no investment at all as there'll be fuck all profits as everyone will just stop buying your regurgitated shit.

    There is still reason for positivity though, and that is the indie games market.
  • sanctusmortis 6 Jun 2012 19:43:45 9,914 posts
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    There's a reason the current Humble Bundle has passed 400k sales, for sure - and this E3 has illustrated it nicely.
  • Rens11 6 Jun 2012 20:04:35 1,864 posts
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    Madgod_Dc wrote:
    @Rens11 bah. i'm kind of sick of all the extra dlc that gets tacked onto games these days, and i usually avoid games with extra dlc tbah.
    Me too was gonna buy ffxiii 2 and max Payne but will now wait for the inevitable game of the year edition
  • senso-ji 6 Jun 2012 20:08:56 10,271 posts
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    @SomaticSense

    While I agree with the parallels, games these days we have multiplayer to draw the masses in. This ensures that even generic MMS #14516 will sell well enough to keep the profits at acceptable levels and the investors happy. It also allows for publishers to pump out map packs for a year and reap a few extra bags of money.
  • SomaticSense 6 Jun 2012 20:09:54 15,062 posts
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    sanctusmortis wrote:
    There's a reason the current Humble Bundle has passed 400k sales, for sure - and this E3 has illustrated it nicely.
    Because the only creavity left in the game industry is in the indie market.

    As the tech for big budget games gets more impressive, costs will rise exponentially. And when the costs rise, the less originality we'll see even when compared to now. So there's every risk that all we'll ever see in the next gen are COD or GTA clones. And if this happens then the industry will crash again just like it did a couple of decades ago.

    It's depressing to think that may happen, but hopefully the crash won't affect lower budget titles and will allow the same blank slate that gaming in the eighties had which led to games like Mario Bros changing the industry for the better.

    Edited by SomaticSense at 20:12:37 06-06-2012
  • SomaticSense 6 Jun 2012 20:12:04 15,062 posts
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    senso-ji wrote:
    @SomaticSense

    While I agree with the parallels, games these days we have multiplayer to draw the masses in. This ensures that even generic MMS #14516 will sell well enough to keep the profits at acceptable levels and the investors happy. It also allows for publishers to pump out map packs for a year and reap a few extra bags of money.
    But that's an example of the slack creative development that will possibly lead to a crash. Who seriously wants a deluge of just COD clones?

    At some point, even those that are endlessly queuing up at Game every November for what is essentially the same copy and paste development job that they played the year before will eventually get bored. But if it comes to the stage where there's hardly anything else out there, where will they go?

    Edited by SomaticSense at 20:15:23 06-06-2012
  • King_Edward 6 Jun 2012 20:14:28 11,470 posts
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    I'd be looking forward to this crash if I actually thought it would happen. The people who buy games, and the people who sell games are very different to what they were in the 80s.
  • Deleted user 6 June 2012 20:20:15
    SomaticSense wrote:

    Because the only creavity left in the game industry is in the indie market.

    Indie stuff is just as me-too, it's just in lower tech genres like puzzles games, rougelikes, tower defence and 2D platformers. Simple shit that can be copied from existing games, given a lick of zany indie paint and released cheaply to rubes who think indie=automatically great.

    And all in a few months by a tiny team. Not saying that there are no good indie titles but there is just as much shite as the "mainstream" games industry, it's just that indie stuff is given a pass if it's a bit crap or derivitive because it's the new cool thing to be into.
  • Deleted user 6 June 2012 20:21:40
    sanctusmortis wrote:
    There's a reason the current Humble Bundle has passed 400k sales, for sure - and this E3 has illustrated it nicely.
    Because you can buy it for 10p and is more famous than in the past?
  • SomaticSense 6 Jun 2012 20:30:16 15,062 posts
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    spudsbuckley wrote:
    SomaticSense wrote:

    Because the only creavity left in the game industry is in the indie market.

    Indie stuff is just as me-too, it's just in lower tech genres like puzzles games, rougelikes, tower defence and 2D platformers. Simple shit that can be copied from existing games, given a lick of zany indie paint and released cheaply to rubes who think indie=automatically great.

    And all in a few months by a tiny team. Not saying that there are no good indie titles but there is just as much shite as the "mainstream" games industry, it's just that indie stuff is given a pass if it's a bit crap or derivitive because it's the new cool thing to be into.
    You're missing the point entirely. There is way more creativity in the indie market than in the £39.99 market. That's just a fact.

    Throwing ratios into the mix means nothing. The PS2 had more shit shovelware released than all the current gen consoles have had put together. But also the all-time greatest games were also released on that console. The amount of shit released by some indie devs mean nothing when 99% of the true originality we are seeing in the gaming industry as a whole is from the indie segment.
  • oceanmotion 6 Jun 2012 20:30:33 17,358 posts
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    I like to think publishers and devs are playing it safe at this moment in time with retail games as things aren't great in the world and have fantastic ideas saved for next gen either through retail or more ambitious on demand releases.

    There is talent there but the risk is just too high for retail. I think bigger budget digital releases is the way to go for the time being at least. Just advertise them a lot more.

    Edited by oceanmotion at 20:35:05 06-06-2012
  • Deleted user 6 June 2012 20:36:35
    SomaticSense wrote:
    spudsbuckley wrote:
    SomaticSense wrote:

    Because the only creavity left in the game industry is in the indie market.

    Indie stuff is just as me-too, it's just in lower tech genres like puzzles games, rougelikes, tower defence and 2D platformers. Simple shit that can be copied from existing games, given a lick of zany indie paint and released cheaply to rubes who think indie=automatically great.

    And all in a few months by a tiny team. Not saying that there are no good indie titles but there is just as much shite as the "mainstream" games industry, it's just that indie stuff is given a pass if it's a bit crap or derivitive because it's the new cool thing to be into.
    You're missing the point entirely. There is way more creativity in the indie market than in the £39.99 market. That's just a fact.

    Throwing ratios into the mix means nothing. The PS2 had more shit shovelware released than all the current gen consoles have had put together. But also the all-time greatest games were also released on that console. The amount of shit released by some indie devs mean nothing when 99% of the true originality we are seeing in the gaming industry as a whole is from the indie segment.
    I'm sorry but i just don't see it. There is as much generic genre shit in the indie segment it's just not FPS, sports and racing games.

    The originality you are talking about is the wacky indie paint i'm talking about. Most (if not all) of the big indie hits of the past few years have been straight up genre-games.
  • oceanmotion 6 Jun 2012 20:59:01 17,358 posts
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    I don't think so. It's just publishers trying to maximize their profit by copying the hot thing of the time, COD, Cover shooters, Cinematic game play.

    It won't last forever. You just have to look on websites to see the reactions year after year and especially now, it's practically a collective disappointment and anger. Interest looks to have peaked and is fading fast. Say what you will about the vocal majority being outnumbered, I don't think that's necessarily true in gaming. There is a large passionate community that do want to be heard. It's not wise to ignore them all the time. Something better comes along and they're off.

    Publishers have being ridiculous this generation, it's a pity people are only just now starting to push back. They have gained far too much ground but that can all change if you stop saying, that sucks, I hate this about the game but buy it anyway. Publishers and devs will keep pushing gaming into places you don't like and you have to push back and not with your arse showing.

    Edited by oceanmotion at 21:02:36 06-06-2012
  • MrTomFTW Moderator 6 Jun 2012 21:15:08 47,501 posts
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    I done made a stupid video!

  • King_Edward 6 Jun 2012 22:05:01 11,470 posts
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    Haha! Monkey face.
  • Anthony_UK 6 Jun 2012 22:05:42 3,094 posts
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    So the two games people seem to be talking about are Watch Dogs and ZombiU.

    Two games that seem to be doing at least something original.... who'd have guessed it!

    Stupid publishers!

    On a more serious note, the COD phenomenon is something that touched a particular nerve this gen and didn't happen overnight. You'd like to think that the various dev's and publishers would now be looking to create the next big thing with us all approaching the next cycle rather than copying what came before....
  • Deleted user 6 June 2012 22:08:37
  • King_Edward 6 Jun 2012 22:09:12 11,470 posts
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    They might be the two games getting talked about most, but they won't be the two games that sell the most.
  • Machetazo 6 Jun 2012 22:22:27 6,373 posts
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    @DDevil I saw that footage, and I first thought they were playing some joke - and then, I suspected dancing moneyhats.

    Edited by Machetazo at 22:23:06 06-06-2012
  • Gambit1977 6 Jun 2012 22:25:21 10,398 posts
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    Another e3 goes by without a new Panzer Dragoon :(
  • Dirtbox 6 Jun 2012 22:28:15 92,600 posts
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    Post deleted
  • Anthony_UK 6 Jun 2012 22:28:23 3,094 posts
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    King_Edward wrote:
    They might be the two games getting talked about most, but they won't be the two games that sell the most.
    I see what you saying, but compared to what? COD? sure that steamrollers everything for now, but with the core being the usual early adaptors, as a launch game I can potentially see ZombiU giving Nintendoland a run for its money if it's as good as these brief hands on reports are saying and Nintendoland is sold as a stand alone game. Also Watch Dogs could be a new series that captures the imagination like Assassin's Creed did (Before they milked it to death)

    If you had a choice between splinter cell, star wars 1313, Dead Space 3, warfighter and Watch Dog.. which one would you go for?
  • JinTypeNoir 6 Jun 2012 22:51:01 4,368 posts
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    SomaticSense wrote:
    Because the only creavity left in the game industry is in the indie market.
    Creativity does not start to run dry just because it sells less or gets man-handled by the hype machine. There's plenty of creative games outside of the indie market. The thing is, you can't depend either the press or the hardware makers to necessarily highlight them.

    Platinum's P-100 reveal for the WiiU wasn't anywhere in the conference and isn't a hypermedia darling like The Last of Us or a proven franchise. It is really creative and vibrant and fresh though. If the people putting together the Nintendo conference had more confidence in the creative to attract attention for its merits, a lot would be better, but the press isn't doing much better when they ignore stuff like this just to chase headlines.

    That and because handhelds can't do the same trick as their console brothers (if they try to, people just claim they don't want that on a small screen), you continue to see the same kind of market that's been there since the beginning -- it hasn't changed in tone and balance nearly as much as the console market. Things I like, like simple character action games, slow-paced turn-based RPGs, actual strategy and sim titles cute rhythm games and puzzlers are still released in quantity and quality, whereas you really have to search on the consoles to find these.

    But make no mistake, they're there. They're not exactly hiding either. They are just getting buried by shortsighted executives and journalists.
  • spamdangled 6 Jun 2012 23:04:35 31,803 posts
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    SomaticSense wrote:
    You're missing the point entirely. There is way more creativity in the indie market than in the £39.99 market. That's just a fact.
    There's still loads of creativity left in the main industry, it's just that the games-buying public, in all their idiocy, completely ignore the interesting, original games at retail but will happily buy the next COD in their droves. As a result, publisher A puts less money into original IP and doesn't market it, and thus the circle is complete.

    It's the gaming community that is at fault here - endlessly moaning at the lack of original IP but then not supporting it when it actually turns up.
  • Deleted user 6 June 2012 23:12:40
    totally agree DM,

    i was browsing the amazon e3 discussion, and this was one of the posts:

    "meh, meh....and more meh

    LBP should be on wii-u. drawing with the tablet controller etc - it'd be prefect for the nintentypes. leave ps3 with prototype/killzone/COD etc etc anyday. core games = BLOOD!"

    Its astonishing really. but sort of predictable. I don't know how one goes about changing peoples mindsets like that.

    Last year, was actually quite supportive of creative games on the big consoles: Catherine, el shaddai, rayman O, were well recieved and talked about. To some extent journey as well, i know it was a psn game, but it was priced competitively and had high production values. Perhaps developers need to take this into account, look at the 15-20-25-30 price barriers and see if that brings them sales and people willing to have a punt on something different.

    Skyrim was a massive success, i know it wasn't a new I.P, but it success was for me, exceeded expectations. So non shoot them in the face games can succeed.
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