Hey there Puny Mortals Me: *Whispering Do I really need to write something in this box? The title IS self-explanatory! [Anonymous figure]: Yes you do, write or no post Me: Alright, geez, (You old son of a...) Anyways this thread is for android app developers to talk about their creations, new and old and about projects and development. Post as you will, but don't make the same mistakes that I make and go off topic (e.g. Ranting about dumbass Bond product placement) and post at your own will... NOW! |
Android App Developers thread
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The_Iron_Man666 85 posts
Seen 6 years ago
Registered 6 years ago -
Androidlol -
Why did you create a thread without having anything to say yourself? Seems a bit pointless. In the interest of furthering discussion, I'll ask this - have you got any applications on the Google Play store Iron_Man? If not, any future plans?
I did try but I need a new PC - I have one that is adequately powerful apart from no hard drive space, and a glorified calculator with tons of space. I do like messing about with the SDK though so will do something someday.
Edited by DFawkes at 21:30:31 23-05-2012 -
mrpon 34,280 posts
Seen 2 hours ago
Registered 11 years agomowgli wrote:
Perhaps the nice developer man can write you an app to stop you dropping the phone.
Androidlol -
The_Iron_Man666 85 posts
Seen 6 years ago
Registered 6 years agoBelieve it or not. I do have plans but I need a new rig, badly... My app will be a turn-based game using Bump functionality (if possible) and I won't spill anymore deets until I get somewhere further in the development cycle. My plan for it's success:
- Start a gaming/stop motion based youtube channel
- Get the channel popular
- At the right time, announce the game to my audience, it'll be hard but it might just work -
The_Iron_Man666 85 posts
Seen 6 years ago
Registered 6 years agoI have also got more ideas which might work -
superflyninja 495 posts
Seen 32 minutes ago
Registered 14 years agoive a children's pairs matching android game nearing release...... -
AcidSnake 7,929 posts
Seen 13 hours ago
Registered 12 years agoOK, so I'll try to bring this thread back on topic...
I've got an app to make and I'm struggling with some things (starting Android coding last week basically) so I'd like to ask the EG hivemind for some help...
Basically what I need is a small bar centered along the bottom of the screen that expands when clicked (not dragged) to occupy almost half of the screen...I've got the animation working smoothly and all the elements withing the view expand correctly but the view itself has not moved (so although its content are now higher they aren't really there, buttons are no longer clickable in the new position for instance)...
It's located in a relativelayout and I've tried adding an animationlistener to change the margins when the animation's finished but if I change anything it just gets added to the animation...
Anyone have an idea of how to just move a viewgroup from one position to another giving it a smooth animation in the process? -
Sorry no answers here, but I would like to start developing something for android. Could you point me in the right direction for a good tutorial? -
AcidSnake 7,929 posts
Seen 13 hours ago
Registered 12 years agoSolved it eventually, I just had to place the view where it was going to end and run the animation backwards so it would stop in the exact position the view was...
@TVoJ:
Lynda.com has a nice video tutorial for it which explains the basics and I've also looked at Head First Android Development (500 pages e-book)...
The book builds things up quite nicely but it's not at all checked for errors, so some stuff won't compile and lots of syntax errors...You're going to spend a while debugging the code you're given if you follow that but it does give you some fundamentals you can build on...
Java knowledge is pretty much a must though before you start...
I know a fair bit of JavaScript and was able to manage regardless...
Be warned that the official docs are very poorly written...StackOverflow will become your friend... -
WrongShui 6,772 posts
Seen 15 hours ago
Registered 13 years agoI can post in this thread!
After reading a couple of books I am making a game for android devices, its pretty naff. -
AcidSnake 7,929 posts
Seen 13 hours ago
Registered 12 years ago@WrongShui:
What books did you read/do you recommend?
I'm still at noob level I think and would welcome any extra documentation... -
ModishNouns 4,986 posts
Seen 7 days ago
Registered 8 years agoWhy oh why oh why must this project have API level 5 installed in order to build? I'm targeting 10 and a grep of the whole directory branch reveals no (count 'em.. none) occurances of anything remotely level 5 like in any of the files. -
AcidSnake 7,929 posts
Seen 13 hours ago
Registered 12 years agoJust build it in fragments and....oh... -
WrongShui 6,772 posts
Seen 15 hours ago
Registered 13 years agoAcidSnake wrote:
In 2010 I read Brian Overland's C++ Without Fear : A beginner's Guide That Makes You Feel Smart, Ivor Hortons's Beginning Visual C++ 2010 and Introduction To 3D Game Programming With DirectX 9.0c A Shader Approach by Frank D. Luna. Then last Christmas I decided to go Java and Android so I read Beginning Android Games by Mario Zechner, which has some useful foundation classes and the whole thing sets you up for his LibGDX stuff, which I'm yet to try.
@WrongShui:
What books did you read/do you recommend?
I'm still at noob level I think and would welcome any extra documentation...
All useful books and all helped, especially Frank D Lunas book, but I guess Mario Zechners book is probably gonna be the most helpful to you, introduces you to OpenGL ES and useful general gamey tid bits. -
@WrongShui:
Cheers...
I'm not in game design (yet) and still very much the app side of things, but any help in understanding more is something that's always useful...
I have to say the amount of good tutorials about Android development is shockingly low...Or maybe I haven't found them yet...
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