I'm sure it would be cool for FPSes and flight sims (neither of which have ever particularly piqued my interest). As I said above, I don't see the application for racers, and besides most games I prefer to play from a third person perspective anyway. It'd be nice for Child of Eden and any future first person rail shooters that come along, and for Mirror's Edge if we ever see a followup to that, but otherwise I don't play games with a first person perspective, and it seems to me this device is only applicable to first person gaming - perhaps I am being shortsighted there though, after all I don't think there are any first person games on the Virtual Boy. |
Virtual Reality a Reality? (Rift, Morpheus, Vive et al)
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mal 29,326 posts
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Registered 19 years ago -
Virtual Boy wasn't really virtual reality as such (despite the name), it was just a 3D display. -
mal 29,326 posts
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Registered 19 years agoSure, but I'm using it as a comparison since it shares the 3D nature and the level of immersion due to your field of view being filled. It lacks head tracking, but there's nothing that says you have to use that if it doesn't make sense (as I don't believe it would for a third person game with a floating camera) -
Phattso 26,517 posts
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Registered 17 years agoMaybe you "don't play games with a first person perspective" because something like the Rift has never existed.
I'm with bob on this one - it's a massive, and disappointing, imagination failure from a lot of you on this one. This could very well change everything. Fuck a duck, it might even mean that suddenly gaming experiences can be less about shooting shit and more about actual exploration and immersion. Don't think "Doom" as much as "Dear Esther".
Not that I don't sport a proud boner for Doom 3 BFG, but I'm so much more excited about what proper immersion might mean for gaming in the future. Even something pedestrian like Myst... imagine that in realtime, with full immersion. The strangeness, the discomfiting atmosphere, the surreality etc. etc. Much less something in the horror genre. Actually fleeing. Actual fight or flight responses. Actually shitting yourself. Awesome.
The potential for hooking up with motion sensing (Kinect++ without the horrific lag) here is also exciting.
Basically, to not be excited at the Rift should be a cause of disappointment in oneself. Imagine if ten year old you could see you now (although I appreciate that for some of you that might not be such a distant past).
I was really envious of the people that got to play with Carmack's tech demo at E3. And now we all get a chance, if we want. I'm in. -
Bob and Phattso, the original members of the ORDF -
Phattso 26,517 posts
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Registered 17 years agoWe prefer the term "founders" if it's all the same to you.
Or alternatively "humans not devoid of the power of joyous celebration at the impending realisation of a childhood dream" but that's a bit of a mouthful. -
silentbob 29,527 posts
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Registered 18 years agomal wrote:
Ah, I see the list increasing the more you think about it.
I'm sure it would be cool for FPSes and flight sims (neither of which have ever particularly piqued my interest). As I said above, I don't see the application for racers, and besides most games I prefer to play from a third person perspective anyway. It'd be nice for Child of Eden and any future first person rail shooters that come along, and for Mirror's Edge if we ever see a followup to that, but otherwise I don't play games with a first person perspective, and it seems to me this device is only applicable to first person gaming - perhaps I am being shortsighted there though, after all I don't think there are any first person games on the Virtual Boy.
Racers and Flight-sims are a shoe-in (in fact more so than FPSs as the implementation is potentially much more straightforward), especially Sim Racers. I have one friend who's heavily into iRacing chomping at the bit to get his hands on a unit. So much so that it took about 30 secs for him to stump up the $330 for a dev unit.
You'll come round, I'll save you a T-shirt. -
nickthegun 84,617 posts
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Registered 15 years agoI'm also going to produce a t-shirt. It's going to say 'I paid 300 sheets to a kickstarter project and all I got was this lousy t-shirt' in comic sans.
I've already raised half a million on kickstarter and am sending the dev t-shirts out next week. By which I mean a printout of this page. -
silentbob 29,527 posts
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Registered 18 years agoI don't even get a T-shirt for my readies. Just this crappy, useless, potentially revolutionary VR headset.
Edited by silentbob at 08:43:24 06-08-2012 -
Ginger 7,256 posts
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Registered 19 years agosilentbob wrote:
I don't even get a T-shirt for my readies. Just this crappy useless, potentially revolutionary prototype, probably broken VR headset. -
silentbob 29,527 posts
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Registered 18 years ago..which as we've already established is useless for epoch making titles such as Mario Kart 12 and Nintendogs: Fag Hag edition. -
StarchildHypocrethes 33,547 posts
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Registered 16 years agoThink I’ll wait to see if this does actually revolutionise the world as we know it before I blow 300 sheets on one. Can’t really imagine my other half being massively chuffed watching Eastenders with a spaz in a Power Rangers helmet doing a constant Stevie Wonder impression next to her, either. -
silentbob 29,527 posts
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Registered 18 years agoStarchildHypocrethes wrote:
I think we know which looks more stupid. And it's not Lawnmower man.
Think I’ll wait to see if this does actually revolutionise the world as we know it before I blow 300 sheets on one. Can’t really imagine my other half being massively chuffed watching Eastenders with a spaz in a Power Rangers helmet doing a constant Stevie Wonder impression next to her, either. -
Phattso 26,517 posts
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Registered 17 years agoI did briefly consider the spacker spaceman aspect of owning one of these; then I remembered watching anyone anywhere ever using a Wii or Kinect and decided I'd take my chances on Ridiculous Roulette.
It's only dollars, too. Not real money. -
Dirtbox 91,991 posts
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nickthegun 84,617 posts
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Registered 15 years agoGinger wrote:
silentbob wrote:
I don't even get a T-shirt for my readies. Just this crappy useless, potentially revolutionary prototype, probably broken VR headset that will never be made. -
silentbob 29,527 posts
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Registered 18 years agoProject update 2:
Due to popular demand, we've added new reward tiers for contributors who would like to get their hands on multiple Rift developer kits with a single contribution. The new reward tiers offer 2, 3, 5, and 10 developer kit packages. We think these rewards are perfect for game studios who'd like their team to be able to collaborate on Rift game design and integration.
..not checked them out yet. -
Phattso 26,517 posts
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Registered 17 years agoDirtbox wrote:
The Rift as a widespread commercial proposition is almost a non starter - they have a lot of work to do there to make it happen. That said, they're going the right way about it: land as much content and developer interest as you can and the market may well just pop into existence. Personally, I just want a dev kit to futz about with.
I'd be stunned if this ever saw the light of day, just like that stupid android console.
The difference between this an Ouya is that something concrete actually exists today, and has been demonstrated as working, so it's not a particularly valid comparison except in the loosest sense. -
Phattso 26,517 posts
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Registered 17 years ago@LeoliansBro
They have the prototype hardware, using mainly off the shelf components, the demonstrably working hand optimised driver stack including the gyro code from Armadillo Aerospace, and a proof of concept application in Doom 3 BFG.
They have also shown the prototype (well, John Carmack did) at E3 and people have come away almost universally impressed by the experience.
So now they're gonna duplicate even more prototype units and get them into the hands of developers and enthusiasts.
So it's not vapourware. It does exist. -
silentbob 29,527 posts
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Registered 18 years agoLeoliansBro wrote:
The dev units have already been demoed at E3 and now at Quakecon. According to the interview Palmer gave to EG recently, the prototype units will actually look quite close to the proposed commercial unit (externally that is). The main difference being the panel used in the dev units being relatively low resolution (1280 x 800). That panel is likely to change before the commercial versions ship.
Phattso - what exists today?
Apart from in theory, I mean.
Dev units are already with various top level devs, Valve, Epic the Unity engine guys etc. and feedback on the whole has been overwhelmingly positive. What's more is, although the Kickstarter dev units are shipping with very little in the way of profit for Oculus, it demonstrates how cost effective the approach is for mass production (much less than £200 for a full, working unit).
According to Carmack, the focus now is on upping the panel resolution and lowering the latency of the headtracking sensors as well as tweaking the optics and providing adjustable focus on the optics (currently this is not available).
As carmack puts it, the tech exists today to do all of the above, the blocker ATM is both developer backing and panel manufacturers producing cheap, high resolution panels - ideally OLED (it's currently an LCD panel).
In all honesty, this isn't a pipe dream any more. Of course, making a commercial prospect is another matter. But, I get a good feeling about it. Momentum seems immense already and this is before anyone has their hands on the kit.
Edited by silentbob at 10:09:12 06-08-2012 -
nickthegun 84,617 posts
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Registered 15 years agoNow im no high faluting patent lawyer, but wont most/all of the technology used in this headset already have had the crap registered out of it in the big VR rush of the early 90's? -
silentbob 29,527 posts
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Registered 18 years agoIts a very different approach. Most of the crappy HMD units used steroscopic, dual panel displays with a piss poor viewing angle. Besides, all of the tech used are off the shelf components already in production.
I don't see it being a problem TBH, although I guess it depends on how they go about protecting their IP.
Edited by silentbob at 10:12:17 06-08-2012 -
Phattso 26,517 posts
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Registered 17 years agoIt's small screens, accelerometers/gyroscopes, and some custom electronics. The magic is in the integration and optimisation. That said, if anyone had patented some element of it there's a good chance it might have expired already (or, if they haven't done anything with it, rendered moot in the "use it or lose it" sense). -
nickthegun 84,617 posts
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Registered 15 years agoI actually made a spectrum game in the mid 80s called Oculus Spectaculus about a crime fighting optician, so i'll see them in court. -
silentbob 29,527 posts
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Registered 18 years agoPhattso wrote:
Just the one screen/panel, with the 'magic' in the optics. Another reason why it's a minor breakthrough in terms of cost / performance.
It's small screens, accelerometers/gyroscopes, and some custom electronics. The magic is in the integration and optimisation. That said, if anyone had patented some element of it there's a good chance it might have expired already (or, if they haven't done anything with it, rendered moot in the "use it or lose it" sense).
I'd say there were a good number of greater challenges outside of patent law to worry about first. -
silentbob 29,527 posts
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Registered 18 years agonickthegun wrote:
You'll probably have to have words with Rowling too.
I actually made a spectrum game in the mid 80s called Oculus Spectaculus about a crime fighting optician, so i'll see them in court. -
Dont you worry about that. She knows what shes done.
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