Dark Souls II Page 376

  • Telepathic.Geometry 31 Jul 2014 04:00:45 12,422 posts
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    @Armoured_Bear My weapon is already dark. I wonder if I can dark it up a bit more?
  • Armoured_Bear 31 Jul 2014 09:15:08 31,233 posts
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    Telepathic.Geometry wrote:
    @Armoured_Bear My weapon is already dark. I wonder if I can dark it up a bit more?
    I think that makes a huge dfference, I need a cool dark weapon.
  • SomaticSense 31 Jul 2014 13:18:26 15,062 posts
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    Kami wrote:
    @teamHAM; Indeed, although I believe the accurate collective name for them is "The Lost Party".

    But your troubles with it lead me to presume you haven't done much PvP, or experimented with PvP stuff or builds. That might be the difference; that fight is pseudo-PvP, or "So offliners, you thought you could get away with not doing any PvP stuff in our game, eh? SURPRISE BITCHES!"

    Capra Demon is everything that is bad about what could be done with Souls bosses though. Really. I certainly would be careful using it as a comparative point...
    Probably because PvP is a hair-tear inducing, lag-infested, cheap dickhead-swamped, broken pile of shit?
  • teamHAM 31 Jul 2014 13:20:32 3,847 posts
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    Armoured_Bear wrote:
    Telepathic.Geometry wrote:
    @Armoured_Bear My weapon is already dark. I wonder if I can dark it up a bit more?
    I think that makes a huge dfference, I need a cool dark weapon.
    I went for a weapon with some baked in dark damage. Now that Roaring Halberd has been buffed, I don't regret it.
  • Deleted user 3 August 2014 16:30:15
    the optional boss fight - it's a pain on your own, but it's probably the most rewarding and enjoyable co-op fights in any souls game.
  • Deleted user 3 August 2014 19:59:55
    I've just done the Iron Keep on my first playthrough (first area that felt like a bit of a struggle). I was half going for a faith/strength build, but I'm thinking of resetting my stats and pumping them into different areas. Used the Heide sword for quite a while, but I wanted something beefier.

    At the moment

    VGR 22
    END 16
    VIT 12
    ANT 10
    STR 24
    DEX 14
    FTH 18

    I'm using a Claymore raw +5 (mainly just messing about as I had it spare for an infusion).

    Any ideas on where to go with this character? or should I just solider on and find another weapon to use?

    Edited by zisssou at 20:00:22 03-08-2014
  • Fonzie 3 Aug 2014 20:56:46 3,492 posts
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    zisssou wrote:
    I've just done the Iron Keep on my first playthrough (first area that felt like a bit of a struggle). I was half going for a faith/strength build, but I'm thinking of resetting my stats and pumping them into different areas. Used the Heide sword for quite a while, but I wanted something beefier.

    At the moment

    VGR 22
    END 16
    VIT 12
    ANT 10
    STR 24
    DEX 14
    FTH 18

    I'm using a Claymore raw +5 (mainly just messing about as I had it spare for an infusion).

    Any ideas on where to go with this character? or should I just solider on and find another weapon to use?
    I would increase DEX and END. Using heavy weapons like a claymore need more stamina.
  • Duffking 3 Aug 2014 20:57:00 16,964 posts
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    I don't think Raw is worth the trade off in this, unless it's been adjusted. Scaling is weak, for sure, but Raw doesn't give enough extra damage in most cases to justify the loss of scaling. Unless it's been adjusted lately.

    If you do want to stick with a faith/str build and you wanted to use the Heide Sword you'd want more Faith than Str and a lightning infusion on it to increase the lightning dmg and scaling, but Faith builds aren't exactly powerhouses at the moment. Heide sword is plenty powerful at +10 Lightning but does have a poor-ish move set.

    I'm finding builds using the butcher's knife pretty good currently as it got a damage and scaling buff, doesn't use much stamina and has a good one handed moveset. I used a lightning version of that on a recent playthrough to good effect.

    I'd personally bump up Vitality a little bit so you can wear some slightly nicer armour and stay below 70% equip. Vig is high enough for now IMO, maybe a bit more Endurance would be useful. For an STR/Faith build you need more Faith than STR overall IMO, since you'll want to rely on lightning for damage from infused weapons.

    Alternatively if you want to mix things up entirely, I hear Katanas are pretty excellent at the moment.

    Edited by DUFFKING at 21:04:31 03-08-2014
  • Deleted user 4 August 2014 08:01:56
    @DUFFKING Cheers for the info. I'll take the advice and stick with the Heide Sword for now and bump up using your suggestions. I just found whenever I've googled for a decent faith/strength sword they come up with ridiculous suggestions where you need to be quite far into the game to obtain them.
  • Armoured_Bear 4 Aug 2014 10:01:36 31,233 posts
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    Because I'm an idiot I decided to start a new save just to have a try with Swordsman, now I'm really keen on giving Power Stance Duel Wielding with a light, super fast character a go.
    Have any of you psychos played through with 2 different builds in parallel?
  • M83J01P97 4 Aug 2014 10:47:03 7,607 posts
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    Armoured_Bear wrote:
    Because I'm an idiot I decided to start a new save just to have a try with Swordsman, now I'm really keen on giving Power Stance Duel Wielding with a light, super fast character a go.
    Have any of you psychos played through with 2 different builds in parallel?
    I started a new character after about two days of play when the game first came out and ended up completing it twice within the space of a few hours with both characters a few days later. It's kind of fun to kill a boss with a magic based character and then go back and kill it a second time with a melee build.
  • Armoured_Bear 4 Aug 2014 10:50:29 31,233 posts
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    M83J01P97 wrote:
    Armoured_Bear wrote:
    Because I'm an idiot I decided to start a new save just to have a try with Swordsman, now I'm really keen on giving Power Stance Duel Wielding with a light, super fast character a go.
    Have any of you psychos played through with 2 different builds in parallel?
    I started a new character after about two days of play when the game first came out and ended up completing it twice within the space of a few hours with both characters a few days later. It's kind of fun to kill a boss with a magic based character and then go back and kill it a second time with a melee build.
    Thatsounds fun, I could concentrate my HEX/DEX build more in a HEX direction and have my slicey dicey one in parallel. I've only did part of Huntsmen's Copse and No Mans Wharf so I have loads to do.
  • ManatuBear 4 Aug 2014 11:51:03 30 posts
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    Telepathic.Geometry wrote:
    @Armoured_Bear My weapon is already dark. I wonder if I can dark it up a bit more?
    Careful with Infusion choices if you plan to use buffs. It seems the last patch broke buffs on infused weps (same element buff as element in the wep).
    Non-infused with spell buff does more damage (or more than expected) than infused with same element spell buff, the 30% extra doesn't seem to apply on infused weps.
    Details on this can be found in this on-going discussion:
    http://fextralife.com/forums/t36949/weapons-with-built-in-elemental-damage-are-bugged-for-buffs/

    Edited by ManatuBear at 11:51:25 04-08-2014

    Edited by ManatuBear at 12:01:45 04-08-2014
  • SomaticSense 4 Aug 2014 12:16:23 15,062 posts
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    ManatuBear wrote:
    Telepathic.Geometry wrote:
    @Armoured_Bear My weapon is already dark. I wonder if I can dark it up a bit more?
    Careful with Infusion choices if you plan to use buffs. It seems the last patch broke buffs on infused weps (same element buff as element in the wep).
    Non-infused with spell buff does more damage (or more than expected) than infused with same element spell buff, the 30% extra doesn't seem to apply on infused weps.
    Details on this can be found in this on-going discussion:
    http://fextralife.com/forums/t36949/weapons-with-built-in-elemental-damage-are-bugged-for-buffs/

    Edited by ManatuBear at 11:51:25 04-08-2014
    Ngh. I guess that's why Dark Weapon on my Roaring Halberd took it's backstab damage from 600 to a grand total of 606. I couldn't understand wtf was going on.

    Did any of these 'fixes' not make the game worse, or outright break anything?

    Along with my huge disappointment with the DLC, along with the 'tweaks' they've made which has not improved the game whatsoever (and that's those aspects they didn't break), my confidence in them is really low right now. Wtf happened to the guys that made vanilla DS2 so good?

    Edited by SomaticSense at 12:18:11 04-08-2014
  • ManatuBear 4 Aug 2014 12:45:53 30 posts
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    With each DLC there will be new patches, Namco is already aware of this (and some other things). We can only hope that the next patch fixes it (and doesn't break anything else!).

    Edit: noticed the word "backstab", critical hits benefit a lot less from buffs than normal hits. (but still an increase of just 6 is way too low!)

    Edited by ManatuBear at 12:49:19 04-08-2014
  • Tuffty 4 Aug 2014 13:18:58 4,954 posts
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    Wow, Cave of the Dead is some bullshit huh? My Falchion +10 is doing minor damage to one of the enemies, let alone having to handle 3 at once. Seriously contemplating just summoning someone and be done with it as I really don't think it's worth beating solo.
  • JonFE 4 Aug 2014 15:28:55 2,071 posts
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    Apologies if this has been discussed already, but where is the DLC season pass on the x360? All I see is the first episode, whereas on the PC and the PS3 there's surely a season pass option.
  • M83J01P97 4 Aug 2014 16:22:35 7,607 posts
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    You can't buy a season pass for the 360 for some reason, you will just have to buy each DLC pack for £7.99 when they come out.
  • JonFE 4 Aug 2014 16:32:20 2,071 posts
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    @M83J01P97
    Thanks for the reply. Silly of them to left this option out; I'll wait to see if that's still the case once another episode is released.
  • ManatuBear 4 Aug 2014 17:48:26 30 posts
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    Marketing decisions... Season Pass only exists in EU for PC and PS3.
  • Deleted user 4 August 2014 18:16:39
    Got the 4 boss souls and now on my way to Winter Shrine. Managed to raise my faith/vitality more and gained +10 on my hiede sword. Also got a backup of claymore with infused lightening. I would say that's a successful day off :D

    Feels more of a breeze than Dark Souls and Demon's.

    Edited by zisssou at 18:18:04 04-08-2014
  • Moot_Point 4 Aug 2014 18:47:30 5,530 posts
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    Armoured_Bear wrote:
    Because I'm an idiot I decided to start a new save just to have a try with Swordsman, now I'm really keen on giving Power Stance Duel Wielding with a light, super fast character a go.
    Have any of you psychos played through with 2 different builds in parallel?
    I have all 10 save slots on the go! :p
  • Duffking 4 Aug 2014 20:59:45 16,964 posts
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    There really is a special place in my heart for my hatred of the fucking crystal lizards in this game.

    WHATS THAT? YOUR SWORD BLATANTLY PASSED RIGHT THROUGH IT? SOZ YOU MISSED LOL.
  • Fonzie 4 Aug 2014 21:23:43 3,492 posts
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    Just spent 2 hours trying to beat Freya in NG++. Get it down to about a quarter health and then the NPC dies. By then there are too many smaller spiders and they make a bee-line for me.
  • M83J01P97 4 Aug 2014 22:46:46 7,607 posts
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    Jesus the DLC is a special kind of nightmarish isn't it? Does anything hurt those Sanctuary guys...?
  • Fonzie 4 Aug 2014 22:50:13 3,492 posts
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    M83J01P97 wrote:
    Jesus the DLC is a special kind of nightmarish isn't it? Does anything hurt those Sanctuary guys...?
    I found my Lightening infused Zweinhander (spelling?) +10 did the most damage closely followed by my Moonlight greatsword +5. My black knight halberd +5 did considerably less damage.
  • Armoured_Bear 4 Aug 2014 23:59:28 31,233 posts
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    I shouldn't play this cunting shitcake of a game, makes me so fucking angry. I'm far too shit for dual wielding so I'm off to bed in a foul fucking mood after losing thousands of souls of being shit.
  • Duffking 5 Aug 2014 00:31:05 16,964 posts
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    M83J01P97 wrote:
    Jesus the DLC is a special kind of nightmarish isn't it? Does anything hurt those Sanctuary guys...?
    Yes.

    Hint: Have a look around for anything that looks out of place

    Answer: They turn solid once you destroy their bodies, usually close by.
  • SomaticSense 5 Aug 2014 12:41:28 15,062 posts
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    M83J01P97 wrote:
    Jesus the DLC is a special kind of nightmarish isn't it? Does anything hurt those Sanctuary guys...?
    The whole DLC is like that imo. There's so much bullshit design one room after the other, that it isn't fun anymore. Anor Londo archers? Pft, try 10 times worse than that, over and over again.

    For me, From Team B (because that's who I hope they are, and that they stay well away from Bloodborne) have lost sight of the delicate balance which makes the Souls games so special, forgot why they were so acclaimed. They're now guilty of lazy difficulty design rather than the well-judged design that has made the series so renowned. The mistake I was expecting from other lesser talented devs trying to jump on the 'Souls is hard, let's make a hard game too' bandwagon, not From themseleves.

    "Let's throw more annoying shit at players! Near infinite poise. More statues. More poison. Enemies just like the blue-eyed knights from Demon's, only even harder, and have them take the place of normal mobs rather than the rare difficult flashpoints they were before, and then place them all on the run up to yet another summon using boss. A borderline stealth section! Nigh-on unkillable enemies you have you traverse through a whole level of to even make vulnerable. An optional boss highly reminiscent of a bullshit PvP gank fest. Hard! HARDER! Everything peoole have complained about previously in our games that they felt were the rare negatives, we'll throw at them everywhere (evil cackle). That's how we make it hard, right?"

    I adored almost everything about Demon's, Dark, and Dark 2. I've replayed all of them numerous times and on numerous NG pluses, but I can't see myself ever replaying the DLC again. Awesome setting though.

    /rant over

    Edited by SomaticSense at 12:43:28 05-08-2014
  • Duffking 5 Aug 2014 13:00:50 16,964 posts
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    You're being a bit harsh IMO, I thought 75% of the DLC was far and away better than the stock game. Not sure what enemies you're talking about that are blue eye knight equivalents either.

    Making the ghost guys vulnerable was a fun puzzle IMO and honestly, their bodies are 1-2 rooms away at most, not a whole level.

    The main issues are the Drakeblood Knights/Jester Thomas cheating by reading your controller input, Gank Boss, and a bit too much poison.
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