jellyhead wrote:Well £2.50 for the deluxe version seemed very reasonable to me. Was there anything bad about Sim City 4 that would require you to ditch 4 to buy 5? Edited by Moot_Point at 13:51:35 16-01-2013 |
Sim City • Page 2
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Moot_Point 5,530 posts
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MetalDog wrote:
I'm as cynical as anyone about the money machine that is MMOs, but I can still see their validity as a unique gaming concept that relies on an internet connection.
WoW is a pretty good comparison, actually - taking a decent SP game I enjoyed and turning it into an online MP pay forever skinner box. Nope. -
Aargh. wrote:
I am surprised this hasn't made much bigger headlines than it has. The sales of D3 are absolutely astronomical, ridiculously so. Basically unheard of for a PC exclusive. Now one can say it was just the hype, but the numbers are too high for this, imo, much too high.
Yeah. It really crushed Diablo 3s sales.
Frankly, I am convinced it'll become the standard sooner rather than later, at least for any bigger titles.
More worrying in the case of EA than Blizzard though with the former's habit to switch off servers after a year. -
jellyhead 24,355 posts
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Registered 18 years ago@moot
Nope and that's why i bought it. Sim City 4 is fine and dandy. I'm not a good enough player to have hit many of the issues that are there.gif)
I do need to grab the mods that are suggested for when i reinstall it.
Edited by jellyhead at 13:54:40 16-01-2013 -
MetalDog 24,076 posts
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Registered 20 years agokalel wrote:
Oh, so can I - but removing the SP option from an existing IP to do it is going to lose you some of those original SP fans, because it changes the flavour of the game so much and because basically you're relying on their love of the IP to gouge them.
MetalDog wrote:
I'm as cynical as anyone about the money machine that is MMOs, but I can still see their validity as a unique gaming concept that relies on an internet connection.
WoW is a pretty good comparison, actually - taking a decent SP game I enjoyed and turning it into an online MP pay forever skinner box. Nope. -
Cosquae 1,372 posts
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Registered 12 years agoSim City MMO is probably the most apt description (take that as a positive or negative).
That said, SC4 has mods. 5 doesn't and likely won't given the server based multiplayer gameplay.
SC4 has a larger city area. 5 is more akin to Sim Town in its size.
SC4 has subways (not the sandwich shops) and farms. 5 doesn't. I can't imagine a SimCity game without an underground mass transit system, but there you go. -
kalel wrote:
There is no reason why it shouldn't be single player as well, same with Diablo. How hard would it be to have a offline and online mode? They're trying to justify the DRM with an unnecessary game feature
jellyhead wrote:
Here the spin has been helpfully provided in the thread title
That depends on what spin you read..gif)
Seriously, does WoW have "harsh DRM"? It's an online game that therefore requires an internet connection to play. This is the same. -
Diablo yes i agree as it is a single player RPG that just so happens to have small party multiplayer.
However the new sim city i dont know. Depending how it is structured and designed it might be seriously watered down/compromised if played offline so they thought force all online. However if it just the same as prevous sim city games (possible) then yes i agree forcing online only is DRM that has no place. -
jellyhead 24,355 posts
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Registered 18 years agoWe're going to have to wait for it to be released before sites an investigate the level of simulation taking place within the cloud. They have said that they had issues running the simulation purely on client nodes which is why the servers are necessary.
I don't know if that was a prototype and they changed it or if the game was designed to be client/server from the outset and doesn't run well standalone.
I'd say that always online being a form of anti-piracy DRM is just a happy coincidence. I reckon the game was initially designed during the social media frenzy a couple of years ago before the bubble started to thin hence the focus on social interactions, friend lists and interacting markets.
Of course this also shuts out the modding community and gives you a ready-made vacuum to place a Sim City store into.
To some people that interaction is very attractive, for me not so much. Hopefully one of the other City Sims will step in and fill the void with an offline game closer to SC4. I'd buy it. -
RobTheBuilder 6,976 posts
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Registered 17 years agoteamHAM wrote:
So you aren't allowed to sleep or turn your PC off ever then?
I'm sure I read something a while back saying that due to the fact that neighbouring cities to yours are now operated by human controllers, you need to be "always on" to play the game. So this sounds about right. -
ronuds 21,781 posts
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Registered 15 years agoI don't want neighbouring cities operated by human controllers, though.
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jellyhead 24,355 posts
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Registered 18 years ago@ronuds That's what the Privacy mode is. It's just you and your cities in a region. You still need to be online but the shared datasets are limited to your own region. -
teamHAM 3,847 posts
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Registered 14 years agoCosquae wrote:
Sounds meh.
That said, SC4 has mods. 5 doesn't and likely won't given the server based multiplayer gameplay.
SC4 has a larger city area. 5 is more akin to Sim Town in its size.
SC4 has subways (not the sandwich shops) and farms. 5 doesn't. I can't imagine a SimCity game without an underground mass transit system, but there you go.
Was hoping for a graphical update on 4 maybe with some improved mass transit and transport mechanics and a few tweaks on the overall system, rather than another watered down Sim City Societies job.
Edited by teamHAM at 20:30:49 16-01-2013 -
ronuds 21,781 posts
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Registered 15 years agojellyhead wrote:
That's better, but still not thrilled about it.
@ronuds That's what the Privacy mode is. It's just you and your cities in a region. You still need to be online but the shared datasets are limited to your own region. -
teamHAM 3,847 posts
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Registered 14 years agoQuote:
Edited by teamHAM at 20:56:46 16-01-2013
The negative points of the new SimCity (2013) more mentioned in forums of SimCity fans are:
- No option 100% offline with single player mode.
- Always-on connection to Origin (EA servers).
- Limitations to players in fake single player mode.
- The presence of empty spaces not editable (useless empty spaces) with automatic road connections.
- Absence of terraforming.
- Absence of farms.
- Not being able to save your maps on the hard drive (you will not be able to reload the city to a stage prior to disasters).
- Road connections placed in a fixed and pre-determined location in the map.
- Airport City (the city is only one International Airport, occupying the entire map 2x2km).
- Absence of subway.
- Automatic road connections.
- Player doesn’t have complete control over the zoning by population density (almost automatic zoning).
- Dead space between all the buildings.
- Size of the maps is 2km by 2km (small maps).
- Not being able to control the regional transport.
- Modding restrictions. -
Cosquae 1,372 posts
Seen 3 years ago
Registered 12 years agoteamHAM wrote:
I'm betting 9/10 from EG
Quote:
The negative points of the new SimCity (2013) more mentioned in forums of SimCity fans are:
- No option 100% offline with single player mode.
- Always-on connection to Origin (EA servers).
- Limitations to players in fake single player mode.
- The presence of empty spaces not editable (useless empty spaces) with automatic road connections.
- Absence of terraforming.
- Absence of farms.
- Not being able to save your maps on the hard drive (you will not be able to reload the city to a stage prior to disasters).
- Road connections placed in a fixed and pre-determined location in the map.
- Airport City (the city is only one International Airport, occupying the entire map 2x2km).
- Absence of subway.
- Automatic road connections.
- Player doesn’t have complete control over the zoning by population density (almost automatic zoning).
- Dead space between all the buildings.
- Size of the maps is 2km by 2km (small maps).
- Not being able to control the regional transport.
- Modding restrictions. -
Rusty_M 7,172 posts
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Registered 14 years agoI'll be waiting for a few reviews and forum impressions before I buy it. -
dsmx 8,640 posts
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Registered 16 years agoFrom my point of what the new simcity looks like is a glorified facebook game, yes it has some nice tech behind it but it's not a development of simcity 4 which is what previous fans of the series, like me would of wanted.
So if you've played the series before this game isn't for you, which is probably why there isn't a 5 on the end. -
@bad09 They gave away about 1 million copies with WoW, almost negligible in the context of >10 million copies in 6 months. The difference to Ubisoft is that the DRM worked, due to parts of the game running server-side - which is exactly what EA are doing now with Sim City. I don't think that's a coincidence. They might just think they have found a form of copy protection that actually works. -
teamHAM 3,847 posts
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Registered 14 years agoAye, IIRC there were at least 1.5m sales from WoW Annual Passes. -
Cosquae 1,372 posts
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Registered 12 years agobad09 wrote:
Has anyone ever thought of making a 'Steam for Movies' idea?
I am already spending more on other entertainment products in this DRM war we are losing as customers, I pay more more for my DVDs than my games nowadays!.gif)
Download movies / TV shows but with the occasional 50-80% sale? -
I don't think you can compare the sales in 6 months to those D2 made in ... what, 12 years? And the game was from a different era.
Obiovusly, the numbers are open to inerpretation. It's just my opinion that the reason for the D3 sales is that the copy protection actually worked. Yeah, it was cracked, but as far as I know, the crack does not work properly.
Once more I am a bit surprised that people are not more surprised about these numbers. They are monstrous for a PC exclusive. -
And I'd imagine if they released an expansion pack for it around 14 people would buy it.
Also, interestingly*, even with the "harsh DRM" that's heavily linked to your whole Battle.net account, you can still completely legally (confirmed by a post on the official forums) sell on your D3 code to a 3rd party.
Edited by graysonavich at 09:52:33 17-01-2013 -
I am pretty sure the expansion pack will sell millions, but that's not really the point. If D3's reputation is really that bad, the numbers are even more surprising, actually.
Anyway, it will be very interesting to see if Sim City can be cracked, and how it will sell. I guess it's a test for EA. -
magicpanda 15,130 posts
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nickthegun 87,711 posts
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Registered 16 years agoPCs are the future of gaming -
Given EA's fondness for shutting down servers every year there is no way in hell I'll be buying this. Shame really as it looks like a good game. Yes other companies use similar online requirements but they dont have a reputation of shutting down the servers as soon as they want you to buy the new shiny version. Chances are in 2-3 years this will literally be unplayable.
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