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*sigh i've already posted this on 3 forums, and eurogamer HAS to have the different format so i gotta reformat it all over again grrr hehe theres one game from a small ukraine developer that i personnally have never heard of before, they arent trying to create a beautifully designed (graphically) game, tho it is up to scratch with alot of dx9 elements, its quite a unique concept and one i've been waiting for. i had always wished they would create (if they hadnt i would have) a game that mimiced the sheer freedom of "hunter", anybody remember this game ? it was out on the amiga, used vector graphics, and instead of having levels and set tasks, you just roamed around, using helicopters, boats, planes (i think) , cars and even bikes to get around, you went into shops and purchased the weapons you needed to do your job, i dont remember the exact point of the game (lol) but i do remember never being able to complete it, because it was so huge, it was just one massive world with loads of little islands, you went into buildings and either got intelligence or killed people to get knowledge, i think you were a merc trying to achieve some goal :S hunter ...here we go game review one two three four five and relax please note: the graphics engine of boiling point : road to hell is quite a bit more advanced you understand yaaas ? but anyway my point is that they have created a game much like this and it is called Boiling point : road to hell i've just been on the developers site and its really nothing to scream about, like at all its very 1990's but i do believe it will be a unique concept and throwing that idea of RPG mixed with fps can really work. for more info, screenshots and the video i just watched of it.... go here or their website :S see i aint lazy i got all my links nice and orange "Boiling Point: Road to Hell will push the boundaries of what people think first-person action games can do, with its unbelievable scale of the game world and the ability to choose your own path," said Wim Stocks, Executive Vice President, Sales and Marketing, Atari. "Working with Deep Shadows is really exciting - they bring a fresh look and innovative ideas to a genre that needs new avenues for exploration." In Boiling Point: Road to Hell, gamers will travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. To make the most of the environment, a massive range of vehicles will be at the disposal of the player, as well as a vast array of weapons. The wide open game world features an array of different AI factions with which the player can interact, and hundreds of diverse missions to create an original experience each time the game is played. Combined with the vast seamless gaming world, the result is gameplay freedom and replayability on an unprecedented scale. Boiling Point: Road to Hell is scheduled for release on personal computer in spring 2005 p.s the developers are like us … enjoy obviously this round up is only one game, woops kinda urm, got the title wrong ![]() Edited by urban at 13:33:56 16-01-2005 |
round up of the games to look out for 05
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urban 13,148 posts
Seen 4 days ago
Registered 17 years ago -
Khab 6,583 posts
Seen 2 weeks ago
Registered 20 years agourban wrote:
i had always wished they would create (if they hadnt i would have) a game that mimiced the sheer freedom of "hunter", anybody remember this game ? it was out on the amiga, used vector graphics, and instead of having levels and set tasks, you just roamed around, using helicopters, boats, planes (i think) , cars and even bikes to get around, you went into shops and purchased the weapons you needed to do your job, i dont remember the exact point of the game (lol) but i do remember never being able to complete it, because it was so huge, it was just one massive world with loads of little islands, you went into buildings and either got intelligence or killed people to get knowledge, i think you were a merc trying to achieve some goal :S
You know, GTA is an awful lot like that already, tbh. Not that this thing doesn't look pretty good, but it just hit me that GTA:SA has a lot in common with Hunter. -
I loved Hunter on the Amiga and you're right Khab!
Will be watching this with interest, along with Fear and Stalker. -
urban 13,148 posts
Seen 4 days ago
Registered 17 years agowe already know what happens in stalker, they've probably made a movie clip for every single part of the game, i think i'll be bored when i play it now tbh.
and the gta games are a totally different concept. really they are. this is military crime, terrorism, gta is urban warfare/gangsta
i see your point tho. -
sheepsteak 251 posts
Seen 4 weeks ago
Registered 19 years agoYou say the graphics are nothing to scream about but I was pleasantly surprised. I think it looks pretty good - especially if the game is spread over massive distances. -
urban 13,148 posts
Seen 4 days ago
Registered 17 years agoif you look at ....'
the seamless video 12mb
or the hi res one
the high res one 51mb
i suggest the 51mb one personally doesnt take long to download and its HUUUGE
basically it just shows you how big and seamless the world is, it looks HUGE at 25km its fairly big ? hehe
no loading screens and i really do mean none. unlike SA -
I'd heard of this a while back, but thought it was a Far Cry-esque linear shooter rather than something along the lines of Hunter, and hadn't really paid much atention. Something along the lines of Morrowind but with a present day Hunter setting would be right up my street. Those windsurfers were the only way to travel! -
Just watched the large video - doesn't look bad at all. Nothing that screams "excellent" at you, but it has a certain appeal.
Definitely worth keeping an eye on. -
Just seen the video too - reckon it has the potential to be pretty good. One thing though - the environments seem a bit... sparse, especially the interior scene. As long as the world itself is absorbing though I can go without graphical luxury. Nice to see a real-time day/night cycle though - much prefer those over condensed time frames. -
terminalterror 18,932 posts
Seen 6 days ago
Registered 20 years agoAjay wrote:
Just seen the video too - reckon it has the potential to be pretty good. One thing though - the environments seem a bit... sparse, especially the interior scene. As long as the world itself is absorbing though I can go without graphical luxury. Nice to see a real-time day/night cycle though - much prefer those over condensed time frames.
One downside to a real time cycle is that some people only get to play games at certain times (like after work) so they only see one time of day in game. Its also jarring when dusk in game and outside don't coincide. Having said that, it worked wonders in Animal Crossing. -
Oh, I didn't mean that I necessarily like a game to sync to real life time (though that option's nice for something like flight sims), just that in a lot of stuff like this I like one minute of game time to equal a real-time minute. Though a 'rest' function's handy in that sort of thing, of course.
Edited by Ajay at 21:18:09 16-01-2005 -
urban 13,148 posts
Seen 4 days ago
Registered 17 years agodisc wrote:
try Mercenaries
"pc gaming thread"
Edited by urban at 02:02:16 17-01-2005 -
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