Torment: Tides of Numenéra Page 2

  • Phattso 17 Jan 2017 13:51:15 23,314 posts
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    I'm awaiting my Steam key from the Kickstarter still. :(
  • Ror 17 Jan 2017 13:52:58 17,531 posts
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    Is this day and date on console? I backed it through KS, so will be getting a Steam key, but I'd quite like a physical copy, too...

    /mug
  • Phattso 17 Jan 2017 13:53:58 23,314 posts
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    On Pillars of Eternity, one of the backer tiers was a physical copy. Wonder if they did something similar for this, and if you could still upgrade to it? It's basically a Steam key in an old 80s/90s style PC game box. Damn but I loved those days.
  • spamdangled 17 Jan 2017 14:12:26 31,630 posts
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    @Ror Pretty sure it is. I'm trying the PS4 version this afternoon so I hope the UI is up to snuff.
  • Ror 17 Jan 2017 14:15:45 17,531 posts
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    I'm pretty sure there was a physical tier. Not sure why I didn't go for that, to be honest. I'm trying the KS page at the moment, and my tab keeps crashing.

    Having said that, the physical releases come with a nice looking steelbook, and I'm a sucker for those little metal buggers.

    As I said, /mug.

    Also, why has the thread title never been fixed?

    EDIT Ta DM. Would appreciate your impressions on how it handles on consoles.

    Edited by Ror at 14:16:18 17-01-2017
  • Phattso 17 Jan 2017 14:35:32 23,314 posts
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    Pledge $65 or more

    BOXED COPY - PHYSICAL GOODS

    BOXED COPY OF TORMENT: TIDES OF NUMENERA which includes Game DVD for PC, Mac OSX, or Linux + Printed Manual + Digital Copy of Game + Digital Manual.
  • Phattso 17 Jan 2017 14:36:11 23,314 posts
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    Estimated delivery "December 2014" hahahahaaaaa! Twats. :)
  • Ror 17 Jan 2017 14:38:00 17,531 posts
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    Yeah, I switched browsers and got it working. Also had a bit of a lol at that. Cheers for posting it.

    This was the first KS I backed. At least now I know to expect a few years' delay :D

    EDIT Also, I pledged at the $35 tier (which doesn't appear to be listed any more...), so I guess I just didn't fancy pledging almost double at the time for a physical copy.

    Edited by Ror at 14:41:12 17-01-2017
  • Dombat 17 Jan 2017 17:28:01 1,309 posts
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    I pledged for the tier that included a key for Wasteland 2, which I haven't played, and got the novellas add-on, which I haven't read.

    After backing PoE which I have barely played despite first impressions being great.

    I wish I had more spare time for everything.
  • Phattso 17 Jan 2017 17:29:47 23,314 posts
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    Yeah, I did the same Wasteland 2 + Torment tier. This was my third Kickstarter, after Oculus Rift and PoE. I only really started playing PoE five weeks ago. :-/
  • spamdangled 17 Jan 2017 17:38:25 31,630 posts
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    Post deleted
  • spamdangled 17 Jan 2017 17:39:09 31,630 posts
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    Just left the preview. Cant discuss much, but the section played was about 60% into the game. UI on console is surprisingly good!
  • Dombat 17 Jan 2017 17:53:45 1,309 posts
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    I can see the decision to go for turn based combat helping its portability to console. Also combat is relatively minimal as I understand and as the game is more about narrative and decision making I think it could work fine on console.
  • spamdangled 17 Jan 2017 22:12:02 31,630 posts
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    @Dombat

    Combat exists, but it is optional. You can always talk your way out via diplomacy. Oddly, even THAT is turn based (you spend actions when deciding who to speak to and what to say to them).
  • spamdangled 17 Jan 2017 22:14:09 31,630 posts
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    Quote of the day (after asking the lead writers about the lack of PC romances): "If I was being chased across the multiverse by an ancient, all-powerful god, my dick would be limp."

    Interestingly, male and female players have exclusive content.

    Edited by spamdangled at 22:15:48 17-01-2017
  • Phattso 17 Jan 2017 22:17:04 23,314 posts
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    spamdangled wrote:
    Interestingly, male and female players have exclusive content.
    Period pains and Manflu CONFIRMED!
  • Ror 17 Jan 2017 22:32:07 17,531 posts
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    spamdangled wrote:
    @Dombat

    Combat exists, but it is optional. You can always talk your way out via diplomacy. Oddly, even THAT is turn based (you spend actions when deciding who to speak to and what to say to them).
    That sounds pretty cool actually, if potentially restrictive.
  • Phattso 17 Jan 2017 22:50:48 23,314 posts
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    What makes you say that? It's the same as current RPGs where you navigate a conversation tree and some branches naturally get closed off. Planescape was all about the talky talky, so if they've done some work to evolve that it could be very rewarding indeed. I am excite!
  • Ror 17 Jan 2017 22:58:28 17,531 posts
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    Well, I say potentially. We're used to talking to everyone in RPGs, and we're also used to exhausting all conversation branches (as you say, some get closed off, but I'd say that's a minority of cases). I imagine the context will be that this system comes up whenever you need/want to talk your way out of/into certain situations, rather than just chatting to every NPC in a town. So it'll be more like a negotiation in certain situations, a battle of words, rather than a battle of... odd sci-fi distant future weapons. Or something.

    Basically, I was just thinking out loud :)
  • Phattso 17 Jan 2017 23:03:59 23,314 posts
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    Heh. :) It sounds to me more like the vignette cutaways in Pillars of Eternity. The ones where you get a sort of choose-your-own-adventure thing. Like you find a secret path, but it's on a cliff face, and you have to choose which party member to send in, etc. etc. Rarely fatal to progress, but can result in a boon or penalty depending on your choices. I loved 'em!
  • Ror 17 Jan 2017 23:10:34 17,531 posts
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    I've not gotten around to PoE yet, but that does sound quite interesting.

    I'm sure it'll be good - I might have just been thinking out loud, but I did also say it sounds like a cool system. I know that Planescape: Torment places a lot of emphasis on talking, so in that vein it sounds like an interesting addition. That this is a spiritual sequel is the reason I decided to back my first KS, after all!
  • Phattso 17 Jan 2017 23:33:57 23,314 posts
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    Aye, I was mainly interested in why you thought it might be restrictive rather than if you found it cool or not. :) Not long now to find out.
  • Ror 17 Jan 2017 23:38:53 17,531 posts
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    Aye. I guess I was just thinking it might be if it was an across-the-board system, rather than something used in certain circumstances, which makes more sense.

    I think I'll hold off on a physical copy. I have a Switch pre-ordered, so if I decide to keep that, I could do without dropping 40 notes on a game I'll already have.
  • Phattso 17 Jan 2017 23:42:28 23,314 posts
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    Yeah. If all you want is the physical copy for posterity or whatever (you utter nutbar! ;)) then you can pick it up any time. Bound to be pennies by the end of the year. Combat-lite CRPG on console? Crash. And. Burn. ;)

    And that 40 quid will get you 80% of Bomberman R or something. ;)
  • Mola_Ram 17 Jan 2017 23:56:51 17,977 posts
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    I'd play this on a console, but the glorious, glorious mounds of text had better be of an appropriate size. I don't want to have to squint too much.
  • Ror 18 Jan 2017 00:01:38 17,531 posts
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    Phattso wrote:
    Yeah. If all you want is the physical copy for posterity or whatever (you utter nutbar! ;)) then you can pick it up any time. Bound to be pennies by the end of the year. Combat-lite CRPG on console? Crash. And. Burn. ;)

    And that 40 quid will get you 80% of Bomberman R or something. ;)
    Heh, guilty as charged ;) Really, it's just that I'd like to have something physical with the Torment name on it, even if it is a spiritual successor. But you're right, the price will drop through the floor - I remember seeing Wasteland 2 for about 13 quid maybe six months after release, though that's not a game I'd fancy playing on console.

    As to your last point, exactly - I'll need all the fucking money I can get! :D
  • spamdangled 18 Jan 2017 00:09:11 31,630 posts
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    Phattso wrote:
    What makes you say that? It's the same as current RPGs where you navigate a conversation tree and some branches naturally get closed off. Planescape was all about the talky talky, so if they've done some work to evolve that it could be very rewarding indeed. I am excite!
    Basically, "normal" conversations operate like we are used to. But some encounters start as though they are timed. You control individual party members and can use their turn to enter diplomacy in order to prevent it becoming actual combat. It's an interesting system, but also one whicj might prove divisive.
  • spamdangled 18 Jan 2017 00:10:33 31,630 posts
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    Mola_Ram wrote:
    I'd play this on a console, but the glorious, glorious mounds of text had better be of an appropriate size. I don't want to have to squint too much.
    Demo I played was on a 40 inch screen (I think). Text was oversized to compensate for the distance you would normally be sitting.
  • Nanocrystal 18 Jan 2017 00:47:29 1,701 posts
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    That's good news, as the wife has said "absolutely not" to my request for a bigger telly.
  • Gregolution 18 Jan 2017 10:00:20 8,991 posts
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    This is 20 quid on cdkeys at the moment btw.
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