So, Gaikai.

    First Previous
  • Widge Moderator 11 Jun 2013 10:54:40 13,858 posts
    Seen 1 week ago
    Registered 12 years ago
    What is this all going to be about then? How will you be able to play the games? On PS4? On anything with a browser? Vita games too I read?
  • Deleted user 11 June 2013 10:55:25
    Gaikai makes sense for me - never had a PS3, so I can get a PS4 and then enjoy lots of old PS3 titles. Win win.
  • Ron_Justice 11 Jun 2013 11:00:48 3,172 posts
    Seen 3 weeks ago
    Registered 9 years ago
    RedSparrows wrote:
    Gaikai makes sense for me - never had a PS3, so I can get a PS4 and then enjoy lots of old PS3 titles. Win win.
    IF the streaming speeds are up to it. Basically, that's the make or break.
  • MMMarmite 11 Jun 2013 11:08:40 1,597 posts
    Seen 9 hours ago
    Registered 13 years ago
    @Ron_Justice If you can watch Netflix/HD on your PS3, Gaikai will be fine.

    Edited by MMMarmite at 11:08:54 11-06-2013
  • Ron_Justice 11 Jun 2013 11:13:25 3,172 posts
    Seen 3 weeks ago
    Registered 9 years ago
    I don't doubt that you'll be able to see something, and it'll look pretty to boot, but what about the input lag? While it's less of an issue for a Single player game, how will it fair in an online shooter?
  • Dizzy 11 Jun 2013 11:15:21 3,710 posts
    Seen 3 days ago
    Registered 18 years ago
    It won't work.
  • imamazed 11 Jun 2013 11:17:57 6,393 posts
    Seen 4 days ago
    Registered 13 years ago
    How do you pronounce Gaikai?

    Where the bloody hell did they get that name from? Is it jap?
  • MMMarmite 11 Jun 2013 11:19:57 1,597 posts
    Seen 9 hours ago
    Registered 13 years ago
    Input lag on single player games was fine, didn't feel much different to playing a game locally. Multiplayer games generally have some kind of network lag compensation, to make it fairer on those with a slower connection, so I don't see too much of a problem their either.
  • Deleted user 11 June 2013 11:21:15
    Stop being wrong, it's annoying when I'm trying not to say anything.
  • neilka 11 Jun 2013 11:22:22 22,606 posts
    Seen 5 hours ago
    Registered 14 years ago
    imamazed wrote:
    How do you pronounce Gaikai?
    "Kenneth"
  • MMMarmite 11 Jun 2013 11:25:25 1,597 posts
    Seen 9 hours ago
    Registered 13 years ago
    Deckard1 wrote:
    MMMarmite wrote:
    @Ron_Justice If you can watch Netflix/HD on your PS3, Gaikai will be fine.
    Nonsense
    It may not look great but it'll work, obviously a low ping helps too.
  • Silvermoth 23 Jun 2013 11:37:35 46 posts
    Seen 4 years ago
    Registered 8 years ago
    neilka wrote:
    imamazed wrote:
    How do you pronounce Gaikai?
    "Kenneth"
    Ha! Seriously though I pronounce it guy-kuy(rhymes with guy)
  • morriss 23 Jun 2013 13:22:16 71,293 posts
    Seen 7 months ago
    Registered 15 years ago
    I doubt Gakai will ever be a valid, working feature. They're very vague about it, and it'll be US only in 2014, which means 2015. Which means UK maybe in 2016. Which means it'll never happen as they describe.

    Hopefully someone who remembers things (progguitarist) can quote this back at me in 2 years' time.
  • chopsen 23 Jun 2013 13:30:49 20,517 posts
    Seen 8 hours ago
    Registered 14 years ago
    I just signed up to OnLive this very second, and had a go with a free trial of a couple of games.

    It's pretty shonky tbh, even with decent broadband.

    Also, of note, OnLive failed and went to the wall, and now someone else has bought it up and is trying to make it work.
  • chopsen 23 Jun 2013 13:57:08 20,517 posts
    Seen 8 hours ago
    Registered 14 years ago
    Well, the lag is a fairly fundamental problem. Especially for games that require rapid responses. Shooters, racers, platformers, they're all going to suffer due to unavoidable problems with the technology.

    Other games, such as turn based games or where response time is less critical would work well. So something like XCOM could be great, while something like Wipeout would be shit.

    Edited by Chopsen at 13:57:38 23-06-2013
  • mrpon 23 Jun 2013 14:03:53 35,330 posts
    Seen 11 hours ago
    Registered 13 years ago
    I thought they automatically reduced the graphical fidelity to (totally?) minimise the lag? A bit like Netflix, ie: you don't get audio sync issues because the stream bitrate is reduced until optimum speed is maintained.
  • Deleted user 23 June 2013 14:15:10
    A vision for the future that nobody wants on technology that can't support it.
  • chopsen 23 Jun 2013 14:28:39 20,517 posts
    Seen 8 hours ago
    Registered 14 years ago
    mrpon wrote:
    I thought they automatically reduced the graphical fidelity to (totally?) minimise the lag? A bit like Netflix, ie: you don't get audio sync issues because the stream bitrate is reduced until optimum speed is maintained.
    Input is initiated at the user end. This is sent to the server end. The scene is then rendered at the server end and send back down the line to the user. This simple distance between user and server sets a hard limit on the minimum achievable response time.

    Even under ideal network conditions, there is nothing that can compensate for that lag. Increase the bandwidth or compress the signal all you want. There is a hard physical limit to the response speed the game can achieve.

    When the game is rendered in the same physical box as the input is received at (i.e. produced locally) distances are negligible, so response time/lag will be better.

    Hell even if the input/output was sent along a simple conducting cable and not subject to being packaged and wasn't subject to being packeted up on an IP network, it would increase lag.

    How much that matters and how much you notice it is going to be down to the sort of game, and the gamer. But considering how much people get their knickers in a twist over if a game is 60 fps or not, I'm guessing it's going to be quite imporant.
  • mrpon 23 Jun 2013 14:33:51 35,330 posts
    Seen 11 hours ago
    Registered 13 years ago
    Makes sense and makes nonsense of my Netflix example as there is no input to contend with.
  • fletch7100 23 Jun 2013 14:55:33 8,372 posts
    Seen 9 months ago
    Registered 9 years ago
    I wont be using this service. Just keep my PS3 after buying a PS4 ,PS + download all PS3 games I will ever need Then play them wherever I want without an Internet connection. Haven't got the greatest of Internet connections here.

    If I have missed the game on PS+ just rent it from lovefilm
  • King_Edward 23 Jun 2013 15:50:45 11,470 posts
    Seen 2 years ago
    Registered 9 years ago
    Chopsen wrote:
    mrpon wrote:
    I thought they automatically reduced the graphical fidelity to (totally?) minimise the lag? A bit like Netflix, ie: you don't get audio sync issues because the stream bitrate is reduced until optimum speed is maintained.
    Input is initiated at the user end. This is sent to the server end. The scene is then rendered at the server end and send back down the line to the user. This simple distance between user and server sets a hard limit on the minimum achievable response time.
    Isn't this true with all online games? When you play Halo online your input is on the user end, it then has to travel to the server and back again. The only difference is where the picture is rendered.
  • Deleted user 23 June 2013 16:25:51
    Judging by most the concept of it being playable doesn't seem to matter
  • Deleted user 23 June 2013 16:33:15
    My unstable one meg 'I choose to live in the hills so shouldn't complain' connection says NO!, but I have a PS3 so it's all good.
  • nickthegun 23 Jun 2013 16:33:21 78,322 posts
    Seen 10 minutes ago
    Registered 14 years ago
    graysonavich wrote:
    Judging by most the concept of it being playable doesn't seem to matter
    http://www.youtube.com/watch?v=FCARADb9asE&feature=player_detailpage#t=145s
  • First Previous
Log in or register to reply

Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.