So, Gaikai. Page 2

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  • Deleted user 23 June 2013 20:42:01
    They plow millions into cloud tech not because they can but because they see a way to monetize it and so make money.

    While yes there is a hard limit to what is actually possible this is offset by what people are prepared to pay and what individuals can accept. History is full of ideas which didn't take off, just as much as littered with ideas which shouldn't of worked but captured the right moment.

    To think of a recent example , the PSP should of battered the DS for so many reasons but the DS was in the right place at the right time.

    Personally i think cloud gaming has limits but if attacked from the right angle can be very popular. Sure your not going to use it for permanent access to your favorite games but look at the comparison Netflix to BluRay. While Netflix is on a technical level inferior it is the right product if you just want to experience something. Similarly you wont want to plow hundreds of hours into your favorite RPG using gaikai but if you just fancy a something 'now' then is perfect.
  • morriss 23 Jun 2013 20:47:34 71,293 posts
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    graysonavich wrote:
    A vision for the future that nobody wants on technology that can't support it.
    :D
  • fletch7100 23 Jun 2013 21:01:50 8,372 posts
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    "Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should."

    Dr Ian Malcolm

    Which should be the next gen consoles motto, after some of the ideas these companies have come up with

    Edited by fletch7100 at 21:03:07 23-06-2013
  • chopsen 23 Jun 2013 21:13:35 20,534 posts
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    King_Edward wrote:
    Chopsen wrote:
    mrpon wrote:
    I thought they automatically reduced the graphical fidelity to (totally?) minimise the lag? A bit like Netflix, ie: you don't get audio sync issues because the stream bitrate is reduced until optimum speed is maintained.
    Input is initiated at the user end. This is sent to the server end. The scene is then rendered at the server end and send back down the line to the user. This simple distance between user and server sets a hard limit on the minimum achievable response time.
    Isn't this true with all online games? When you play Halo online your input is on the user end, it then has to travel to the server and back again. The only difference is where the picture is rendered.
    There's some clever shenananigans that goes on in online games where you've got processing power locally. Things like extrapolating and interpolation: wiki. Some "cheating" can be allowed to happen where you actions are made to appear more responsive to you than they actually are at the server side.

    ecureuil wrote:
    Why would companies invest so much money in to it if it was never going to be feasible? They surely have internal setups that prove this concept works. I don't believe they would plough millions in to something that can never ever work. I would have assumed lag could be reduced to the point where it's negligible. Wireless controllers have more lag compared to wired controlled, but I sure as hell can't tell the difference and I bet most people can't. Call me crazy but I'm actually going to try this service before saying it doesn't work.
    Again, see my comment re types of games and how some gamers are going to find it more of a problem than others. I'm sure it'll work fine in a lot of cases, while in others I'm sure it'll be terrible.

    And yeah, I'm interested to see how it works and if comes as part of PS+/doesn't cost too much, I'd like to give it a go. Doesn't mean we can't talk about the potential technical problems, does it?

    Edited by Chopsen at 21:15:14 23-06-2013
  • johnson81 23 Jun 2013 22:27:24 392 posts
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    As someone with 100mb broadband, I've used Onlive for a couple of hundred hours since launch with no problems. Playing a game for a few hours can use anywhere between 4-10gb depending on the quality, which'll be a problem for people with limited bandwith.

    Playing some games, input lag can be a problem, driving games in particular. But I always seem to be able to adjust to account for the lag (like playing Guitar Hero when it's slightly off).

    It's not ideal and until the average UK broadband speed is increased I can't see it becoming mainstream. I think it'll be great for playing 10min demos as you can instantly jump into the games without downloading, then installing, then playing.
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