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You have to do what the game tells you to, otherwise there is no game. There are many games where you don't shoot. You can stab in some. But seriously, games are there to let us do things we wouldn't necessarily do in real life. Going treasure hunting on an island infested with people with guns is at the very top of that list, so naturally many games are made to accommodate that. Note the list also includes fitting multi-shaped blocks together so they form a solid mass, matching at least three objects by colour, going to war in Bosnia, grooming your horse, tending your field and getting it on with a robot girl. But shooting bad guys is always at the very top of the list. |
Shoot the bad guys? Why? • Page 3
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dominalien 10,703 posts
Seen 2 hours ago
Registered 15 years ago -
Spunkweazle 481 posts
Seen 1 day ago
Registered 12 years agoThe bad guys told me you guys look like jerks! -
More FPS games without shooting and being more story focused would be great. For me Bioshock Infinite was great until the shooting then I lost interest, it felt like padding. -
Stockings 1,149 posts
Seen 6 years ago
Registered 11 years agoShooting bad guys isn't at the top of my list.
Yes I'd love going treasure hunting on an island without the bad guys, or at least a lot less of them.
Time travel isn't done enough in games imo, and when it is you're usally shooting bad guys like Timesplitters.
La Noire was good but even that had sections where you shot waves of bad guys, it ruined it for me. -
sirtacos 8,279 posts
Seen 4 months ago
Registered 14 years agodarkmorgado wrote:
Platitudes ahoy!
Imagine if you could talk to the monsters
It'd be awfully reductive (and patently false) of me to say that shooters haven't evolved in nine years, but I'm very tempted to. Much has changed, but not much has changed.
It surprises me that a review written in 1994 raises the same issues you might find in an EG article today. It certainly doesn't read like the time capsule it is.
Anyway I'm already firmly ensconced in the 'games need to change' bandwagon, but to be honest I can't really complain. The last couple of years have seen an explosion of creativity, mainly coming from indie devs, and I'm grateful for it. It'd be disingenuous to say that COD is representative of gaming as a whole.
I think the industry is undergoing a renaissance of sorts and I'm very optimistic about its future.
I tend to be long-winded, so in lieu of verbose fluff, I submit:
Kerbal Space Program, Telltale's Walking Dead, Monaco, State of Decay, Gunpoint, etc.
Edited by sirtacos at 13:01:31 15-06-2013
(I'd include Bioshock Infinite if its gameplay matched its excellent plot, but unfortunately there's a huge gulf between the two. At least the first Bioshock had that clever twist to justify the lack of meaningful player agency.)
Edited by sirtacos at 13:09:22 15-06-2013 -
Doom is brilliant.
Most games revolve around some kind of challenge that needs overcoming, hence, conflict. Conflict can be resolved by some kind of violence, and given the demographic of gaming, and the apparent 'tastes' of gamers, shooting things is popular.
But many games use violence in far less boring/grotesque ways, or don't feature any violence at all. They might be the big tent-pole games, but they're not all games.
Personally I really like RTS/turn-based stuff, and I can play loads of that. -
bobdebob 601 posts
Seen 6 years ago
Registered 10 years agoAargh. wrote:
You want a 'First-Person Shooter', without shooting?
More FPS games without shooting and being more story focused would be great. For me Bioshock Infinite was great until the shooting then I lost interest, it felt like padding.
Maybe you're looking the wrong genre. -
Most games give you a goal, a destination. Now you'll either get there by traversing over something (platforming), completing puzzles or by entering combat along the way.
This is a very, very simplistic way of looking at it but without something to do between going from A to B games would be pretty boring.
Someone earlier compared games to films and novels which isn't fair. They're not really comparable due to their nature. In a game you need to be interacting with something most of the time you're playing it, else it's not really much of a game.
Besides, shooting things is fun. It's visceral. It just... works.
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