Steam Dev Days Highlights

  • Hexagon 16 Jan 2014 14:28:50 352 posts
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    Steam Dev Days Highlights. Hot damn, Valve. Just hot damn. You have put your money where your mouth is, that's for sure.
  • Hexagon 17 Jan 2014 17:16:38 352 posts
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    Valve's Source 2 Engine to prioritize OpenGL and Linux
  • L0cky 17 Jan 2014 17:30:35 2,080 posts
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    So multiple sites reporting they demoed their own VR solution, yet yesterdays EG article says they definitely don't have one.

    Which is it?
  • Deleted user 17 January 2014 17:33:02
    As far as I know, they aren't releasing one but do have one and will be working with Occulus on some level.
  • Hexagon 17 Jan 2014 18:42:07 352 posts
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    The article I linked to cites a Twitter account belonging to a developer who made multiple tweets on the subject. Seems legitimate to me.
  • Hexagon 17 Jan 2014 23:29:13 352 posts
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    Valve's VOGL Debugger To Be Completely Open Source
  • Dirtbox 18 Jan 2014 04:18:45 92,599 posts
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  • Hexagon 18 Jan 2014 04:31:46 352 posts
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    Dirtbox wrote:
    This is the sort of push that Linux needs to finally become a viable option for average users. It's still got a long way to go and a hell lot of software support to catch up on, but it's the first step towards it becoming mainstream.
    To be fair, Linux is mainstream everywhere but the desktop/laptop. Valve is pushing to surpass this final frontier.
  • mal 18 Jan 2014 04:35:23 29,326 posts
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    One of the dev talks was from one of the main guys doing Linux ports for the Humble Bundles. It's quite a short introductory talk, and while it's aimed at devs, it has things to say to the average gamer too.
  • Dirtbox 18 Jan 2014 05:39:23 92,599 posts
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  • mal 18 Jan 2014 06:16:36 29,326 posts
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    Probably not - I'd expect most Android games to be written in Google's Java dialect and run atop Dalvik or ART. That said, Dalvik is open source so presumably could be ported to x86 Linux, but I've not heard of anyone doing so. Anything more complex that's coded in C or whatever to machine code is going to be a even harder to port unless you can get hold of that C code.

    Edit: Dalvik and indeed the rest of Android has been compiled to x86 for those handful of x86-based Android phones, and for general debugging. But that just gets (most) android apps running on Android, not running as an app under Gnome or whatever Linux skin you're running. I've seen the Apkenv project run Android apps under ARM Linux, but I can't find out anything about running that on x86.

    Edited by mal at 06:25:48 18-01-2014
  • Dirtbox 18 Jan 2014 07:38:16 92,599 posts
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