Following Debate: Phantom Hourglass vs Spirit Tracks - let's settle this once and for all.

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  • SG 14 Mar 2014 13:00:17 1,896 posts
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    OK, the chief problem that people had with Phantom Hourglass was The Temple of The Ocean King. I personally loved it, because:

    1) Despite revisiting it, every time that you went back with a new item, there was a NEW way to get through it

    2) It had incentives to go back through it - leaving with a perfect time (0 seconds lost by using yellow pots at the right time), getting more hidden items with new items.

    But ANYWAY, I want people to say which they prefer IF YOU DISRARD THE TEMPLE OF THE OCEAN KING, simply because for me it was good and I want to know how other people perceived the game bar the one element that everyone hates except me.

    I prefer Phantom Hourglass over Spirit Tracks because:

    Sailing was quick and direct. You could kill enemies. You weren't set on restrictive train tracks on unavoidable collisions with trains. You could warp from any on-ocean location using the slate, to 6 pre-determined locations. In ST, you could only warp from one gate to another. Beedle was easier to get to, whereas in ST you had to move in pre-set routes to get to his air-balloon, where everything was incredibly expensive. Also, fishing. Oh, and the treasure games.

    Many people may say they prefer the 'controlling Zelda' aspect. It was novel, and I did enjoy parts of it, but being used so frequently was awkward and the fight using a Phantom at the end whilst simultaneously controlling her was a real hassle. PH did have this, but only with the Goron guy, and you actually controlled him, not just drew a path. Oh, and fetch quests (in ST).

    The items were MUCH better. I found the whip uninspired, the sand wand really didn't seem to be a very clever item at all (although in ALBW, the puzzles using the sand wand are very clever but the game is in a totally different format), the whirlwind was like a unidirectional boomerang, yet we had the boomerang yet again as well and you had to blow in the bloody DS to make the whirlwind work. And don't get me started on that fucking unnecessary, awkward flute.

    In PH, the bombchus were used brilliantly, as was the grappling hook - the fact you could place it between 2 posts and use that to deflect things or bounce to higher areas was a stroke of genius. As was the hammer being used to launch you to new heights, but not so much. Oh, and shovel = SECRETS!

    Locations - far more secrets that were substantial. Entire islands with plenty going on there such as Dee Ess Isle or the maze place. ST's places just had one challenge, like the slippery ice race or the sand wand puzzle. Communities also seemed more restricted, less to do and sparser areas.

    The mini-games in PH were pretty cool apart from the archery one. The target game with the cannon was quite similar in both, I disliked ST's Pirate Hideout - maybe that's just personal preference (I'd rather play PH's archery game TBH), and the whip race was cumbersome and had awkward controls. That reminds me - ST's roll was much easier to pull off, granted - although PH's isn't actually that difficult - the only thing you have to differently to what the game tells you is make sure that you squiggle in a little circle right at the EDGE of the screen... do that and it works fine. It's certainly easier than playing that god-damned flute in ST was good.

    ST had those bunnies - very tiresome and repetitive. If you miss one, you have to go away and come back to make it reappear.

    Lastly, I DO concede that ST had superb music and was FAR better than PH in that respect, and also the boss fight thing in Castle Town.

    Now, I want to hear what everyone else thinks.

    -Have I missed anything in either game?
    -Which do you prefer and why?
    -Are the good things in PH (for me) or the bad things in ST (for me) different for you?

    Edited by SG at 13:02:14 14-03-2014
  • Mola_Ram 14 Mar 2014 13:15:55 26,187 posts
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    Spirit Tracks, because you got to drive a train.

    train > boat
  • JonFE 14 Mar 2014 13:18:06 2,071 posts
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    Mola_Ram wrote:
    Spirit Tracks, because you got to drive a train.

    train > boat
    Sheldon Cooper I presume???
  • Flying_Pig 14 Mar 2014 13:18:44 16,956 posts
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    Phantom Hourglass for me. I preferred the boat over the train and generally found ST pretty dull
  • RyanDS 14 Mar 2014 13:23:57 14,073 posts
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    Both were crap. Phantom hourglass repeated the same section over and overt and over and over again. Spirit tracks railroaded you. Literally.
  • SG 14 Mar 2014 14:31:01 1,896 posts
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    RyanDS wrote:
    Both were crap. Phantom hourglass repeated the same section over and overt and over and over again. Spirit tracks railroaded you. Literally.
    You didn't pay attention to what I said in my first post.
  • elstoof 14 Mar 2014 14:40:26 28,125 posts
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    I hope this is cleared up before the weekend.
  • PazJohnMitch 14 Mar 2014 15:04:08 17,276 posts
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    Phantom Hourglass was ok.
    Spirit Tracks was poor.

    PH wins by TKO.
  • RyanDS 14 Mar 2014 15:35:10 14,073 posts
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    SG wrote:
    RyanDS wrote:
    Both were crap. Phantom hourglass repeated the same section over and overt and over and over again. Spirit tracks railroaded you. Literally.
    You didn't pay attention to what I said in my first post.
    Talking about Phantom hourglass without mentioning the repeating repeating repeating shitty dungeon is like asking people to rate the nazi party without being allowed to mention Jews, Poland or world war2.
  • Flying_Pig 14 Mar 2014 15:43:47 16,956 posts
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    RyanDS wrote:
    SG wrote:
    RyanDS wrote:
    Both were crap. Phantom hourglass repeated the same section over and overt and over and over again. Spirit tracks railroaded you. Literally.
    You didn't pay attention to what I said in my first post.
    Talking about Phantom hourglass without mentioning the repeating repeating repeating shitty dungeon is like asking people to rate the nazi party without being allowed to mention Jews, Poland or world war2.
    POTD
  • minky-kong 14 Mar 2014 16:35:20 14,787 posts
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    RyanDS wrote:
    Both were crap.
    This. Skyward Sword was pretty poor too.

    Link Between Worlds is great though, gave me some hope that Zelda games can still be enjoyable.
  • Fake_Blood 14 Mar 2014 17:23:56 11,093 posts
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    PH because I never played ST.
    Got to say I loved how you controlled link with the touchscreen.
  • SG 14 Mar 2014 21:50:42 1,896 posts
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    RyanDS wrote:
    SG wrote:
    RyanDS wrote:
    Both were crap. Phantom hourglass repeated the same section over and overt and over and over again. Spirit tracks railroaded you. Literally.
    You didn't pay attention to what I said in my first post.
    Talking about Phantom hourglass without mentioning the repeating repeating repeating shitty dungeon is like asking people to rate the nazi party without being allowed to mention Jews, Poland or world war2.
    I know that it was a large part of the game, but it wasn't the entirety. Let me put it another way: how would Phantom Hourglass compare to ST if the TOTOK was like ST's Tower of Spirits?

    Edited by SG at 21:51:06 14-03-2014
  • Deleted user 18 March 2014 09:38:14
    Link Between Worlds and Minish Cap wipe the floor with both of them as far as I'm concerned.

    I disliked both the boat and the train, and while the boat was more under your direct control both of them were exceptionally limited in terms of exploration- Wind Waker had something to find in every section of the map, but Phantom Hourglass just had one big island and a couple of other things to visit in each quarter. Compare the time spent moving those crappy vehicles across empty spaces with sporadic combat to the snappy exploration of the other 2D games, where there is something to find or fight on every screen.

    Disregarding the overworld and vehicles that I dislike in both, I thought that the Tower of Spirits was far stronger than the TOTOK , and that the music, weapons, dungeons, NPCs and boss fights in Spirit Tracks were stronger. I also found the touch controls worked fine for me, but I disliked anything regarding blowing into the microphone on DS games.

    All in all, I found them to be average adventure games and distinctly below-par Zelda games. I mildly prefer Spirit Tracks due to the whole 'Zelda as companion' thing but the tedious overworld travel in both means that neither are anything I care to play again when there are half a dozen better 2D Zelda games, and I say that as someone who loves both the series and the DS.

    Edited by redcrayon at 09:42:23 18-03-2014
  • elstoof 18 Mar 2014 09:41:01 28,125 posts
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    WHY CANT WE SETTLE THIS ONCE AND FOR ALL!!
  • SG 19 Mar 2014 19:40:35 1,896 posts
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    redcrayon wrote:
    Link Between Worlds and Minish Cap wipe the floor with both of them as far as I'm concerned.

    I disliked both the boat and the train, and while the boat was more under your direct control both of them were exceptionally limited in terms of exploration- Wind Waker had something to find in every section of the map, but Phantom Hourglass just had one big island and a couple of other things to visit in each quarter. Compare the time spent moving those crappy vehicles across empty spaces with sporadic combat to the snappy exploration of the other 2D games, where there is something to find or fight on every screen.

    Disregarding the overworld and vehicles that I dislike in both, I thought that the Tower of Spirits was far stronger than the TOTOK , and that the music, weapons, dungeons, NPCs and boss fights in Spirit Tracks were stronger. I also found the touch controls worked fine for me, but I disliked anything regarding blowing into the microphone on DS games.

    All in all, I found them to be average adventure games and distinctly below-par Zelda games. I mildly prefer Spirit Tracks due to the whole 'Zelda as companion' thing but the tedious overworld travel in both means that neither are anything I care to play again when there are half a dozen better 2D Zelda games, and I say that as someone who loves both the series and the DS.
    How odd, I found the boat had plenty of stuff to do and was very quick getting from island to island. There was fishing, sunken treasure and quite a few cool islands, plus plenty more secrets to discover on them if you use your shovel.

    As for Minish Cap, although it's a good game, I don't feel that it's up to scratch as a Zelda game. There's the unfinished sidequest with Din, Farore and Nayru, certain kinstones can't be fused if you try to fuse with someone then change your mind, then go back again - the option to fuse is gone. And when you're made small and the top-down view shows you as tiny (as opposed to zooming in like in other parts), you don't have the same abilities - for instance, you can't use items or to a spin attack. When the view zooms in and the surrounding environment looks massive, you can then behave the same way as when you're large. There were quite a few issues as well but they're representative of the unpolished state that it was released in. Also, it had a serious lack of dungeons, whereas PH had not only the main dungeons but other ones (akin to the Swamp Palace in Majora's Mask before the main temple), like on the Isle of the Dead that you need to do to open

    Personally I prefer Link's Awakening and the Oracle games over that. Well, every Zelda game bar the first two and the 4 Sword ones.

    Still, to each their own.

    Edited by SG at 19:41:05 19-03-2014
  • Deleted user 19 March 2014 19:42:02
    Ghost trick is the best
  • INSOMANiAC 23 Mar 2014 03:41:59 4,732 posts
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    I actually rate Minish cap as one of the best Zeldas, Spirit tracks and the Phantom Hourglass just didnt do it for me, people can say what they want but in my opinion going back through that Temple over and over was fucking boring
  • WinterSnowblind 23 Mar 2014 11:57:43 1,278 posts
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    Phantom Hourglass, because it didn't have that musical instrument.

    Both were very sub-par Zelda games though, I wouldn't recommend either even to hardcore Zelda fans.
  • RyanDS 23 Mar 2014 12:00:47 14,073 posts
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    Oh. Phantom hourglass was also shit as it was full of bits that were impossible to play on public transport forcing you to put the console away until you were alone. Stuff like shouting at the console iirc which ruined the whole point of a handheld.
  • Mola_Ram 23 Mar 2014 12:29:45 26,187 posts
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    Spirit Tracks. That's the answer.
  • MrTomFTW Moderator 23 Mar 2014 13:49:05 47,501 posts
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    I prefer Links Awakening over both of them.
  • el_pollo_diablo 19 May 2014 23:28:43 3,106 posts
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    I vote for Great Giana Sisters.
  • Wavey 20 May 2014 01:31:17 1,054 posts
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    Spirit tracks had an epic overworld theme. Thats all I remember from it.
  • Deleted user 20 May 2014 01:46:20
    Is this settled yet?
  • Deleted user 29 May 2016 00:14:42
    Lost Odyssey.


    Am I doing this right?
  • FrostPan 29 May 2016 07:36:05 1,626 posts
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    Smoothhh wrote:
    Never even played spirit phantom hour glass
    Link vs cloud
    http://www.eurogamer.net/forum/thread/319829
    Just why?
    Stop spamming your thread.

    Edited by FrostPan at 07:46:48 29-05-2016
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