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I'm on the side of the fence that, whether or not you asked for it, it's coming. Just enjoy the ride with a fresh pair of eyes. However if what elstoof says is true, I don't want to play it and think how good it would have been if they'd included x, y and z. Oh fucking hell, they're going to make missions like the Nibleheim flashback DLC aren't they... |
Final Fantasy VII Remake on PS4! • Page 7
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the_milkybar_kid 8,474 posts
Seen 4 hours ago
Registered 7 years ago -
SomaticSense 15,062 posts
Seen 3 years ago
Registered 16 years agoWell, it'll be a great ride for those who missed the original and those who gave zero shits about it before if that's the case. You know, those who haven't pined for the remake for decades... -
Malek86 12,331 posts
Seen 7 minutes ago
Registered 14 years agoMan, I remember when people actually *wanted* a FF7 remake.
It was predictable though. It could have never been what people really wanted (ie. literally the same game in HD graphics). -
Scimarad 9,964 posts
Seen 19 hours ago
Registered 18 years agoAdvent Children? Well that destroyed any lingering vestige of interest. -
SolidSCB 16,771 posts
Seen 2 hours ago
Registered 12 years agoWell, can't say I'm surprised, but yeah, still very disappointed. The combat in the more modern FF games feels no better than garbage like Dynasty Warriors to me. Completely meaningless and lacking any sort of depth to focus on being more flash and cinematic. I'd imagine they are going to snip the game down to what resembles a series of corridors to meet that end too.
Ah well, at least they are still bringing the PC update of the original to the PS4 so I can play it the way it was meant to be played. This remake is going to be the drizzling shits, I don't need to see so much as a screenshot to know it. -
PierrePressure 1,478 posts
Seen 12 hours ago
Registered 14 years agoI wouldn't mind if it looked like Advent Children. -
elstoof 28,125 posts
Seen 3 hours ago
Registered 16 years agoI would, that would be a step back from what they gave in the trailer. AC looks more than a bit ropey now. -
Daryoon 5,912 posts
Seen 11 hours ago
Registered 20 years agoI don't get the "turn-based battles can't work in modern gaming" argument, given how turn-based battles still work in modern gaming. Where are the people demanding Persona 5 be an action game? And what about Dragon Quest XI? Bravely Default's battle system was the best thing about it, and Pokemon has theirs refined to an art form.
Can't help but feel Square still smart from the whole "FF7 most returned game in history" thing, and are desperate to win over all those people who couldn't stick with the original past Midgar. Rather than, you know, appeal to those who did. -
PierrePressure 1,478 posts
Seen 12 hours ago
Registered 14 years agoWhat about something similar to Vagrant Story, with two other controllable characters?
If they're not doing ATB's I think I'd like something like that but with a option for a V.A.T.S attack like Fallout. -
Psiloc 6,366 posts
Seen 18 hours ago
Registered 14 years agoDaryoon wrote:
I don't get the "turn-based battles can't work in modern gaming" argument, given how turn-based battles still work in modern gaming. -
dominalien 10,703 posts
Seen 2 hours ago
Registered 15 years agoOf course it was brilliant, it was KOTOR turn-based combat after all. -
dominalien 10,703 posts
Seen 2 hours ago
Registered 15 years ago -
the_milkybar_kid 8,474 posts
Seen 4 hours ago
Registered 7 years agoDoes anyone know when the pc port is out on Ps4. Sadly, I think I need a fix, and after selling the Vita, this is the next best thing. -
Psiloc 6,366 posts
Seen 18 hours ago
Registered 14 years agoNever understood the FFXII gambit love. I seem to be the only person who lumps it together with FFXIII as boring games that play themselves. -
SolidSCB 16,771 posts
Seen 2 hours ago
Registered 12 years agoI did enjoy my romp through XII, and I really, really enjoyed the endgame stuff, but I don't really consider it a proper FF game at the same time.
The turn based FF games all had their own identity and feel without being different for the sake of being different. The little tweaks with the ATB and the different progression system of each were more than enough for me. The series as I identified it was put to rest with X-2. It's like the Simpsons/Zombie Simpsons thing in my eyes. -
elstoof 28,125 posts
Seen 3 hours ago
Registered 16 years agoPsiloc wrote:
Same here.
Never understood the FFXII gambit love. I seem to be the only person who lumps it together with FFXIII as boring games that play themselves. -
Make it so that Cloud has white hair, a blue rain coat, a Katana, force edge and Beowulf gauntlets with real time weapon switching whilst heavy metal plays in the background as you triple Ssstylish combos and then you say "where's your motivation"....
Vergil > Sophieroth -
SteJones 432 posts
Seen 3 years ago
Registered 7 years agoTuffty wrote:
The visual stuff was a given, I think. They'll probably use the same engine as FF15 for most of it.
Nomura confirms the combat will be 'drastically different' and will look at Advent Children for inspiration and visual references.
I don't really mind if the combat is different, but I hope you get to have control over your party at least. Actually fuck it, make it FFXII combat and I'll be happy.
As for the combat, I just hope they don't turn it into action. The great part of those classic FFs was the combat allowed you to develop the party rather than just the lead character.
Given that my favourite characters in FFs were very rarely the main character, I think this was more valuable than they seem to be aware.
Edited by SteJones at 09:09:54 01-08-2015 -
I enjoyed how powerful the Gambit system was amd what you could actually do with it if you used it properly.
The fact that you could set it up where you had the game play for you, however, isn't a reason to take away from it.
And to be fair, FFXIII's battle system was one of the better ones and if you /auto attack everytime, you didn't get very far. The main attraction came from when to Paradigm Shift and to what set up. It's actually one of the more input heavy systems rather than playing itself. -
Daryoon 5,912 posts
Seen 11 hours ago
Registered 20 years agoThe thing the system they had was it made it much easier to work with ludicrously oversized enemies. How would something like Diamond Weapon work in a FFXII set-up? They'd have to turn it into Kingdom Hearts, and that would just be awful...
How would they handle Emerald Weapon? Or the party-split in the final dungeon (complete with triple boss fight)? Are we going to lose the Fort Condor stuff? Can an ARPG handle fights on a mine car?? -
elstoof 28,125 posts
Seen 3 hours ago
Registered 16 years agoIt's a remake, not a remaster. The only way I can see it working is by doing it completely differently, and run the risk of pissing off diehard fans. Let's be honest though, an awful lot of 7 would be unacceptable if they released a game like that today, either keep the fans happy with a cut and paste job or reinterpret the whole game while retelling the story in the hope of releasing something decent that people will actually want to buy. -
SomaticSense 15,062 posts
Seen 3 years ago
Registered 16 years agoFolant wrote:
I can't remember too much about the intricacies of XIII's combat, but I played XIII-2 a few months ago and it very much did play itself. I forced myself to avoid using the Auto Attack option (the cursor's default menu option on every turn) for the first dozen hours, but soon found it was just pointless wasted inputs as just hitting Auto Attack led to the commands I would've chosen every single time. So after that, I felt there was never any reason to ever not pick Auto Attack.
And to be fair, FFXIII's battle system was one of the better ones and if you /auto attack everytime, you didn't get very far. The main attraction came from when to Paradigm Shift and to what set up. It's actually one of the more input heavy systems rather than playing itself.
Shortly after that I binned the playthrough for obvious reasons as such a shitty design decision led to the combat boring the tits off me, which is something VII never managed and FFX Remaster isn't doing now either. Well, that plus I couldn't stand the most turgid and nonsensical JRPG story I've ever experienced any longer. And the dialogue... holy shit the dialogue...
In short, please don't let any of XIII-2's story and gameplay designers anywhere near this. Kupo.
Edited by SomaticSense at 17:14:25 01-08-2015 -
Scimarad 9,964 posts
Seen 19 hours ago
Registered 18 years agoThe thing I don't get is that when Bravely Default came out I remember them saying they were re-assessing their opinion of what western gamers were interested in (or words to that effect) because it was so successful. Hmmmm, obviously didn't take it that much to heart... -
FrostPan 1,626 posts
Seen 2 years ago
Registered 9 years agoI now think that Square shouldn't have announced this if they haven't actually already been working on it for at least a few years. I'm already getting Versus 13/FF15 vibes already.
Makes me respect Bethesda that they announce their game the same year as the release of it. -
Psiloc 6,366 posts
Seen 18 hours ago
Registered 14 years agoThe problem with choosing not to use the gambits
in FFXII was that the game was clearly expecting you to be using them and gave you no time to choose your commands making the game impossibly hard from the get go. So I don't accept that gambits were optional, personally.
Materia was perfect for me. You get all of the party setup, planning and tweaking that we all love but you also get to take part in battle rather than just watch it play out.
Frankly with the switching between paradigms, FFXIII was more interactive than XII if you ask me. It was even worse in every over area though. -
PazJohnMitch 17,276 posts
Seen 17 hours ago
Registered 14 years agoOn FFXII I set gambits for everyone except my character. That gave a good balance for me. -
can't wait and i hope square enix will not ruin this masterpiece
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