Recently Completed Games Page 655

  • dfunked09 21 Nov 2020 19:01:36 1,028 posts
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    Post deleted
  • dfunked09 21 Nov 2020 19:06:24 1,028 posts
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    Thread fix (after I broke it!)

    Edited by dfunked09 at 19:06:59 21-11-2020
  • Darth_Flibble 22 Nov 2020 10:39:28 4,629 posts
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    Mafia definitive edition

    Overall I really enjoyed it, its the best one from the mafia trilogy. Never played it the original back in the day, so its all new to me. The base xbox does struggle at times and it would be nice to play it on beter hardware but it still looks great as you drive around 1930's Lost heaven aka Chicago

    Although they could of improved some levels, the old prison level is dull, you spend a while just walking around then once you do the thing, its a trek back down in gun fights and escape from the police. They should of made a completely new level as its a remake, some think a remake has to stick exactly to the old one (then you get toss like destroy all humans remake where they copied the awful difficulty spikes as well) The infamous racing level is in this but on easy and normal its fine, heard the "classic" difficulty is cheap and nasty.

    Few plot holes near the end like if the truck never gets shot when getting the cigars, there is still cutscene because the plot needs them to find the drugs. Also Paulie getting whacked when Sam would of had no idea, also anyone would of not gone back to their apartment that night, very minor things.


    The character faces are really good and voice acting is really good, Paulie's voice is a bit grating at the start.

    8.5/10
  • Nanocrystal 24 Nov 2020 23:34:04 2,268 posts
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    Hollow Knight: Voidheart Edition (PS4) - 10/10

    I almost posted this in the Recently Abandoned Games thread as I've basically reached my skill/patience limit and have quit this game at "just" 104% completion without having beat the true final boss. I could get to its third phase (barely) but knowing what its fourth phase is (having to constantly dodge attacks, and hit the bloody thing, AND all while jumping between tiny platforms), and also the fact that there's a fifth phase after that... just no. And since I've maxed out my character's abilities and power ups, the only way through it is to "git gud" (I swear a side characters actually yells that phrase just before the fight starts!). Nor was I good enough to beat the Trial of the Fool.

    This slight disappointment aside, I've thoroughly enjoyed my 50+ hours in this game. The exploration, world, characters, art, music and lore are all wonderful and the charms system is flexible and gives some freedom in how you tackle certain areas or bosses. Sections that seem totally impossible are much easier when you come back later powered up with better gear. I can see how this would frustrate some people (and it certainly frustrated me, the misses actually told me off for shrieking at the TV a couple of time). This is one of those games that really benefits from checking guides and maps to find hidden secrets. It was also a game that I was just constantly thinking about whenever not playing it, which is pretty much the highest praise I can give. I am a bit gutted not to have seen all the content, and there is an invincibility glitch you can use to cheat your way to the platinum, but I feel like to do that would be a disservice to the game. So I'm happy to step away and start mentally preparing myself for the sequel.
  • Mola_Ram 25 Nov 2020 00:10:23 24,906 posts
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    Yeah, I think the difficulty/skill ceiling is ultimately what made me abandon Hollow Knight (though I did it a lot earlier than the final boss). Honestly I don't really like that the "true" ending of the game requires me to do extended platform hell sections. I'm fine having those (or superbosses) as a thing that you can do for hardcore gamer bragging rights or whatever, but I don't think they should be required for the true ending of a game.

    It put me off the DLC too, really. I liked having more story, but it all felt a bit like "oh, so you've mastered the main game, well how about THIS" masochism. Maybe other people wanted that, but I didn't.

    Anyway, I guess I can be happy enough looking at the ending on YouTube.

    Edited by Mola_Ram at 00:39:28 25-11-2020
  • JoeBlade 25 Nov 2020 01:46:01 5,390 posts
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    Tukoni

    Adorable little game based on Ukranian children's books. It's extremely short (took me 15 minutes to finish) and extremely simple but also very very charming and relaxing.
    It reminds me a bit of the Amanita Design games, albeit even more kid friendly. I still enjoyed it as an adult, mainly thanks to the beautiful art.

    It's entirely free on Steam and I hope they make a longer game one day.
  • FoxMoody 25 Nov 2020 09:18:15 141 posts
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    Played Dawn of War 2, both original campaign and Chaos Rising.
  • RyanDS 25 Nov 2020 09:38:47 13,483 posts
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    FoxMoody wrote:
    Played Dawn of War 2, both original campaign and Chaos Rising.
    Well done!
  • SolidSCB 27 Nov 2020 18:35:06 13,968 posts
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    Godfall

    Think the critisicm has been a bit overstated on this one tbh. Yeah, it's your typical launch fodder and yeah, you'll probably be bale to grab it for 20 quid this time next year but I've had a lot of fun with it. Combat is meaty and each weapon type has its own identity that allows you build your character how you please. It is also loot and stat porn.

    On the downside, for an always online game, there's absolutely no matchmaking. Like you literally can't log in to the game if you're not connected and yet unless you know someone else with the game, you'd never be able to actually partner with people. Endgame is basically a horde-tower by the looks of it, so could end up being a bit shallow which would be a shame given the sheer options there are for builds etc. Was also disappointed there wasn't much Dualsense functionality built into the game, would really have pushed the combat over the top.

    Not the best, not the worst. I hope they can get a sequel off the ground as with more time in the oven and more care put into the community aspect, there's definitely room for a Destiny-a-like with combat as physical as there is in this game.

    6.5/10
  • Gunzberg 27 Nov 2020 18:51:24 2,844 posts
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    Control Ultimate Edition on Xbox One X 5/10

    Remedy used to be one of my favourite developers (May Payne 1 & 2, both Alan Wake games) but seem to continue their downhill path. Max Payne 3 was so-so. Quantum Break was lame and this is basically pretty but shit.

    The story is bland, the combat is bland, the set pieces repetitive, the bosses suck, the environments dire, the amount of bugs and sound glitches, even in this Uiltimate Edition is frankly embarrassing. Just loading the map interface in a new area takes like 5min on the One X. Played through the main game and both DLCs with about 80% of the achievements hoping for some Remedy magic. There was only one bit The Ashtray Maze that was any good.

    How often can you keep returning to the same shitty Ocean View Motel? A zillion times. The little secret sketches and videos are dull and not funny - not a patch on Mr. Scratch from Alan Wake. 99% of the collectible text is utterly boring filler.

    For 19.99, you are much better off getting Metro Exodus and both its DLCs, a far, far better game in all respects.

    This is an overrated piece of yawn
  • dfunked09 27 Nov 2020 23:59:11 1,028 posts
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    @Gunzberg
    Max Payne 3 wasn't a Remedy jam.
    Quantum Break was decent and Control was a very solid return to form IMO.

    MP1 wasnt a good game by any stretch and Metro Exodus wasn't my idea of fun... I think the only thing we agree about are MP2 and AW :D
  • Zippity-zap 28 Nov 2020 00:27:59 582 posts
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    Control is great, just like all of my opinions.
  • Phattso 28 Nov 2020 00:37:14 26,294 posts
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    I read all the collectible text, watched all the vids, loved every trip back to the motel, adored the setting, and still think about the combat months after I finished it. Because Iím not a wrong thinker. ;)
  • Gunzberg 28 Nov 2020 09:35:44 2,844 posts
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    You're all wrong for I have spoken :D
  • Rogueywon 28 Nov 2020 09:46:01 10,178 posts
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    I loved the exploration, setting and lore in Control. Didn't like the combat, though. It felt like the player character was just too fragile for the fast-moving style they wanted.
  • Darth_Flibble 28 Nov 2020 13:37:35 4,629 posts
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    Resident evil 7: Not a hero DLC

    is free to download and its actually really crap. Set in the worst levels, the mines and its more of a "shoota" (no doubt for the ones that moan and bitched RE7 a "fps but its not like COD"

    Hopefully the RE8 team have gotten all that shit SAW stuff out of their system and the mould monsters are never as good as zombies. Thankfully NaH is very short, about a hour if you know what to do.

    4/10
  • Darth_Flibble 28 Nov 2020 13:45:43 4,629 posts
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    Also liked the exploration and ideas in Control but the combat was lacking and the lack of health didn't work for the pace they wanted to do. Also they could of done any weird setting and they choose to set some of it in really dull area of the power plant (other games do this as well, can do anything they want and they have a fucking sewer level) - maybe its a sexual thing for designers?
  • dfunked09 28 Nov 2020 14:02:31 1,028 posts
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    @Darth_Flibble
    Yeah, I tried going back to play not a hero that after the excellent main game and just abandoned it after less than half an hour. It's just not very good!
  • Rogueywon 28 Nov 2020 16:57:31 10,178 posts
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    Demon's Souls Remastered (PS5) - 8.5/10

    Sooo... after about fifteen billion spoof posts in the forum thread, this actually happened.

    It's a really good remaster in technical terms. The world looks excellent now, the spell effects really pop and some of the animation is great. I'd really like to see the Dark Souls trilogy and Bloodborne get the same treatment, as this looks even better than Dark Souls Remastered on the PC.

    And the core of the game is really solid. The combat feels properly weighty, without the emphasis on dodge-spam that characterises many modern Soulslikes. Some of the level design is excellent. Even having beaten it once before in the distant past, it still managed to surprise me a few times.

    But it's also very clearly the rough draft for the Soulslike genre. The world-structure is less epic than Dark Souls'. Balance feels a bit off at times. A few too many of the levels and bosses rely on gimmicks. The world tendency mechanic feels harsh and a bit half-baked.

    The remake is incredibly faithful in most ways and is no doubt what hardcore fans of the original were after. Quality of life upgrades (like the ability to send stuff to storage while out in the field) are few and far between. I'd like to see what Bluepoint could do with a "fuck the hardcore" edition where they went further in sanding the rough edges and introducing some of the quality of life upgrades from the Dark Souls games.

    But still very good, especially as a launch title.
  • JamboWayOh 28 Nov 2020 17:23:46 21,665 posts
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    dfunked09 wrote:
    @Gunzberg
    Max Payne 3 wasn't a Remedy jam.
    Quantum Break was decent and Control was a very solid return to form IMO.

    MP1 wasnt a good game by any stretch and Metro Exodus wasn't my idea of fun... I think the only thing we agree about are MP2 and AW :D
    Quantum Break can get to fuck for its absolute cunt of a final boss. Brrrr.
  • TechnoHippy 28 Nov 2020 17:33:59 18,076 posts
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    Rogueywon wrote:
    I loved the exploration, setting and lore in Control. Didn't like the combat, though. It felt like the player character was just too fragile for the fast-moving style they wanted.
    Same here - I ended switching on some the combat aids (the good kind) to level out the difficulty spikes. I did love the setting and story though.
  • TechnoHippy 28 Nov 2020 17:36:01 18,076 posts
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    @JamboWayOh Yeah - I quite enjoyed the game up until that last boss fight, and ended up abandoning it.

    It's one of my pet peeves with lazy game design - an enjoyable game right up until you hit the final encounter.
  • dominalien 28 Nov 2020 18:55:30 10,116 posts
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    Demon's Souls on PS5

    Looks spectacular. Is much easier than I remember, although the 10 years of playing soulslikes is likely the culprit here. The only problematic boss was the Maneater.

    If you haven't played it it's an absolute must. If you have, it's more than worth playing again.

    9/10
  • Syrette 28 Nov 2020 19:00:12 50,935 posts
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    Are the environments in Control really as dull as they look in every video I've seen of the game?

    I loved the settings and levels in the Max Payne and Alan Wake games but from what I've seen of Control... it's just a lot of concrete and boring offices. Basically a lack of character.

    Edited by Syrette at 19:00:38 28-11-2020
  • Dombat 28 Nov 2020 21:35:20 1,868 posts
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    Ratchet and Clank (PS4)

    Played on PS5 via the PS Plus Collection. No upgrades but it was very stable and fluid. Still very pretty thanks to the art style.

    I enjoyed my time with it but was ready for it to end towards the last couple of hours despite it not being that long a game. Combat is good and the weapons are nicely varied but didnít enjoy the boss fights that much. Solid game but not quite my tastes for me to appreciate it fully. The humour did get a few laughs out of me which I wasnít expecting.

    7/10
  • monkman76 28 Nov 2020 21:40:23 17,299 posts
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    Control has more character in its janitor's cupboard than most games have in their entire universe. :p
  • Rogueywon 28 Nov 2020 22:26:53 10,178 posts
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    Astro's Playroom (PS5) - 8/10

    That was fun! Nice to have an actual bundled launch title for once - haven't seen one of those for a long time. And it's a really neat little demo of the PS5's features, particularly the new Dualsense.

    The gameplay itself is nothing special, though the haptics do elevate things a lot. I could maybe have done without the touchpad bits, but meh. Visuals are bright and breezy and the difficulty is low enough that nothing gets stressful.

    The biggest draw here really is the Sony nostalgia. Sony don't often do this kind of emotional deep-dive into their back catalogue, but this is a really good way to do it. I associate this kind of thing more with Nintendo, but Sony actually beat them at their own game here.
  • Phattso 28 Nov 2020 23:14:58 26,294 posts
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    @Syrette seeing screenshots of that game isnít the same as being in that game. Such an atmosphere. Each area feels distinct and memorable as I think back. If youíre playing on one of those new tangled machines itíll smooth out the frame rate and kill the slow loading too.
  • Phattso 28 Nov 2020 23:15:10 26,294 posts
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    monkman76 wrote:
    Control has more character in its janitor's cupboard than most games have in their entire universe. :p
    Also: this.
  • Mola_Ram 28 Nov 2020 23:20:42 24,906 posts
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    The infinitely-expanding janitor's cupboard.

    One of the things that really makes me want to play the game is knowing that the creator is a big fan of House of Leaves.
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