| @Youthist I think that indicates that killing it will contribute to your squads progress in the current active mission (the beastie counts that appear in the corner of your screen) |
Xenoblade Chronicles X • Page 48
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Duffking 16,964 posts
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DangerousDave_87 7,074 posts
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Registered 5 years agoYou're spot on. Those are target enemies for squad missions. If you kill them you get tickets which you can trade in at the Barracks for materials, which in turn can be used to upgrade your gear or complete gathering missions. -
DangerousDave_87 7,074 posts
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Registered 5 years agoSo it's been around 15 hours since I got my Skell and I have to say it's quite the game changer. Each of the continents i've explored still look amazing, but the sense of scale is obviously diminished somewhat. It also doesn't look quite as epic as it does from the ground, as your characters cut through the long grass, looking up at distant hills and mountains.
The combat also feels a lot more basic compared to fighting on foot. I'm simply spamming attacks and occasionally freezing enemies in place. It's not nearly as engaging.
There are brief moments where the camera zooms into the Skell cockpit, and whilst I realise that all of my arts get replenished at this precise moment, i'm often unable to use any of them until the camera has returned to it's default view. What's that about, does anybody know?
I've also no idea on how the Overdrive works with Skells. Guess I should really be going back to the manual!
On the plus side, i've been enjoying a number of the side missions and affinity missions. They're genuinely far more engaging than the main story and often involve some interesting concepts.
Edited by DangerousDave_87 at 10:19:15 12-10-2016 -
Duffking 16,964 posts
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Registered 15 years agoThe last of the 5 areas never felt that big to me either since I never saw it on foot really. -
Youthist 14,723 posts
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Registered 16 years agoSo quick question - in XB1 it was key that you changed the character that you controlled in order to build Affinity with other members of your group. It sort of forced you to learn how to fight with all the characters if you wanted to max the affinity out. However in this one - I am not sure that is needed? Is there any reason to fight with someone else as leader in the group outside of the main avatar? -
Rhaegyr 5,499 posts
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Registered 10 years ago@Youthist
I've played around 30+ hours and done a fair few affinity quests - I'm pretty sure it's not needed as all the prerequisites are for your main character's affinity towards other people.
Just got back into this - forgot how fucking great it was when you finally get into the rhythm of things. -
Youthist 14,723 posts
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Registered 16 years agoIt is a bit lame if true. IIRC the differences between the characters fighting abilities in XB1 was quite different so was good to mix up who you were fighting with, and at the same time built affinity over time by doing so. Now I am not sure of the point of changing who you are controlling? -
Rhaegyr 5,499 posts
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Registered 10 years agoThink I misread your question.
You definitely do need to change party members as your avatar needs to gain affinity with all of them in order to do their affinity mission(s).
I just don't think you need to foster affinity between party members (discounting your avatar). Not come across an affinity mission which has listed this as a prerequisite yet anyway. -
Youthist 14,723 posts
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Registered 16 years agoAgreed - you need to keep mixing up who is in the squad - however, who you actually control / who is leading the party itself - it seems you should keep your own avatar as the leader / the one you are controlling in battle - unless there is some reason why swapping to another has a benefit (outside of just making it a little more varied I guess - but even then classes means you can essentially switch completely your attributes to match other party members if you want to change fighting style?) -
I used to switch to the blonde woman you meet at the start quite a lot as she has a shadow walk (or something) special ability that allows you to run past mobs unobserved. Got me out of (and into) trouble a few times. There is no need to switch to any other lead character though. I sometimes did if i wanted to test their abilities in battle after I'd switched or upgraded, but found my "main" was pretty crap when controlled by AI. -
DangerousDave_87 7,074 posts
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Registered 5 years agoI always stuck to the main character, too. I never considered switching to use Shadow Walk though! That's a genuinely great tip. The amount of missions you'll do in which you have to try and navigate around something twice your own level... -
chrisp 1,164 posts
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Registered 18 years agoThis is one game I think could do with a physical manual.
I spent about 150 hours or so on it, which may well be the most I've spent on any game, but never felt like I fully understood all the mechanics.
I did really enjoy it overall, though (would have been a bit silly pouring so much time into it otherwise). I reached about 89% completion and then just felt I'd seen/done enough. Too much grinding required to get to 100% and I had/have too many games in my backlog to justify spending any more time on it.
I quite enjoyed playing around with the mining probe setup on the game pad - that was almost a game in itself.
Edited by chrisp at 18:46:42 26-10-2016 -
Youthist 14,723 posts
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Registered 16 years agoSo I am about 35 hours about to start chapter 5. Been on 4 of the 5 continents - but have been disappointed so far that there appears to be not much on them - a lot of roaming about in fields etc - are there other towns and stuff in the game? - also finding NLA too big with so many what appear to be pointless conversations as I wander about. XB1 was one of my favourite games for exploring but there seems to be a lack of things that you can actually do in this in terms of quest variation and places to explore and discover in the broad map? -
There are no other towns. There are some enemy bases and some caves, but nothing smart like nla.
The quests should be the main story, some standard fetch / kill quests and specific quests for various npcs. You get different ones as you complete the main story arc. -
Youthist 14,723 posts
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Registered 16 years agoI am missing things like the Nopon town in the tree in XB1 and other bases for different species throughout XB1. It felt more epic and progressive. -
I've not played xb1, but I've played a couple of hundred hours of this thing and I've read that people didn't think it as epic as the first. I enjoyed finding the mining sites and completing all the side quests and trying to get max affinity. However, the main quest started to wain in interest for me towards the end and i never finished it. Thoroughly enjoyed my time with the game though.
As for nopon, there are about 4 groups of them, but no large town. They're some other species that come into it as you play more of the main quest arc (at least 2 more major ones). I guess one of those does bring with it a hub of sorts. -
GloatingSwine 3,916 posts
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Registered 14 years agoI do think XBC was the better game. It benefited from having more focus on its narrative whilst still offering the same level of optional sidequest content, and whilst the world was smaller that basically just meant it had all the best bits.
Also the fixed small cast had way more life than the interchangeable plebs of XBCX. -
Armoured_Bear 31,233 posts
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Registered 10 years agoI have 30% off this till the end of the month, wish i knew if it was going to get a Switch Port. -
CosmicFuzz 32,632 posts
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Registered 15 years agoYeah I've had it on my rental list for ages, but would rather play it on Switch if I can. Always easiest for me to have these big games on the go. -
Rhaegyr 5,499 posts
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Registered 10 years agoGreat game. Exploring the worlds is fantastic.
Tatsu can fuck right off though. -
DangerousDave_87 7,074 posts
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Registered 5 years agoTatsu not want to fuck off! Why is Rhaegyr such horrible person? -
SteJones 432 posts
Seen 3 years ago
Registered 7 years agoGloatingSwine wrote:
Yep, better main story. Better characters. More interesting world.
I do think XBC was the better game. It benefited from having more focus on its narrative whilst still offering the same level of optional sidequest content, and whilst the world was smaller that basically just meant it had all the best bits.
Also the fixed small cast had way more life than the interchangeable plebs of XBCX.
The only thing I think XCX is better at is the battle mechanics. And graphics obviously. -
GloatingSwine 3,916 posts
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Registered 14 years ago@SteJones I'm not even sure about the battle mechanics. Mostly because I really liked using Melia when I got the hang of how her summons work, and trading off between cycling them, which ones to hold for buffs, and dropkicking fools. There was nobody even slightly like that in XCX, and things felt a bit more spammy and less deliberate. -
Rogueywon 12,387 posts
Seen 48 minutes ago
Registered 16 years ago@Rhaegyr Tatsu.
Because Jar Jar Binks wasn't annoying enough the first time around. -
Tatsu was no Riki either.
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