urban wrote:Yep, though for small scale 'independent' projects it's surprising how far that can go. However that's not really the point is it? If us lowly serfs have a pretty good idea... how can a thirty year veteran of the industry not manage to at least have a ballpark figure for the expected cost? I should perhaps say that while the RPS interview is certainly insightful it (IMO) crosses the line a couple of times from hard interview to personal attach which is a real shame. Didn't need to and weakens the whole piece. However for PM to claim ignorance and/or an inability to even vaguely estimate costs... no, sorry, that lacks credibility |
Peter Molyneux is a Cupcake • Page 8
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BOFH_UK 261 posts
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Registered 14 years ago -
SomaticSense 15,062 posts
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Registered 16 years agoTuffty wrote:
True.
Very compelling, damning interview even if it was uncomfortable to read. Shows how we're uncomfortable with it as we're so used to PR/marketing driven interviews for so long now that this seems so shocking comparatively. I can imagine how this works for any other game studio in the future for RPS though:
RPS: Hello, can we arrange for an interview?
Studio: Certainly, who do you work for?
RPS: Rock Paper Shotgun
Studio: *hangs up phone*
So we need every games media outlet to start doing the same. They want publicity for their new game? Then they'll have to deal with them. And those that refuse an interview need to be named and shamed.
Enough of this circle jerk PR/promotional guff calling itself 'journalism' at the expense of the audience buying the games and clicking the links. -
spamdangled 31,803 posts
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Registered 13 years agoThe RPS interivew explains a lot of the subsequent Guardian interview and how Molyneux just trailed off, came across as a completely broken man, etc.
He must have been utterly exhausted, and feeling like he'd just watched his entire career crumble in front of his eyes.
I almost feel sorry for him. -
Death threats are terrible and well out of order, but I have no issues with the interview.
It was about time he was called out, lying to the public to get them to give 22Cans over half a million quid was a step too far!
Edited by LetsGo at 15:59:25 13-02-2015 -
spamdangled 31,803 posts
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Registered 13 years agoTheLastPixel wrote:
I'm pretty sure he's received them for years, if memory serves.
So now he's been receiving death threats. No doubt they've been coming from a good few brain dead morons here.
Pathetic. -
Commander-Keen 915 posts
Seen 2 years ago
Registered 18 years agoI have to say that I don't necessarily agree with posters on here suggesting that PM has done this cynically and deliberately. He should have known better, definitely. But I would be surprised if all of us within our circles of friends or familes don't know of people who are good and strong in some areas (academically high performing, workaholics, brilliantly creative) and are equally awful in others (social situations, punctuality / organisation, looking after money, etc). I certainly do and often it's the nature of the beast.
On reflection having had a second pass at that interview, I do feel quite sad. Partially for PM, but also with the harshness of the mob baying for his blood. It's a human being we're talking about at the end of it all and it reminds me a little bit of what you get in football with people giving players they don't like the most vile abuse and justifying it becuase "they've paid thier money and are entitled to thier opinion".
He's well out of his depth and has massively fucked up. He's going to pay for that in a big way. I hope he eventually releases a good game, not just for his sake, but also the others in the studio that are working for him!
Meaness seems to be de rigueur these days...
Edited by Commander-Keen at 16:34:16 13-02-2015 -
AceGrace 3,464 posts
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Registered 11 years agoI still don't really understand why he did a kickstarter in the first place. -
Tuffty 4,954 posts
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Registered 15 years agoAlso have some sympathy for the development team. Working on a project of unfinished work and deadlines, features that have been cut, long hours and all with a baying mob of angry and disappointed backers. The game looks like it will appeal or be appreciated only by a select few as it's not on other people's radars. This week only served to highlight that I'm sure. Must be a bad environment to be in.
And why the death threats? Why? Who gets so invested in an indie game made by PM?
Edited by Tuffty at 16:50:34 13-02-2015 -
Malek86 12,331 posts
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Registered 14 years agoI also agree that the interview needed to be harsh. Though starting off by calling his mental sanity into question is hardly the way to approach a dialogue, not just for journalists, but for any human being. -
Nazo 1,953 posts
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Registered 12 years agoI don't think he's maliciously mislead people but he seems unable to distinguish between "what I want to happen" and "what happens in reality". He also seems unable to grasp why "I really did my best" isn't a good enough excuse. Perhaps he has some kind of mental illness.
In a way I think he's also a victim. There's no way he should be allowed to stand in front of the public and make these promises. The people around him should have intervened to put a stop to this a long time ago but he's been allowed to carry on until it's come to this. -
Nazo wrote:
Really?! He admitted in the interview that he asked for less than was required to make Godus because you 'can't ask for too much on Kickstarter'.
I don't think he's maliciously mislead people but he seems unable to distinguish between "what I want to happen" and "what happens in reality".
He then said it won't have a publisher and a couple of weeks after the kickstarter finished, signed a publisher.
They must have been talking about the deal during the kickstarter campaign but he lied about it as he knew people wouldn't pledge.
IMO that is misleading people. -
SomaticSense 15,062 posts
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Registered 16 years agodirtysteve wrote:
Exactly how they do now, obviously. Why would that change anything?
@SomaticSense Who exactly gets to interview them? It's not like there's a single journalist they can all go to.
Your idea is unworkable. -
It was a good interview, although I would have liked it if he'd gone into how the f2p mechanics were not mentioned before the kickstarter was successful, and that were almost certainly part of the plan from the beginning. According to this. -
Not-a-reviewer 7,686 posts
Seen 1 week ago
Registered 7 years agoLetsGo wrote:
5 months isn't a couple of weeks.
Nazo wrote:
Really?! He admitted in the interview that he asked for less than was required to make Godus because you 'can't ask for too much on Kickstarter'.
I don't think he's maliciously mislead people but he seems unable to distinguish between "what I want to happen" and "what happens in reality".
He then said it won't have a publisher and a couple of weeks after the kickstarter finished, signed a publisher.
They must have been talking about the deal during the kickstarter campaign but he lied about it as he knew people wouldn't pledge.
IMO that is misleading people.
There's enough that he did wrong on it all without having to make shit up. -
super-s1 wrote:
Not what that article says.
It was a good interview, although I would have liked it if he'd gone into how the f2p mechanics were not mentioned before the kickstarter was successful, and that were almost certainly part of the plan from the beginning. According to this.
I'd like to emphasise I'm not defending the guy, you lot really need to learn to read better though.
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