Following Let's make games! Page 29

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  • Phattso 13 Jun 2017 11:28:22 24,819 posts
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    Yeah, sorry about that. Started a new job so haven't had time to grab footage. Game is playable but a bit barren. Not that any of you could've tried it anyway, it being VR and all. ;-) Maybe next time.

    Muchos gratz to those that finished something!
  • shamblemonkee 13 Jun 2017 11:52:57 17,962 posts
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    @MrTomFTW I know it's too late but i still intend to work on what i had and deliver something very soon. Been too frazzled in the evenings last week to want to code :(
  • Deleted user 13 June 2017 16:31:34
    Had a go at I fought the lawn, funny presentation and a pretty shocking ending!
  • Dizzy 15 Jun 2017 23:57:18 3,710 posts
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    Well I have some animated Aliens now and a very basic "attack" pattern. I guess I will add in player and shooting now (and explosions) and then add more attack patterns (flocking, etc...).



    Wow youtube compressed that like crazy :S

    Edited by Dizzy at 23:58:17 15-06-2017
  • Dizzy 28 Jun 2017 19:11:44 3,710 posts
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    Ok got some better animation and shooting aliens :) All is in place now to add the player, add more waves, add some special aliens and done! :)

    Oh and sound... not sure how I will tackle that.

  • MrTomFTW Best Moderator, 2016 28 Jun 2017 19:43:00 47,497 posts
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    Handle it with this:

    http://sfbgames.com/chiptone/
  • Dizzy 4 Jul 2017 00:36:04 3,710 posts
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    Well I thought my Aliens to behave like the classics :)

    Now the gameplay... next video will be shooting, explosions and death!

  • Dizzy 4 Jul 2017 12:30:48 3,710 posts
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    BTW is was thinking about this https://en.wikipedia.org/wiki/Rule_30 to generate some "classic" space invader type music. With a "low" sample it should sound fairly authentic, always different and i can easily speed it up when less aliens are left over.

    Will write some test code to see what comes out.
  • MrTomFTW Best Moderator, 2016 19 Dec 2017 12:49:52 47,497 posts
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    I thought I'd necro-bump this thread as while I'm still working on a new game, my two completed games that I ask actual money for are currently on sale.

    https://itch.io/s/9471/simply-having-a-wonderful-christmas-sale

    33% off. So that's 2 to buy both of them together!

    Edited by MrTomFTW at 12:52:38 19-12-2017
  • sport 19 Dec 2017 15:04:44 15,182 posts
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    MrTomFTW wrote:
    I thought I'd necro-bump this thread as while I'm still working on a new game, my two completed games that I ask actual money for are currently on sale.

    https://itch.io/s/9471/simply-having-a-wonderful-christmas-sale

    33% off. So that's 2 to buy both of them together!
    That's a cool little mechanic Tom. Would be nice to see some sort of puzzle using that.
  • MrTomFTW Best Moderator, 2016 19 Dec 2017 15:26:09 47,497 posts
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    That's the plan. You can only jump and press buttons when in "platforming" mode and you can only shoot when climbing on the walls. You also can't shoot at a block directly next to you.

    Basing it on Anarchy for the old 8-bit computers.
  • pyper777 6 Feb 2018 15:30:18 224 posts
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    For those that wanted to make a NES game but baulked at learning 6502 asm.NESmaker
    I expect to see many new NES games in 2019, much like all the new ZX Spectrum games in 2017.
  • pyper777 11 Apr 2018 15:17:16 224 posts
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    Still working on my game(codenamed 'Project Hornwhale') and it looks on target for release near to Q3/Q4 this year (after 2017 headache).

    Luckily future games should take much less development time, as I can reuse most of the code (with minor tweaks).
  • DangerousDave_87 11 Apr 2018 17:06:07 6,318 posts
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    Impressive stuff. I can't believe I bailed so early. The engine I was working with wasn't too great and the books I bought to study it were full of errors. That and the map editor I was using kept throwing out bugs that impacted my script. Oh the pain...

    Maybe some point in the future I'll take another stab with a different engine.
  • pyper777 12 May 2018 14:22:44 224 posts
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    The creators of RPG Maker are bringing out a new tool to easily create 2D games, Pixel Game Maker MV.
  • Deleted user 21 February 2019 19:27:00
    I'm actually toying with the idea of faffing about with a videogame creator and learning some stuff. I want some kind of project to do at home. I've already had a look at GMS2 so will probably give that a whirl and see how I get on.
  • rwklau 13 Mar 2019 01:28:00 145 posts
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    pyper777 wrote:
    The creators of RPG Maker are bringing out a new tool to easily create 2D games, Pixel Game Maker MV.
    Pixel Game Maker MV, RPG Maker MV and Visual Novel Maker are currently free to try until the 19th March 10AM PST (and are discounted for the same period too).

    https://store.steampowered.com/sale/rpg-maker/
  • pyper777 16 Mar 2019 15:00:32 224 posts
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    Anyone wanting to dabble in making a simple arcade game in a free engine should try Arcade Game Studio

    If after dabbling you want to expand to something more powerful try Construct 2 or 3.
  • pyper777 21 Mar 2019 22:05:21 224 posts
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    So after messing with AGS I ended up making a tileset for a 16-bit style Blimpgeddon.
    I limited myself to a 32 colour palette, which sprites and tiles can only use 16 colours and all tiles had to fit on a 320x256 image.

    So as I wrap production of Project Hornwhale(out May), that's another game to add as a side project.
  • neilka 21 Mar 2019 22:49:51 22,656 posts
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    Blimptastic 👍
  • DangerousDave_87 21 Mar 2019 22:59:45 6,318 posts
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    That looks great!
  • HairyArse 3 Sep 2019 10:34:20 1,283 posts
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    Thread bump.

    I've recently been working on a little project in my spare time. It's very early days and is still quite rough in a lot of ways, but hopefully you get the jist of where I'm hoping to go with it.

    https://www.youtube.com/watch?v=F7nPifoZHMg

    Core to the whole vision of the game is feeling the music through audio and visual cues and physical feedback. Last night I got rumble working so everytime you hit a note you get a little bit of feedback. Felt really awesome and I'm looking forward to experimenting some more with that. :)
  • pyper777 3 Sep 2019 12:47:39 224 posts
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    Looks good. Though I'd never be able to play well, as I'm rubbish at rythmn games (they overload my brain).

    Update on much delayed Project Hornwhale, it's finished and being tested for bugs before imminent release.


    Also I'm doing an expanded version of Blimpgeddon for the Amiga

    Uses Scorpion Engine.
  • DangerousDave_87 3 Sep 2019 13:26:32 6,318 posts
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    I need to get back into this. Mgt project didn't even get started as my choice of engine was throwing up glitches and bugs everywhere. My choice kept duplicating uncontrollably and destroying ant progress I made. Will have to try another engine.
  • SamNunn92 3 Sep 2019 16:42:25 846 posts
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    @HairyArse that looks great! It looks like Gitaroo Man if made by Mizuguchi :) looks fun in any case. I've always wanted to make a rhythm game but always struggled getting a stable metronome to work in Unity (that I could sync music to/measure inputs against). Which engine are you using?
  • HairyArse 3 Sep 2019 19:34:58 1,283 posts
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    I'm using GameMaker, and my method requires no metronome trickey. I'm just manually timestamping every single note using Audacity. I then import these into an array, then loop through it and trigger them early enough to hit the sweetspot at the required timestamp. It's taken a lot of work to get to that point but it's not that complicated when you break it down.

    I spent ages trying to make a Gitaroo man clone but had problems with primitives so took a break and started on this game instead and then suddenly made loads of progress real quick and before I know it, this took over.
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