Fire Emblem Fates: Birthright / Conquest (formerly known as If in Japan)

    First Previous
  • YenRug 3 Apr 2015 14:27:27 4,553 posts
    Seen 1 year ago
    Registered 14 years ago
    Surprised no-one's made a new thread for this one.



    Something interesting has come up, though, the two "versions" in Japan aren't just different boxes, you actually have to buy each campaign separately.

  • Mola_Ram 3 Apr 2015 15:53:42 26,187 posts
    Seen 33 minutes ago
    Registered 9 years ago
    Maybe it'll be a Pokemon Red/Blue kind of deal, where each one has basically the same plot but with minor differences along the way.

    If they are completely different... well, great! Two Fire Emblems are better than one!
  • Deleted user 3 April 2015 15:58:53
    Once campaign is meant to be more difficult than the other.
  • Duffking 3 Apr 2015 16:10:27 16,964 posts
    Seen 11 hours ago
    Registered 15 years ago
    I made one but not under the new title
  • rock27gr 3 Apr 2015 23:21:11 6,439 posts
    Seen 13 hours ago
    Registered 17 years ago
    Mola_Ram wrote:
    Maybe it'll be a Pokemon Red/Blue kind of deal, where each one has basically the same plot but with minor differences along the way.

    If they are completely different... well, great! Two Fire Emblems are better than one!
    The game is something in the middle; you get to start the story the same, but at one point you need to choose sides, and the rest of the game is entirely different. In order to experience the story from the other side, you need to get the second game dlc, and there will be a third story dlc too, sometime in the future.

    TBH I much rather liked the days when games where complete. No dlc and stuff. Had more to tell; you'd make a (standalone) sequel sometime in the future.
  • PazJohnMitch 3 Apr 2015 23:45:30 17,276 posts
    Seen 17 hours ago
    Registered 14 years ago
    Surely you could just have 2 saves. Like a Jedi / Sith playthroughs on KotOR.
  • Duffking 4 Apr 2015 00:01:43 16,964 posts
    Seen 11 hours ago
    Registered 15 years ago
    There's 3 routes, one for each side and a neutral route. In Japan at least there'll be two versions released physically, one for each of the campaign routes with the other offered as DLC. Presumably the third campaign will be DLC too.

    Hopefully it won't be taking the piss price wise...
  • FatSternKikwi 4 Apr 2015 00:16:44 1,713 posts
    Seen 1 year ago
    Registered 9 years ago
    Really hope we just get a £30 version with everything included. Really don't want to have to spent twice that to get the full game.

    At least with pokemon there is almost no need to buy both versions.
  • mal 4 Apr 2015 00:44:46 29,326 posts
    Seen 3 years ago
    Registered 20 years ago
    If dark world is really just hard mode, and light world is normal, I suspect I'm no more likely to play through normal after completing hard than I have been on any previous FE game, so I don't think I'll be losing much to just have the one harder version. Sucks for people who buy the light world version though, and want more of a challenge on their second playthrough.

    As long as I get 40+ hours out of this, I'm going to ignore all the DLC. I don't like the idea of DLC, but as long as I get a meaty main story, I can't really complain.
  • Duffking 4 Apr 2015 00:49:06 16,964 posts
    Seen 11 hours ago
    Registered 15 years ago
    I get the impression that the separate campaigns are entirely different sets of missions independent of difficulty level.
  • mal 4 Apr 2015 00:59:25 29,326 posts
    Seen 3 years ago
    Registered 20 years ago
    From what I picked up from the direct, both stories follow the same major plot points, albeit from opposite sides. They also suggested your goal in dark world was to convert or subvert the army, so it became a force for good (although I've never played a FE where the goal has ever been any more complicated than beat the opposition and optionally save a green NPC, so I'm not expecting anything gameplay wise here myself).

    I can see why you'd want to play the same story from the opposite sides afterwards, but I'm expecting the light world path to hit the same points as the dark world story, but with a more straightforward path between those points. I'd expect it to be easier therefore, though I suppose it doesn't have to be.
  • Mola_Ram 4 Apr 2015 01:14:53 26,187 posts
    Seen 33 minutes ago
    Registered 9 years ago
    I assume they'd still have difficulty levels. Though I hope they're a little less horribly spaced than in Awakening, where it really wasn't worth playing on anything other than Hard.

    Edited by Mola_Ram at 01:29:26 04-04-2015
  • Deleted user 29 April 2015 23:13:09
    The White Kingdom version is aimed at those who joined the Fire Emblem series with Awakening, offering an easier challenge. The Black Kingdom version however will be much harder; there will be more difficult conditions for winning its battles - the basic requirements are still in place (kill the general or rid the map of enemies) - but there will also be other conditions to consider, such as suppressing enemies, breaking through their lines or keeping your base safe from attack. On top of all this, there will be maps which limit the number of turns you have.
    Source: Nintendo Life
  • Mola_Ram 30 Apr 2015 03:53:31 26,187 posts
    Seen 33 minutes ago
    Registered 9 years ago
    Phwoar. Sounds good to me!

    Though if they are completely different stories, I will have to buy both. Even if the white version is a bit easy.

    Edited by Mola_Ram at 04:03:32 30-04-2015
  • Deleted user 30 April 2015 06:31:52
    I thihnk I will go white and than get the black dlc. I do love fire emblem but with my need to never have anyone killed, playing on hard straight away is a sure fire way for me to not finish the game
  • Mola_Ram 30 Apr 2015 06:46:30 26,187 posts
    Seen 33 minutes ago
    Registered 9 years ago
    I'll probably start on white, because it would be weird to play something on Hard and then go back to easy mode. Hopefully there will be difficulty levels independent of the campaigns.
  • Deleted user 30 April 2015 12:45:34
    It does sound a little more reasonable to split the game into two if they're going to be that different. I'll probably start with the white version too, seeing as i've only completed 2 Fire Emblem games and neither that convincingly.
  • Mola_Ram 30 Apr 2015 12:49:27 26,187 posts
    Seen 33 minutes ago
    Registered 9 years ago
    God I wish this was coming out here in 2015. Such a long wait. :(
  • Duffking 30 Apr 2015 13:51:23 16,964 posts
    Seen 11 hours ago
    Registered 15 years ago
    Yeah, do the White version first to refresh myself on the gameplay and get used to any changes etc, I think.
  • Deleted user 1 May 2015 14:05:18
    Raiko101 wrote:
    The White Kingdom version is aimed at those who joined the Fire Emblem series with Awakening, offering an easier challenge. The Black Kingdom version however will be much harder; there will be more difficult conditions for winning its battles - the basic requirements are still in place (kill the general or rid the map of enemies) - but there will also be other conditions to consider, such as suppressing enemies, breaking through their lines or keeping your base safe from attack. On top of all this, there will be maps which limit the number of turns you have.
    Source: Nintendo Life
    That sounds great, really looking forward to it.
  • YenRug 21 May 2015 10:43:57 4,553 posts
    Seen 1 year ago
    Registered 14 years ago
    https://kantopia.wordpress.com/2015/05/13/fire-emblem-if-famitsu-developer-interview-5132015/

    Fire Emblem: IF Famitsu Developer Interview [5/13/2015]

    May 13, 2015 by xkan

    Today’s Famitsu had an interview with three developers behind Fire Emblem: IF. Here it is translated below. I have not put it on the page yet, so all in text. The original Famitsu pages are provided.



    Lastly, an interview with three key figures behind “Fire Emblem: Hoshido and Nohr” has been published! The game is designed around the main character’s choices changing the overall story. Fans have noticed various things since the game’s announcement, and so this interview aims to answer some of those questions –even the nit-pickiest things!

    >Who came up with the idea for the new “FE”?

    –This game features diverging paths and multiple storylines, and so on that topic, please explain the concept behind the game.

    Yokota Kenki (From now on, Yokota):”Fire Emblem: Hoshido and Nohr” (from now on referred to as FE) was always a game about the player having to maneuver their units in the midst of two massive countries locked in a mutual struggle. For this game, the main story changing as the result of the main character’s choices alone was an interesting idea that Nintendo and Intelligent Systems got excited about during the planning stages. Also, the ability to customize a character as one likes has become a staple of the series, and so we thought to make “MyUnit” the main character this time. They have an affinity with the characters of the story.

    Maeda Kouhe (From now on, Maeda): The customization of “MyUnit” has been improved since “Awakening,” and so one can edit down to even more specific looks.

    Masahiro Higuchi (From now on, Higuchi): A fundamental question about the FE series has always trying to satisfy existing fans and those who have yet to play it. We took steps during the planning stages while considering this. In the previous game, things like “Casual Mode” were there to help adjust the difficulty level as a way to tackle that problem, but there were not many other things that helped. The game has a split story with two paths the player can take based on their decision, as well as being able to look forward to a game where there are various difficulty modes and ways to play. With this in mind, it became two separate games.

    –What are the specific differences between the two?

    Maeda: In “Hoshido”, one can freely engage in battles and level up their units, and the victory conditions are very simple. On the other hand, “Nohr” has limited chances to gain experience and limited resources. The strategy revolves around “what is the best way to raise these units?” The victory conditions in battles vary, such as chapters with limited turns, or to attack/defend an objective, etc. It is much deeper tactically.

    Higuchi: While we want players to experience both sides in the end, they should start with the package that appeals more to them. But if they are considering what the other side is like as they play, it would make us very happy.

    –What would be the motivation for choosing “Nohr”?

    Maeda: While players will go about it differently, the “Nohr” side is not necessarily overwhelmingly difficult. Players can pick Normal or casual modes, so first time players can still enjoy it too.

    Yokota: The volume of chapters and story in “Hoshido,” “Nohr,” and the third scenario are all the length of Awakening. All are downloadable too, so we aimed to give a considerable amount of content.

    –I see. Please explain the details of the newly announced Phoenix Mode.

    Higuchi: From the start until “Radiant Dawn,” we built up the view that those games are the “ideal FE style.” But with that sort of game, one new problem was born: we reached the logical conclusion that it was always difficult for newcomers to pick up. We wanted to make a game that new fans could enjoy too. We wanted to make it even bigger than “Awakening” with this concept as the focus first and foremost. That was the beginning of the game’s development.

    Maeda: A system like Phoenix Mode which lets fallen characters revive the very next turn I thought to be system ill-fitting of FE. However, it was deemed necessary for players who may think, “This is very interesting, but seems much too difficult for me. But with this mode, maybe even I can play it?” With these players in mind, this mode was born.

    –A way to casually view the story, hmm? Does choosing Phoenix mode cause any limitations such as being unable to view the best ending?

    Higuchi: Just because a player chooses Phoenix mode does not mean they will miss out on any scenes or items. However, if you change from Classic Mode to Casual or Phoenix Mode, that data will be unable to change back. For those proficient in the series who want the sense of accomplishment in completing “IF” on Classic, please play on Classic without changing all the way to the end.

    >A total of 9 save files! An amount never before seen

    –The story splits into two paths along the way in this game. Is the story up until Chapter 6 the same then?

    Maeda: It is the same until then. You will be able to begin challenging maps and raising characters from Chapter 7 onward in “Hoshido.”

    Higuchi: There is a system sort of like the “Arena” in place, but different this time around. Rather than earning experience, you fight to earn a different sort of component. Please wait for follow up information on this in the future.

    –Do characters who become allies also appear as enemies on the other path?

    –Maeda: Yes. They appear as quite formidable enemies even. While we had done the idea of fighting a friend turned foe in the series before, it was not implemented on a grand scale. As this game was developed on a grand scale with branching storylines, we believe the system was implemented quite smoothly this time.

    –By the way… who are your allies on the 3rd Scenario where you side with neither kingdom?

    Yokota: That is something to look forward to, and not something that will be addressed this interview. (lol)

    Higuchi: Though the third scenario does not require “Hoshido” or “Nohr” to be completed in order to enjoy, we hope that people hold enough interest to at least clear the game once on any path. Also the game has the distinct feature of having plenty of “contrivances.”

    Yokota: That’s right. For those who worry over save data, please rest easy. 3 save files come with each downloaded additional episode for a total of 9 places for your chapter saves.

    –That’s great to hear! Next, please explain Dragon Pulse and whether it is offensive or defensive.

    Yokota: Dragon Pulse is a special power of Dragons that serves as a map gimmick. It is put to use by the Main Character and Aqua, as well as 8 different characters between the two kingdoms. It changes the map in various ways, such as transforming deserts to grassy plains, or drawing water from the sea.

    Maeda: Depending on the timing of Dragon Pulse, it can provide a serious advantage or disadvantage. We hope players implement this in their various strategies. Also, it is not just the player who uses the power of dragons, the enemy will have units who are able to utilize this too in their own strategies.

    –Aside from that, what other information can you give players regarding information on the game?

    Higuchi: In this game, we bring back a mechanic that had not been used since “Gaiden” on the Famicom –the weapons do not have any limit in uses, you can use them as many times as you would like. However, there are variations in ability/performance of each weapon. Rather than conserving weapons, the strategy will revolve around those weapons which are equipped.

    –I am really looking forward to it. Lastly, please explain one defining point of IF that is most appealing.

    Higuchi: April 20th of this year was the FE series’ 25th anniversary. The contents of the game are suitable for a 25th year celebration. Please give it a try!

    Yokota: We used all the experience in developing “Awakening” to the fullest to bring a great number of new challenges this time. While it is a difficult Simulation RPG, there are modes and content with a system anyone can enjoy. We hope you freely pick up and play the game. It would make us happy.

    Maeda: We offer two different packages both for fans of the series and newcomers to look forward to. In the end, this game is the largest we have made to date in terms of sheer volume. Please enjoy this epic game.

    *Kouhei Maeda: Intelligent Systems – Director

    *Yokota Kenki: Nintendo – Director

    *Masahiro Higuchi: Intelligent Systems – Producer
  • Mola_Ram 21 May 2015 10:47:51 26,187 posts
    Seen 33 minutes ago
    Registered 9 years ago
    Apparently they're changing up the weapon triangle as well, with new types and different things that they're strong/weak against.
  • Alastair 21 May 2015 10:56:26 24,828 posts
    Seen 14 hours ago
    Registered 20 years ago
    Mola_Ram wrote:
    Apparently they're changing up the weapon triangle as well, with new types and different things that they're strong/weak against.
    But, but, I've only just got it worked out...!
  • Mola_Ram 21 May 2015 10:58:11 26,187 posts
    Seen 33 minutes ago
    Registered 9 years ago
    http://www.destructoid.com/fire-emblem-if-changes-up-series-staple-weapon-triangle-292463.phtml

    There you go. Enjoy! :)

    (it's not really that different)

    Edited by Mola_Ram at 10:58:51 21-05-2015
  • mal 21 May 2015 13:09:32 29,326 posts
    Seen 3 years ago
    Registered 20 years ago
    Okay, that makes sense; it always felt a little odd that magic and bows weren't explicitly mentioned in the triangle (although usually the need to keep them one step away from the front explicitly implemented a swords/lances beats them kind of thing I guess).

    Interesting that you can't grind XP in the arena any more. Suggests XP earning is getting quite an overhaul (not sure last time that changed; it's been this way since at least the GBA games I think). The second GBA game even had a couple of arenas for grinding in.
  • Mola_Ram 21 May 2015 13:16:04 26,187 posts
    Seen 33 minutes ago
    Registered 9 years ago
    You could abuse the arenas in the second GBA game, but they weren't really designed for XP grinding. They were there more to help you earn a bit of money.

    Besides, there was more than enough XP in the game to level up a good team. But you had to choose a team; you couldn't just level everyone up like in Awakening.
  • mal 21 May 2015 13:30:17 29,326 posts
    Seen 3 years ago
    Registered 20 years ago
    Oh. I think I abused the first arena to level up everyone when I played through Sacred Stones.
  • Mola_Ram 21 May 2015 13:45:23 26,187 posts
    Seen 33 minutes ago
    Registered 9 years ago
    lol

    Well, however you want to play it, I suppose. But they called it "arena abuse" for a reason. (talking about the GBA Fire Emblem with Lynn, Hector, and Eliwood here - it didn't have a map like Sacred Stones did)

    Anyway, I'm glad the Nohr campaign sounds closer in spirit to that. Grinding was a touch too easy in Awakening, even if you didn't pay for the easy-XP-grinding DLC maps.
  • One_Vurfed_Gwrx 21 May 2015 20:16:41 4,467 posts
    Seen 1 hour ago
    Registered 15 years ago
    Hopefully the western release will be the Japanese double pack with only the 3rd scenario needing downloading (even if it would be nicer to have all 3 on cart I acknowledge that it is unlikely).
  • First Previous
Sign in or register to reply

Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.