Actors in Video Gaming Strike

  • sam_spade 15 Apr 2005 04:45:50 15,745 posts
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    Variety reports on the negotiations with the Actor's guilds.

    Reuters link (in case the Variety one gets pulled)

    Edited by sam_spade at 03:54:43 15-04-2005
  • sam_spade 15 Apr 2005 09:24:33 15,745 posts
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    Kind of puts the kybosh on any movie games doesn't it and what are EA going to do with From Russia With Love if Sean hasn't already recorded his lines.

    "I'm sure there are plenty of talented voices behind ugly people that otherwise wouldn't get the chance."

    Well usually decent actors tend to end up in the union. So you won't get that junior school style acting of someone, slowly. reading. ther-their. words. Oh. no. It's a giant mon.ster. What will. we do?
  • Deleted user 15 April 2005 09:29:07
    SOS: Final Escape. Worst. Voice. Acting. EVAH! Especially that bloody woman on the radio. She shoe-horns the full range of emotions into every syllable and seems to think that stammering conveys feelings of terror and excitement. It doesn't. It conveys feelings that the reporter must be Bernard Bresslaw's little sister. Keep expecting her to suddenly shout "Wahey!" with a little cut scene of her with her left arm flailing about.

    Great game mind.

    By the way, what will Markk Hamill do now? Back to the Simpsons i suppose.
  • Blerk Moderator 15 Apr 2005 09:30:00 48,222 posts
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    There is no game with worse voice acting (and script!) than the original Resident Evil. That is all. :-)
  • pauleyc 15 Apr 2005 09:54:43 4,548 posts
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    Wait a minute, did I miss something?

    ""Grand Theft Auto" publisher Rockstar is also believed to be looking to hire a screenwriter to adapt its hit game." (from the Variety text)

    GTA: The Movie? Why?!
  • sam_spade 15 Apr 2005 09:57:38 15,745 posts
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    Because it's a massive franchise and franchises expand into different areas.
  • marilena 15 Apr 2005 10:04:48 8,238 posts
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    I don't understand exactly how this works.

    An actor is part of an union. You want to hire him for something. This means you need a contract with the union? And what's in that contract?
  • pauleyc 15 Apr 2005 10:10:47 4,548 posts
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    I don't know, it just doesn't make sense to me. It seems to me that GTA games (especially 3 and later) went exactly the other way. They turned generic, mindless Bruckheimer-style action flicks into involving games, yet offering much more in terms of immersion and sheer fun (radio talk shows? insane missions? parodies of those generic action movies?).

    Making a movie out of GTA would turn it into one of those forgettable mass-production films.

    /another "IMHO" sponsored post
  • marilena 15 Apr 2005 10:14:38 8,238 posts
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    I was going to say that I wish they're using Vice City's story, but then I remembered that it's a rip off of Scarface. Well, it would be like coming full circle, if making a poor movie based on a good game based on a good movie counts as coming full circle.
  • sam_spade 15 Apr 2005 10:25:07 15,745 posts
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    marilena wrote:
    I don't understand exactly how this works.

    An actor is part of an union. You want to hire him for something. This means you need a contract with the union? And what's in that contract?

    The union is there to protect the interests of actors who are its members. There is a pre-arranged pay scale, working conditions and residual pay for actors that you hire as a film company. If you breach those rules or hire non-union people then you'll end up blacklisted and unable to hire actors in that union.
  • marilena 15 Apr 2005 10:44:43 8,238 posts
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    To be honest, I hope actors get a very raw deal here. It would be very unfair if they earn a lot of money from games, while the people who actually make the games don't. Not to mention that this will increase costs and put an even bigger pressure on developers.
  • sam_spade 15 Apr 2005 10:49:49 15,745 posts
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    Ahab wrote:
    sam_spade wrote:
    Variety reports on the negotiations with the Actor's guilds.
    Edited by sam_spade at 03:54:43 15-04-2005

    Hehh, they say "vidgames" all the time. Hip.

    /vomits

    Variety, along with the New Yorker, have a really annoying style guide and in-phrases that they use. Just like vidgames.
  • Spanky 15 Apr 2005 10:52:17 15,037 posts
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    I don't see why they bother with the big name actors for games, most of the time even if they are credited its never really known. A lot of games i've played i've thought "is that wotzisface...?" sometimes it is sometimes it isn't, you end up having to complete the game to find out. Was it john hurt doing the prophet voice in halo2, sounds like him but i didn't see him in the credits... Max Payne didn't suffer for having the dev team pose for the photo stills and wotnot. I didn't know or care that lucy lui was in ssx tricky, added nothing to it for me.

    ramble ramble
  • sam_spade 15 Apr 2005 10:54:16 15,745 posts
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    marilena wrote:
    To be honest, I hope actors get a very raw deal here. It would be very unfair if they earn a lot of money from games, while the people who actually make the games don't. Not to mention that this will increase costs and put an even bigger pressure on developers.

    It won't be a raw deal, it'll be a doesn't happen at all deal. That's why I said developers ought to unionize and secure themselves the same rights as the film crews. It's not just actors who are unionised, almost every sector is.
  • sam_spade 15 Apr 2005 11:01:18 15,745 posts
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    Post deleted
  • marilena 15 Apr 2005 11:02:17 8,238 posts
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    Yeah, developers definitely need to be unionized. But starting something like that is a big risk and nobody seems to want to take it. You can imagine companies will not be happy about it.
  • ChrisOTR 15 Apr 2005 11:15:15 1,670 posts
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    Blerk's right...

    "You, the master of unlocking..."
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